While I have no doubt the people working there now aren't all the same as 10 years ago, I'm going to give a professional gaming company a bit more credit on the code end when it comes to adhering to standard coding practices with documentation and comments embedded in the source code. I don't extend as much faith to the people dictating what is to be coded, but I'm basing that more on things like the recent interview and seeming disconnect between the devs and the players.
As for Addle and Pining Nocturne, from the perspective of adding Slow/Elegy to the mix, a mob doing nothing for 10+ seconds at a time (while being easier to Stun or just let shadows eat a single target) is something that certainly makes them less threatening. As is, we have no idea if they've ever entertained the Combat Caster concept and deemed it an impossibility. From the perspective of gauging processing overhead, I figure someone attacking at capped haste would be competitively taxing computationally, if not more, to what I outlined in my last post.
I'd actually be curious to see their reason for the global delay on actions, since it's something that adds up against hybrid classes. This would also be a factor if introducing charges to Spontaneity. Without knowing how many we could hold and how fast they'd recharge, however, I won't comment further. They're different paths to a similar destination in giving the RDM more possible swings over time, but part of me wants to be greedy and just say, "Why not both?"

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