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  1. #1
    Player Kiori's Avatar
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    Apr 2011
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    13
    Character
    Kiori
    World
    Cerberus
    Main Class
    PUP Lv 99
    from what's been said...i don't think you can say spike damage, countering, parrying, blocking, or guarding can really be considered "actions". The way I see it...the game can't do more then one player "controlled" actions at a time. I don't understand coding, nor do I know if it's possible...but there is a major difference in player controlled actions, and AI actions.
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  2. #2
    Player CapriciousOne's Avatar
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    Aug 2011
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    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Kiori View Post
    from what's been said...i don't think you can say spike damage, countering, parrying, blocking, or guarding can really be considered "actions". The way I see it...the game can't do more then one player "controlled" actions at a time. I don't understand coding, nor do I know if it's possible...but there is a major difference in player controlled actions, and AI actions.
    Well technically there isnt much structural difference between AI and player actions other than the fact the AI doesnt need to necessarily wait to do an action as it is pretty much scripted where player actions usually have to wait for us to actually press a button to do something before it can process anything but essentially all actions get processed one at a time regardless if it us or the AI it just that PCs operate so fast that it seems like multiple actions are being done at once but often are done one after the other. The only exception is maybe if the developers write code for say a multi-processor environment and use each processor to complete different tasks or use both to process the same code faster for multiple people but even still it would be done one at a time just on do different processors.
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  3. #3
    Player Kiori's Avatar
    Join Date
    Apr 2011
    Posts
    13
    Character
    Kiori
    World
    Cerberus
    Main Class
    PUP Lv 99
    Quote Originally Posted by CapriciousOne View Post
    Well technically there isnt much structural difference between AI and player actions other than the fact the AI doesnt need to necessarily wait to do an action as it is pretty much scripted where player actions usually have to wait for us to actually press a button to do something before it can process anything but essentially all actions get processed one at a time regardless if it us or the AI it just that PCs operate so fast that it seems like multiple actions are being done at once but often are done one after the other. The only exception is maybe if the developers write code for say a multi-processor environment and use each processor to complete different tasks or use both to process the same code faster for multiple people but even still it would be done one at a time just on do different processors.
    ahh, makes sense. like i said, i don't understand the coding and such,i don't think it's impossible to cast magic and attack at the same time, just the examples people were using didn't make sense with what we control vs. what computer contros for us.
    (1)

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