Fire away at what? A charge-based system is what I introduced to this thread as an alternative to breaking the combat mechanics in the first place, except I brought up Spontaneity charges instead of DA charges (which would be a lot easier to handle).
You made a point of going on in multiple posts about how I obviously don't know anything about programming. I gave you an existing model. I asked you to add to that existing model in a way that would do what you want to do without breaking or completely rewriting that model. Instead of saying "Well they can do it", show me how they could do it because I'm honestly curious what you think you can come up with.
I am still interested in seeing what you can come up with, despite your deflection. You've spent half this thread telling me that I don't know how to program and that this is easy, so please demonstrate your skill for me. Simply saying "A conditional" doesn't mean anything.
I also think you're really stretching what this would do for the job if you think adding melee proficiency will affect how viable Red Mage is in Endgame. I'll tell you right now, buffs to melee won't do a damn thing for the job as a whole in Endgame. The one ancillary benefit to the Spontaneity-charge system I mentioned earlier is that if would affect both melee RDMs and caster RDMs.


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