Quote Originally Posted by Crimson_Slasher View Post
Parrying/evading/guarding/blocking while attacking can be done, as can spell casting while parrying/evading/guarding/blocking, thats even the point of shield mastery, so just saying it cant be done due to the engine is dumb, people say a lot cant be done due to engine, but look at the proc system, they told us it would be "too costly to list who triggered a stagger" and yet they did 2 updates after. There is always a way even if you need to make an exception to the rule, by treating the effect as something else. Such as classifying auto-attacks as a DOT effect during spell casts. Hell even not getting the TP per strike but allowing for the damage to be done would do wonders.
Good points actually. Several things do happen at the same time and I'll point out that you can be attacked by multiple enemies at the same time without the game exploding (aka skill defensive skills on a pile of mandies). So I would point out that the possibility of the engine allowing something to happen at the same time doesn't sound like a real limitation and more like negativity and pessimism.

Even if you just got an additional attack after you casted a spell, it would be an improvement. Obviously, some people would spam low MP moves to create DPS, but you could just put a minimum limit on the amount of MP that must be used on a spell for you to gain an additional attack. Or you only get additional attacks from specific schools of magic or magic types, like enfeebling or black magic.

Get creative. All this nay-saying is getting boring.