
Originally Posted by
Seriha
The only thing the user end would have to handle with this is processing the log and animation data, making even the slightest implication the PS2 is a factor null. Ever start using a spell or JA and attack at the same time? Last time I did it, my PC didn't explode. I saw the sparkles and heard the sound effects of the spell, then quite suddenly went into the swing animation. Was it the prettiest of game happenings? Not really. However, it's not like the game isn't equipped to handle animation overflow.
Either way, I crudely broke down the process earlier. Flow Charts are something programmers should be familiar with, and with that a concept of how code is interpreted in an order designated by the programmers. Is it true no one object can do more than a single thing at the same time? Sure. Does it mean that can never change? Nope. After all, if things in this game never changed, we'd still have the old two-hander formula, no new spells/abilities, AGI's relation to TP feed, and so on.
Overall, this isn't a new idea. I called it Combat Caster because it's been a name for the ability tossed around in past discussion. It's something I imagine only RDM, PLD, DRK, and BLU jobs would have. Could mobs get it? Sure. End of the world? Hardly. If you want to get ants in your pissy anal about when the attack occurs, I doubt people would mind it being executed exactly at the conclusion of the spell's casting, either. Know what something like that reminds me of? Zanshin, an ability that triggers an attack after a condition is met. Replace "missed attack" with "cast spell" and... well, profit.