All I ask is for Lvls to represent skill. If your not good enough to work in a team to lvl up quickly using skill, then you should be having a hard time lvling and can go solo your way up, till you either obtain skills or just keep at it as a solo till you slowly lvl up using persistance. Give them a higher exp bonus when soloing monsters beyond there lvl range. for example, if i solod a monster 5 lvls higher that would put me in a high risk of death, failure and exp loss, then make it worth while for success; reward us with like a 10% or 2k exp bonus not 500exp. If you concider a high risk of failure and possibly a 2k exp loss upon death how is 500exp a reward when winning against something much stronger? If someone represents the skill of soloing something as an IT give them the exp to lvl like if he were to represent a higher lvl (soloing with skill instead of pting with skill should have equal reward). I beg the ff11 dev. team to cap abyssea to atleast 70 to stop ruining what indivisualizes and represent players that have earned the right to have their lvl for there jobs. Theyve already made it much easier to solo exp using FoV pages repeatedly; Try improving that system with more options for certain jobs and lvls too help the low skilled, challenged, persistant type players.

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