SE said this:
She isn't the only one that suggested it. Everyone pretty much has. In fact, I think SE mentioned something about it, but I can't really find that right now.
If RDM/DRK/BLM got it, it would be okay, but if it is Dark Magic, then Red Mage really should have theirs buffed in skill. The E in Divine makes sense since RDM has no native spells, but the E in Dark Magic doesn't make sense as long as Bio III is a Dark Magic spell... Having at least a C would be nice.
Saboteur should really give an accuracy buff if it is to stay at five minutes. Having a enfeeble under a five minute job ability get resisted feels terrible.
Spontaneity is fine. It fits more with Red Mage's whole "Fast Cast" deal, and is the counterpart to Black Mage's mini-2hour.
-
On buffs in general, I absolutely under no circumstances want to see Temper become a targetable buff - it was mean and should stay a buff for Red Mage melee, not something Red Mage has to cast on others and watch in misery as they aren't allowed to melee... on the other hand, if a Red Mage under Composure were to have a very, very small aura effect with it when the Red Mage has their weapon drawn...
I know SE said aura effects weren't something they want to give players as much because they have no way of having mobs counter them, but if they are things monsters don't debuff against, then what is the problem? Refresh, Temper, Phalanx, Barspells, Spikes - none of these have a spell that counters them and having a (very small) aura on Red Mage would encourage people to allow Red Mages what SE has wanted for years, while still putting the Red Mage at the risk that SE seems to love for any benefit.



Reply With Quote