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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    His tests showed a 7.3% crit rate boost, it could be 5, it could be 10, it could be 7. Needs a sample size in the order of 10,000+. 49 WS whatever doesn't cut it. Pretty huge margin of error with such a small sample size.
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  2. #2
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Ophannus View Post
    His tests showed a 7.3% crit rate boost, it could be 5, it could be 10, it could be 7. Needs a sample size in the order of 10,000+. 49 WS whatever doesn't cut it. Pretty huge margin of error with such a small sample size.
    Do you even know what you're saying?

    Increased WS's wouldn't matter. Simply number of hits after WS was made.

    Control tests were done

    Meaning: Engage -> WS as first action -> Let your character and Wyvern Swing.

    I have more samples than w/e you're quoting at 49, I have extensive sample sizes which show my Wyvern with 200 hits and 4.3% Critical Hit Rate, and my character with 19% Critical Hit Rate on dolls in sky.

    About 4-5 tests all with over 200 hits, including pet. So how is the margin for error so vast when you have 2 test subjects?

    There's no Rhyme or reason why Wyvern test would show 4.3% Critical Hit Rate when base should be 5% right? Perhaps it was a small sample on that end, pretty horrid luck if you ask me.

    All in all, you can't ignore the Crit Rate you gain from dex. You're seeing 7.3% technical, without accounting for the variance dex can give. Which even more so leans it towards 5%, and not 10%.

    It's not just me who found a small number, it's other people. NA, JP. All currently agree that it's 5%. Trash is trash man, it'll take a lot to make this weapon skill mean crap especially with the new Nyzul Gear coming out that just bleeds Drakesbane. Face it, short straw is short.
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