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  1. #1
    Player Javarr's Avatar
    Join Date
    Aug 2011
    Location
    North American / Bastokan Embassy
    Posts
    12
    Character
    Javarr
    World
    Bahamut
    Main Class
    SAM Lv 99
    Was reading over this and remembered the whole RK Lance v. Dark Mezraq arguments back in the day.

    Anyway, what I was going to say before I had that random derail is this:

    In the same way that people used to say the Dark Mezraq and later on the Mezraq and Thalassocrat were better then any was due to their effect on the target's evasion. The same can be said for Stardriver, due to it's Critical Hit Evasion Down effect. I believe the devs meant this to be a setup WS.

    IE: Launch Stardriver > Inflict CHE- on the target > Launch Drakesbane > ??? > Profit

    With events coming out of Abyssea (Thank god), we are not going to have the massive +Crit rate anymore, so this will somewhat help to maintain some of that edge. If we can not have the high Crit hit rate, let's bring the mobs down to us instead.

    I do have to admit, I was hoping it was gonna be rockin like I've heard some of the others are, but I do think that used properly, this could become a valuable tool. May not crank out the E-peen numbers by itself, but could work to help crank up other numbers instead.

    Just my two cents on the matter.
    (0)

  2. #2
    Player Amador's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Javarr View Post
    Was reading over thttp://forum.square-enix.com/ffxi/threads/17719-dev1049-Stardiver-Polearm-WS/page5his and remembered the whole RK Lance v. Dark Mezraq arguments back in the day.

    Anyway, what I was going to say before I had that random derail is this:

    In the same way that people used to say the Dark Mezraq and later on the Mezraq and Thalassocrat were better then any was due to their effect on the target's evasion. The same can be said for Stardriver, due to it's Critical Hit Evasion Down effect. I believe the devs meant this to be a setup WS.

    IE: Launch Stardriver > Inflict CHE- on the target > Launch Drakesbane > ??? > Profit

    With events coming out of Abyssea (Thank god), we are not going to have the massive +Crit rate anymore, so this will somewhat help to maintain some of that edge. If we can not have the high Crit hit rate, let's bring the mobs down to us instead.

    I do have to admit, I was hoping it was gonna be rockin like I've heard some of the others are, but I do think that used properly, this could become a valuable tool. May not crank out the E-peen numbers by itself, but could work to help crank up other numbers instead.

    Just my two cents on the matter.
    There are a few things interestingly wrong in this post let's start with your derail on which was better.

    Dark Mezraq, higher base damage and the enfeeble debuff was actually amazing granting -20 Evasion Down on the Enemy.

    As well as the rest of the Polearms until Celtine - Valk's Fork was released which replaced them.

    Let's talk about Stardiver because you obviously didn't read well enough into what has been said here already.

    The Critical Evasion Down Debuff is garbage, it's 5%. A fodder Katana from some NM in Abyssea-Grauberg has the same effect granting 10-15%, we get 5%. Horrid.

    Let's talk about Profit, it isn't profit when you buy a Ten Dollar Bill, for Nine Dollars and then convert it for a Ten Dollar Bill for One Dollar. In the case of Stardiver you're going to end up damaging your DPS by much more, having to use the WS on a minute to minute basis just to keep the effect up. It's not worth it. This is being approached the same way people are approaching another VERY similar weapon skill, the new Scythe WS. Same fTP issue.

    It needs a boost, that's all that can be said to it.
    (2)