Yeah, using Mighty Strikes, I just tested Stardiver to be .75 across all 4 hits. That makes this WS worthless.
Needs to be changed to 1 fTP across all 4 hits.
Yeah, using Mighty Strikes, I just tested Stardiver to be .75 across all 4 hits. That makes this WS worthless.
Needs to be changed to 1 fTP across all 4 hits.
Wait a second, SE is making the subsequent hits on these new WS differ from 1 fTP? Only thing this has been done on in the past is blu multi hit spells. Would you mind posting or linking to the test data?
Edit: found the data post http://www.bluegartr.com/threads/106...ndings/page98?
Last edited by Dragonlord; 12-04-2011 at 07:05 AM.
Okay, so, no. You're talking about how it's beneficial to use because of the critical hit evasion debuff it can inflict. My point and case was Ninja can do that better. In which case, using Stardiver for that very reason you defended becomes null. Which is again my case and point in saying that either that potency needs to be increased, and or revised into something better.
The whole topic on the idea of the fTP is that it indeed is a bit low. Having an fTP of 1.0 would increase damage enough so that it isn't DPS damaging for us depending on situation, so that if we are in a long fight. It becomes more so beneficial for us to actually care to use Stardiver as opposed to not. At this point, it'll be a situational dependent WS, which is something that would suck, quite frankly.
Giving the WS more use, will increase the use of it, and therefore be a fresh and new change that would actually be fun.
Wow what? That's horrible news. It's .75 across all 4 hits? So it's completely different from all other types of Multi Hits? that's really bad... ._.;
So, yeah... Drakesbane reigns supreme yet again... /golf clap SE. BRB as I toss out my 250,000,000G relic out the window, since I actually invested in it before your pretty simplified updates.
This bites, no wonder the use of Elemental Belt/Gorget has such a dramatic effect on it.
Foldy could you by chance test to see if Gorget/Belt applies the fTP to all hits too then since this WS is a bit different?
Ignore that, I just saw your data. Blah.
Ugh. Bad news on Stardiver testing.
All under Mighty Strikes/Berserk/Hasso/Sekkanoki + RCB on Marsh Murre outside of Nashmau. Crits showed that attack was capped. (985)
Using a spear (easiest polearm I could get for WAR). D=34, fSTR=11 -> 45, 185 STR *.85=148 WSC
Without Gorget: 2363,2360,2384
34+148*3*1.11 (crit bonus 3)*1.25(piercing weak)=757 minimum, *3.75=2838 minimum if hits 2-4 were 1.0 fTP. Expected damage from 3.0 fTP between 2271 and 2384, matches what's seen.
With Gorget: 2719,2651,2715,2596
Maximum damage @ 3.1 total fTP = 2.464, cannot be 3.1 total fTP. If 3.4 total fTP, damage expected between 2573 and 2702, (order of operations? fTP slightly above .75?).
With Gorget+DA: 3352,3334,3367. Damage range for 4.25 total fTP is 3217-3378. All DA WS fit within bounds.
tl;dr: Stardiver is almost certainly .75 fTP on all hits, and gorgets/belts apply to all hits.
This WS *needs* to be adjusted or it's worthless.
Last edited by Amador; 12-04-2011 at 07:11 AM.
It does (well, gorget does, I didn't have a matching belt), all my data is on the page Dragonlord linked above.
Even with that, you only get 3.8 fTP using both belt and gorget.
@Amador-since he's done some testing
Does Stardiver chain with any of the quested/mythic/Empy WSs?
I ask because of the reference to it possibly being a lead in on a sekka WS flurry if /sam. The PC i use for FFXI is out of commission atm so i can't get on the test server to see for myself.
Do we even know if these two effects stack or overwrite one another? If they stack, then drg's WS is still adding that -5%, and that nin could be replaced by a higher end DD. So my point is not null, you're still sacrificing a party slot for that nin to try and proc the effect. The effect is stronger, but not necessarily "better" bc they can't proc it immediately, drg's can.
If foldypaws is correct, then this WS is indeed lacking and the total fTP certainly needs to be raised. I'm sure some of the other WS will have the same trend. Not looking good for these lower fTP WSs.
I saw, that's rather disappointing. But, I wonder now though what the benefit of TP Bonus then @200% and so on, if the ftp is carried on to all hits that could be something, but still. Blowing 200% TP on 1 WS instead of on 2 Drakesbane makes it garbage.
DRG doesn't have any TP bonus items like WAR does, and using a TP Bonus Magian Weapon is pointless. I wonder what the scale up ratio is TP for fTP maybe there's something we're not seeing here/ignoring.
Potential fTP increases at 125%, 150%, 200%, 225%, 250%, 275%, 300%. Maybe there's some logical rhyme and reason for this to be this way on the devs side? Or is it really just a design flaw that isn't good on practice and the dev team simply thought it'd be dandy due to a 100% WSC STR Mod?
It does however it's nothing worth while. It's something like, Impulse Drive -> Stardive = Gravitation, it doesn't do anything from Drakesbane and I didn't even bother to test it with Geirskogul.Nice find on what it does with skill chains, but yeah. Stardiver -> Geirskogul lolwut.
@Dragonlord
Effects such as Defense Down do not stack. By that same Rhyme, neither should Critical Hit Evasion -%, I don't know what kind of parties you deal with. However, Ninjas are a huge part of this game whether you choose to accept it or not. They are magnificent damage dealers, and can solo most content currently on the game. Blade: Hi further increases this potential. Almost everything I do has a Ninja involved, and if your group isn't utilizing what Ninja brings to the table quite frankly adjust and fix that because you and your Linkshell are doing it wrong in Tactic Terms.
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