Quote Originally Posted by Alhanelem View Post
It's fine. So it's not jaw droppingly amazing. So what?

What I'm more interested to know is it's SC properties. does it fill any hole in what polearm is able to provide?

Weapon skills were not designed the same way as spells - e.g. they weren't designed to all become obsolete as soon as you got the next one. They were designed either to excel in different situations, or at least cover different skillchain possibilities. Some vary more wildly in damage in others (crit WS), others are more stable. Some deal magic damge, others don't. Some have additional effects (most/all of the new ones do I think?) and trade off some damage for it. Only the first few WS learned are generally completely inferior (even then, that's not totally true- for some jobs the first WS you learn is stronger in damage than several learned after it)

I'll honestly be suprised if some of the better WS don't get nerfed prior to the official release of the update. Some of them are ridiculously good compared to older ones (e.g. staff, club), and deservedly so considering the previous options, but I'm predicting these to be nerfed....
Let's go by the bolds.

So what? The test server and these forums are meant to provide feed back to the dev team in order to better provide us with a good product. Which is something we all buy every month. These weapon skills which are in testing, are all getting feedback, not just Stardiver. This is my feed back towards the WS so that the dev can analyze their data and come to a conclusion.

SC properties Stardiver and all the other Weaponskills seem to have very low level Weapon Skill properties and in Stardivers case it at best does Gravitation. Soil Gorget affects its. Etc etc.

They were designed either to excel in different situations Correct. My point in all this is to state that while Stardiver is a good 2nd best to Drakesbane, it's functionality will be limited greatly. In other words, it's hardly going to get any use at all.

The nature of the type of WS that it is implies it so, it's a non crit WS for one. Meaning? Won't be used in Abyssea, ever. Outside of testing. On anything that matters, while it may provide a decent average, Drakesbane will still spike higher. In Voidwatch, through the use of Champion's Tonic and through the use of a SINGLE and or periodic Stardiver, you'll still continue to spam Drakesbane.

I'm predicting these to be nerfed I really hope not, these WS's are gorgeous, and to have invested so much time and work into making them look as amazing as they do to turning around and making them completely worthless will be a mistake.

If you have access to the test sever, or if you want to review my data on the testing I did, you'll see that the WS could do more. Maybe it will in the future through better gear, etc. However, it'd be nice if it was released with a little more punch as is.

I actually want to use this WS, I want something fresh. It's not about "being okay with it". It's about actually testing, reviewing and thinking tactfully how you'd apply this in a given situation on 11. My bone with it, is that it probably won't get much use out of it.

No one wants to use something just because it's pretty, we want things to be effective, and to give us an edge.