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  1. #151
    Player raps1355's Avatar
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    Sep 2011
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    56
    Until we change the fact that 3 100 tp weaponskills do more than a 300tp one, people will not hold tp for sc.
    (1)

  2. #152
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by raps1355 View Post
    Until we change the fact that 3 100 tp weaponskills do more than a 300tp one, people will not hold tp for sc.
    This is the biggest reason we don't use SC's. The timing on it is simply too strict, go to early and it doesn't count, go to late and it doesn't count. Nuke too early and it won't count, nuke too late and it won't count. It's simply more efficient to ignore the entire concept and just hit things as hard as possible.

    There is a TV Trope exactly for this,

    Awesome but Impractical
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  3. #153
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by raps1355 View Post
    Until we change the fact that 3 100 tp weaponskills do more than a 300tp one, people will not hold tp for sc.
    because when you want to SC you have to hold to 300TP?
    (0)

  4. #154
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by hiko View Post
    because when you want to SC you have to hold to 300TP?
    No, but you have to hold, and the more you hold the more damage you waste.

    But that's not the only problem SC faces. Not only would one person have to hold, but all persons involved in the battle, which is a lot to ask and will never happen unless the window opening for SC execution is lowered as well.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #155
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    SC lost practicality when Alliance based play became the norm. The only way to make it relevant for Alliances is to artificially increase the significance of it or to make it better designed.

    If SCs are required for proc systems or drops or clearing content, then that would be a way you could make them significant but not actually more relevant to game. I don't like proc systems. They feel like a cop out. Instead of fixing the already very broken hate system, they distracted us with spamming random JAs, spells, and WSs for no actual purpose.

    If they wanted to make it better designed, then they could do a number of things to make it relevant for game play. SC damage is largely useless against terrible things that have extreme amounts of magic resistance. That really should be addressed in some way. They don't have to make it so SCs do obscene amounts of damage, but it is ridiculous that you can do Light on something for 1/8 of the closing WS damage. That's just bad and makes people see the obvious weakness in an otherwise fun system.

    They could adjust it so that you could toggle SCing on a party level or an alliance level. That way, you put all your corresponding WSs in different parties so they don't cross the streams.
    (3)
    I'm a RequieSCAT-MAN!

  6. #156
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    SC lost practicality when Alliance based play became the norm.
    SC's lost practicality LONG before Abyssea. They were dieing near the end of COP and going into ToAU. Nobody SC'd after level 70 when everything turned into spampage on deco's in sky or vs demons or vs cockatrices and tigers.

    Sky NM was SC based for awhile, but then shells figured they could kill NM's much faster if they just blasted the NM with two PLD's in a pseudo-zerg.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #157
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by saevel View Post
    SC's lost practicality LONG before Abyssea. They were dieing near the end of COP and going into ToAU. Nobody SC'd after level 70 when everything turned into spampage on deco's in sky or vs demons or vs cockatrices and tigers.

    Sky NM was SC based for awhile, but then shells figured they could kill NM's much faster if they just blasted the NM with two PLD's in a pseudo-zerg.
    That was the start, and it should have been the warning signs- much like the exp system now, the combat system has significant flaws that it's "marquee feature" of SC/MB is generally ignored in favor of spamming DPS...because spamming DPS is more effective and efficient.
    (0)
    Old-time player, new-time character- Ragnarok server.

  8. #158
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Only if the disagree is about the term lazy as people did not get lazier, they got too impatient to use them.
    To be honest, as much as I liked them, the incentive was minimal -- if they want people to do SC+MB they need to greatly increase the bonus damage received for the chain and intensify the effects of bursts. Maybe have them generate positive buffs that can stack over time based on the number of skill chains done within a decent window of time (15 minutes?) and decay over time. Then pair that with decent bonus damage and people would start doing them a lot more.

    Right now there's no real reason to coordinate that much aside from nostalgia.

    Quote Originally Posted by Rustic View Post
    That was the start, and it should have been the warning signs- much like the exp system now, the combat system has significant flaws that it's "marquee feature" of SC/MB is generally ignored in favor of spamming DPS...because spamming DPS is more effective and efficient.

    SC's were moving out of the door before CoP even came out. They were honestly barely used even when I was first learning them back in 2003 -- it was mostly the Japanese players perpetuating their use and even when they came up the additional damage in areas like Yhoator Jungle and the like was "meh" worthy. They just seemed new and excited because most NA's were still learning the game back then.
    (1)
    Last edited by Horadrim; 02-14-2013 at 06:38 AM.

  9. #159
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Well we could make them "required" by having the NM do a 9,999 damage aoe move if you WS and it doesn't form a SC.

    There problem "fixed" .........
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #160
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by saevel View Post
    Well we could make them "required" by having the NM do a 9,999 damage aoe move if you WS and it doesn't form a SC.

    There problem "fixed" .........
    Murdering the entire area for a whiffed SC is a mite overkill.

    Making it harder if you spam WS's to kill the mob, however? I got no problems with that. SC/MB being back in the picture as an anti-zerg measure works by me, since it helps to neutralize the typical DPS race most big content has become.
    (0)
    Old-time player, new-time character- Ragnarok server.

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