Page 12 of 17 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 161
  1. #111
    Player nomanni's Avatar
    Join Date
    Jul 2011
    Posts
    16
    Character
    Nomanni
    World
    Leviathan
    Main Class
    SAM Lv 99
    SC mb is so 2006 dont need dont want
    (1)

  2. #112
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by nomanni View Post
    SC mb is so 2006 dont need dont want
    SC > MB is currently so 2006, but it could be updated to actually benefit this game. If you are still responding to the OP and didn't read the rest of the post, well then your opinion is obviously well informed and appropriately short.
    (0)
    I'm a RequieSCAT-MAN!

  3. #113
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Motenten View Post
    The point of my post was to show that, taken at face value, skillchaining -- including holding TP to skillchain -- is worth it, as it improves overall DPS. That was to counter the argument that skillchaining is not and has never been worthwhile simply due to TP sync issues.

    The problem is that we don't get skillchain damage "at face value", except on fairly weak mobs where a skillchain is generally going to be overkill anyway. We instead get heavily crippled skillchain damage on any mob where we'd give serious consideration to using this tactic.

    Note: I was -not- talking about self-skillchaining. My numbers were explicitly for someone who had to wait for another DD to reach 100 TP to initiate the skillchain.
    another "weak" point of SC overall dmg is you might need to use a subpar WS to make SC
    (2)

  4. #114
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by hiko View Post
    another "weak" point of SC overall dmg is you might need to use a subpar WS to make SC
    With the new WS coming out with actually decent SC properties, this becomes less of a hassle now, considering each weapon -should- now have at least 3 potent WS with which to choose from. Sure, you may have to deviate from your bread-n-butter, but at least hopefully saving you from something like Burning Blade.
    (0)

  5. #115
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Well, Empyreans can all self/cross Tier 3 SC pretty easily. And who the hell actually melees without an Empyrean/WoE anyways?

    Using lower level WS probably won't be a huge issue.
    (0)

    I will have my revenge!

  6. #116
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Motenten View Post
    2) Adjust the accuracy of the skillchain effect. This is very vague, as we really have no idea what affects the "magic accuracy" of the skillchain damage. I would be inclined to take a page from blue magic and make the accuracy the same as the accuracy of the mainhand weapon that closed the chain, but I have no reference point as to how that would compare to the current system.

    The sc accuracy is obviously checked against the mob's magic evasion. We know that mages and cors can do respectable damage with nukes (ie: non-resisted, generally), aside from certain elements on particular mobs, and we know that the magic accuracy available to them is in the same general vicinity as the physical accuracy available to melee. So why is it that the melee's skillchain damage is lucky to break double digits on higher end mobs (the equivalent of a third or fourth tier resist)?

    Whatever the cause, it needs fixing.
    SC's don't work due to the timing involved. Two or three people can reasonably coordinate a SC, anymore after that and someone will either be holding TP or interrupting the SC. The magic accuracy used for the SC is the same as what's used for magical WS. The magic accuracy of the closing SC member with their weapon skill used as the base component. Since heavy DD's don't WS with magic accuracy gear on you end up with dicey magic accuracy and thus seemingly random SC values. SC damage should be unresistable flat damage, but it's SE.
    (2)

  7. #117
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    SC damage should be unresistable flat damage, but it's SE.
    Yup and double yup
    (1)
    I'm a RequieSCAT-MAN!

  8. #118
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by saevel View Post
    SC damage should be unresistable flat damage, but it's SE.
    While I agree, even that wouldn't make SCs something other than a hindrance.
    (1)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  9. #119
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Theytak View Post
    While I agree, even that wouldn't make SCs something other than a hindrance.
    No but it would reward those who actually work to time their WS's such that they produce SC's. Me and my friends who often low man stuff try to time our WS's to create SC's and double SC's. We're on vent and there's rarely more then three people engaged so it's not difficult, but still we should get more out of it then resisted damage.
    (1)

  10. #120
    Player Zemarin's Avatar
    Join Date
    Aug 2011
    Posts
    90
    Character
    Milianna
    World
    Siren
    Main Class
    BLM Lv 96
    FIRST OFF:
    SE made SCing not important.. Go fight some IT mobs SC's shine there.
    However SE capped XP and made IT mobs lose thier worth.. On HNM's SC's were good to use, maybe VNM's I haven't done many.

    However when talking to an era of ppl where they know nothing but Abyssea...and their Idea of winning anything is to bring their fimped 10 rangers, or 10 blms or 10 bst and stuff magically just dies. And no ones allowed to melee cause it feed too much TP. SC's can't play play an significant part.

    However I must digress that in low mans and being able to coordinate them isn't really that problematic. and like Monten said they do indeed add significantly to damage. Most DD's are arrogant/ignorant of mage Damage and more worried about their own on top of ur general backline mages being scared or ordered not to do anything besides cast stun. The result is Sc's are usually not preformed and then you have situations where mobs absorb SC's and what not it get's messy so ppl don't go out of their way to do em.. and if ur on console u cant see other's TP so that does help much at all.

    However I will agree for the most part most things you fight do not need a SC, and is a hindrance, except in high defense/level corrected Situations...

    When you fighting anything worth a grain of salt in low mans SC's can end a fight Quickly! Ppl talk alot about sacrificing damage as well. When almost every WS that makes light/darkness does near identical damage besides relic/emp/mythic weapons... Whenever I'm on a DD i don't prance around Firing off Ws's nonchalantly, Sc's can make up for lost dmg in a miss in a multi WS. and really missing out on 20 tp in order to gain a second Ws's worth of Damage is not a big loss, and if someone tellls you ur bad at math for that, then they are dumb.. cause 20TP for an extra 1k dmg is > 200 TP for that same dmg.. A 4000 Rudras storm outside Abyssea can close a 4000 Darkness? What is not to want to SC for that, cause I might lose out on 500 dmg from my scythe? I just gained 4000 for that 500 i missed out. No one will refer to these situations cause all they understand is *insert boring NM that a ninja and whm can prolly dual box*
    (1)

Page 12 of 17 FirstFirst ... 2 10 11 12 13 14 ... LastLast