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  1. #1
    Player Shadowsong's Avatar
    Join Date
    Aug 2011
    Posts
    269
    Character
    Shadowsong
    World
    Lakshmi
    Main Class
    RNG Lv 99
    "my money is as good as your money argument"? Why would anyone even use that in this case.
    First of all, why are we discussing how applicable a mechanic was at the beginning of the game? Who cares what we used to do?
    Also, who is complaining when things take teamwork? When teamwork makes me stronger, why would I not want to do it? Why are you creating enemies?

    Yes, back when the game first came out people used Skillchains................ until people figured out fighting ITs in exp was retarded. Also, back then we didnt know pDEF/pVIT/ect, parse results, stat caps, detailed DPS calculations, intimate game mechanic knowledge, the importance of Haste and Double Attack, proper sub job combinations, proper food choices, the importance of certain BRD songs over others, pigeonholded utility jobs, you see where I'm going with this?

    There is nearly 8 years of game data and information availible to anyone now. Back in the day, you just did whatever your party leader told you to do. And come on, one shotting a robber crab with a Freeze SC seemed pretty badass in 2005. It didn't matter that the crab before that took 5 minutes because you were too scared to use your TP and your BLM was resting MP from constant Ancient Magic.
    (1)

  2. #2
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Shadowsong View Post
    "my money is as good as your money argument"? Why would anyone even use that in this case.
    First of all, why are we discussing how applicable a mechanic was at the beginning of the game? Who cares what we used to do?
    Also, who is complaining when things take teamwork? When teamwork makes me stronger, why would I not want to do it? Why are you creating enemies?

    Yes, back when the game first came out people used Skillchains................ until people figured out fighting ITs in exp was retarded. Also, back then we didnt know pDEF/pVIT/ect, parse results, stat caps, detailed DPS calculations, intimate game mechanic knowledge, the importance of Haste and Double Attack, proper sub job combinations, proper food choices, the importance of certain BRD songs over others, pigeonholded utility jobs, you see where I'm going with this?

    There is nearly 8 years of game data and information availible to anyone now. Back in the day, you just did whatever your party leader told you to do. And come on, one shotting a robber crab with a Freeze SC seemed pretty badass in 2005. It didn't matter that the crab before that took 5 minutes because you were too scared to use your TP and your BLM was resting MP from constant Ancient Magic.
    Therein lies your problem my parties weren't holding TP for long periods because you weren't attacking on melee like a speed demon due to what Theytak mentioned earlier about gear/abilities. This has been said numerous times , however, noone seems to understand this but older players. The players stating people were holding TP forever are the same ones that never detail their rebuttal proving otherwise.

    I know a few times some jobs were holding TP but it wasn't for long maybe 1-3 rounds and as mentioned before you still were doing damage. The end result was better MB damage which more than compensated the alliance with better damage boost. I know way more than i know now but that still doesn't change the simple fact GEAR OR ABILITIES TO ZERG WASN'T READILY AVAILABLE FOR YEARS like it is today.
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