Quote Originally Posted by Greatguardian View Post
As for the past, no. Skillchains were never, ever good. People did them. That didn't mean they were good. People did Skillchains because people did not understand how the game worked. People also hunted IT+++++++++ monsters for EXP, and thought 5k/hr was epic JP button godmode exp.
TO

BE

FAIR

back in the day enough people played the game and were leveling concurrently to severely overcrowd most level-appropriate camps that were not

1) peppered with shit like undead or overleveled goblins or other assorted nonsense that could wipe you and set you back like 20 minutes provided you could even recover at all, or

2) out in the middle of goddamn nowhere (looking directly at you, Altepa), so any benefit of more level-appropriate, nonthreatening mobs was immediately counterbalanced by the fact that the only tank in your level range doesn't have the telepoint and rrrrggjhhwdrvgilophvipr

so, wailing away at IT+azillion sort of made sense in that there weren't enough mobs to really support the kind of low-VT-mulching the game had always been designed for in the places where you could reasonably expect to get to with random mouthbreathers; this, more than "skill", was why static XP parties with friends were useful.

Otherwise, U RAPPIN: GOOD