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  1. #1
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Greatguardian View Post
    If people actually don't know how to Skillchain, are they having trouble figuring out that pants no go on head too?

    @Sappho, I'm honestly too lazy to redo math that was done years ago to appease this discussion. I'll admit it. I'm lazy, and I have no vested interest in it. However, if you want a synopsis, skillchains suffer from lowest common denominator syndrome.

    Skillchains decrease or nullify the value of x-hits and additional attacks (DA, TA) on WS damage because, no matter how fast Player A gets TP, they will always have to wait for Player B to get TP before they can weaponskill. If Player A gets two triple attacks in a row on WAR, while Player B misses twice in a row, Player A will be sitting at 300 TP before Player B is ready to skillchain with him.

    Beyond that, Skillchains require the entire party/alliance to stop and hold their TP for the assigned pair to skillchain, a matter which can take 4-5 seconds on its own, or longer if there is a magic burst involved. People are sitting on their hands over nothing.

    As for the past, no. Skillchains were never, ever good. People did them. That didn't mean they were good. People did Skillchains because people did not understand how the game worked. People also hunted IT+++++++++ monsters for EXP, and thought 5k/hr was epic JP button godmode exp.

    Skillchains phased out because people got better at the game, not worse. Reminisce about the good old days all you want. That doesn't mean that running Kirin around with an Earth Staff Paladin for 6 hours was ever a bloody good idea.
    I killed several mobs with skillchains faster than any damn party you could have put together other than a ranger burn. I am not sure exactly what game you were playing back in 03-04 but it wasn't the same one I was. People didn't get BETTER they got over buffed to compensate for the jobs being weak(mostly just people saying they got tired of chipping away HP on mobs).

    I have read so many of your post and i agree on some but on this topic you are completely off base. When exactly did you start playing this game to have such an opinion about this? I was plane hacking 16,000 exp/hour on smn with a bst on pets, on my first character, when this 5k/hr was epic but that didn't mean the majority of the time on regular mobs it was shit. I also never had a party with any job kill as fast as a distortion/freeze(while leveling) death either.

    There were gimmick ways to do things but the majority of the time it wasn't easy because of all this upgraded crap SE has thrown our way. I would challenge most of you to fight Fafnir/Tiamat/Vrtra/etc back at 75 before any of the good updates to jobs were introduced ( This means no guilo/penta 60TP type things/etc). It would be epic just how GOOD people think they are now to see how much has changed.

    I want to get back to cooperation and team play. SC should be brought back into play like mentioned above. This zerg fest full time needs taken out and team work put back into the playing style. I saw this style coming to fruitation as K club came into existence then even more when they started huge buffing after 2 handed update. The game IMO has went to hell since then.
    (4)
    Last edited by Chriscoffey; 12-06-2011 at 09:41 AM.