I don't believe you know what you are talking about. SC > MB was the way most people originally XP partied at the beginning of this game. There are charts and info everywhere on how to do it properly.
I don't believe you know what you are talking about. SC > MB was the way most people originally XP partied at the beginning of this game. There are charts and info everywhere on how to do it properly.
I'm a RequieSCAT-MAN!
True, yet arrow burns (RNG/NIN x 4, BRD, RDM) and Manaburns (RDM, BLM x4-5, potentially a bard) back then were also considered better, and they generally did not follow the SC > MB format. Especially arrow burns which were essentially like TP burns. You could SC of course, but the ones my bard was in didn't bother. And the EXP of those (before the RNG nerf) was pretty top notch compared to anything else, even manaburns.
Skillchains were necessary under the right context and those who think otherwise I would love to hear the counter examples. My example would be ksnm99 where the best strategy we used at lvl 75 was skill chain at 60% and have an army of blackmages magic burst the piss out of it, because it takes off for flight leaving most front line jobs useless during this time. Magic bursting added in more damage for when it went into flight and forcing it to land faster.
I'm sure ls's who had people with completed relics of various kinds could probably zerg it down, but none the less, this was one of the best strategies for this fight.
Another example would be fighting nidhog at 75. I would love to see a video of nidhog zerged with out PD or relic holders. I'm sure there are videos out there, but the basic strategy we used for nid was skillchians magic bursting. The main reason, because wings did about 300 AOE dmg, this could be offset with capped stoneskin, blm's could hit this cap with the right gear and enhancing skill. Having few DD that could make frag or light, this was essential to for feeding the mob as little tp as possible so that wings weren't spammed. I for one really enjoyed this strategy, especially double thunder weather on thunders day, breaking 3k back then on magic burst was just insane, but it also meant you were a dead taru lol.
If SE wanted to really send us back to the stoneage of developing stratagies I would love to see Fanatics drinks gone in VW. of course zerging can still be done as long as procs are called out and executed, but if those were gone as well, as well as PD getting nerfed. I know PD is not getting as big as nerf as it could have been but it did prevent people from just lvling smn on mules to sit and wait to PD.
Tiamat. We used skillchains and just flat out nuking and rotated blm's that capped hate>logged out completley and continued the battle. Would love to see a video of tiamat zerged at lvl75 as well. I sure there are videos of this as well but how many shells could do it? Been so long since i fought tiamat and when it was lvl 75, i can't remember if it was dmg or just timed intervals of flight or being on the ground.
In my opinion, as I have stated many times in other posts, keep the window for magic bursting to remain open and not just close when another WS goes off. Hell keep multiple windows open for magic bursting, blms could use the over all boost.
PS EDIT: I'm sure a lot of battle like nighog could be zerged with chainspell stuns ect. don't want to get chewed out for leaving that out
Last edited by Schrute; 01-24-2013 at 11:56 AM.
God yes. I've had my fingers crossed for an incentive to SC+MB again... literally since the beginning of ToAU era, it's pretty much the only thing I turn into a nostalgic goofass about.
Wouldn't really like to see any of these ideas rolled out in existing content but it'd be -amazing- if Adoulin gave SC+MB a reason to exist again.
its always was fun to me to set up a SC and MB and the hilarity when one thing would prevent it from happening from one of the participants. every now and then its nice to see if doing a SC will "one shot" (i know its more like 3 shot but im talking bout the stategy as a whole) a mob when i am doin things with friends. But lately this aspect is satiated within me by a few of my jobs that can self SC.
Until we change the fact that 3 100 tp weaponskills do more than a 300tp one, people will not hold tp for sc.
This is the biggest reason we don't use SC's. The timing on it is simply too strict, go to early and it doesn't count, go to late and it doesn't count. Nuke too early and it won't count, nuke too late and it won't count. It's simply more efficient to ignore the entire concept and just hit things as hard as possible.
There is a TV Trope exactly for this,
Awesome but Impractical
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
No, but you have to hold, and the more you hold the more damage you waste.
But that's not the only problem SC faces. Not only would one person have to hold, but all persons involved in the battle, which is a lot to ask and will never happen unless the window opening for SC execution is lowered as well.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
SC lost practicality when Alliance based play became the norm. The only way to make it relevant for Alliances is to artificially increase the significance of it or to make it better designed.
If SCs are required for proc systems or drops or clearing content, then that would be a way you could make them significant but not actually more relevant to game. I don't like proc systems. They feel like a cop out. Instead of fixing the already very broken hate system, they distracted us with spamming random JAs, spells, and WSs for no actual purpose.
If they wanted to make it better designed, then they could do a number of things to make it relevant for game play. SC damage is largely useless against terrible things that have extreme amounts of magic resistance. That really should be addressed in some way. They don't have to make it so SCs do obscene amounts of damage, but it is ridiculous that you can do Light on something for 1/8 of the closing WS damage. That's just bad and makes people see the obvious weakness in an otherwise fun system.
They could adjust it so that you could toggle SCing on a party level or an alliance level. That way, you put all your corresponding WSs in different parties so they don't cross the streams.
I'm a RequieSCAT-MAN!
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