Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 161
  1. #121
    Player
    Join Date
    Jul 2011
    Posts
    201
    Please SE, guive us back Skllchain --> MB mechanism.
    (0)

  2. #122
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hercule View Post
    Please SE, guive us back Skllchain --> MB mechanism.
    How is it you posted this today without being linked?
    (1)

  3. #123
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Hercule View Post
    Please SE, guive us back Skllchain --> MB mechanism.
    The mechanism never went away.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #124
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Arcon View Post
    The mechanism never went away.
    It doesn't answer the bigger question of how he is posting without having a linked account.
    (0)

  5. #125
    Player
    Join Date
    Jul 2011
    Posts
    201
    Quote Originally Posted by Tsukino_Kaji View Post
    It doesn't answer the bigger question of how he is posting without having a linked account.
    ? i dont understant what you talking about, my account work from my Square enix ID password and security token
    (0)

  6. #126
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Hercule View Post
    ? i dont understant what you talking about, my account work from my Square enix ID password and security token
    when he posted your account datas where not shown, looked like un unlinked post
    (0)

  7. #127
    Player
    Join Date
    Jul 2011
    Posts
    201
    Ok it was maybe a bug or idk...

    PS: Trop fort ton pseudo ingame
    (0)

  8. #128
    Player Demios's Avatar
    Join Date
    Mar 2012
    Posts
    2
    Character
    Demios
    World
    Bahamut
    Main Class
    NIN Lv 99
    My solution is to get rid of the timing restrictions on SC/MB. If 2 DD's WS back to back or 30 seconds apart, it should still make a SC, if a mage tries to MB 1 second after SC closes, or 30 seconds after it should still proc MB. This way SC/MB would almost be automatic given the right WS's are used to make a SC, and the right spell hits to make a MB. Generally in zerg setups people will just be spamming anyway, so why not just let those WS's make SC's for extra damage, and why not let the mage's have the freedom to cast their MB proc spell anytime after the SC has hit as long as a new SC doesnt overrule it. The DD's would be zerging, while the mages nuke anyway, why not make it so that if they happen to line up correctly that you get the extra damage from it, if not, meh no biggie they were spamming anyway regardless. This way people who want to use SC/MB would have an easier time setting it up and implementing it, while the Zerg crowd would only take advantage of the damage benefits if they stumble on the skillchain while tearing through ws's.
    (0)

  9. #129
    Player Fupafighter's Avatar
    Join Date
    Feb 2012
    Location
    AMERICA
    Posts
    433
    Character
    Fupafighters
    World
    Siren
    Main Class
    SAM Lv 99
    Quote Originally Posted by Demios View Post
    My solution is to get rid of the timing restrictions on SC/MB. If 2 DD's WS back to back or 30 seconds apart, it should still make a SC, if a mage tries to MB 1 second after SC closes, or 30 seconds after it should still proc MB. This way SC/MB would almost be automatic given the right WS's are used to make a SC, and the right spell hits to make a MB. Generally in zerg setups people will just be spamming anyway, so why not just let those WS's make SC's for extra damage, and why not let the mage's have the freedom to cast their MB proc spell anytime after the SC has hit as long as a new SC doesnt overrule it. The DD's would be zerging, while the mages nuke anyway, why not make it so that if they happen to line up correctly that you get the extra damage from it, if not, meh no biggie they were spamming anyway regardless. This way people who want to use SC/MB would have an easier time setting it up and implementing it, while the Zerg crowd would only take advantage of the damage benefits if they stumble on the skillchain while tearing through ws's.
    You know Magic bursting isn't hard. Spells like thunder 5 and bliz 5 take what, 5 seconds with proper gear? Legion is the only thing I can think of that would even matter to use MB. And in those situations, DD aren't zerging. So just ask the sams to help you setup, I'll gladly open or close to help setup a MB, and so will many other people if it means we aren't failing content lol.
    (0)

  10. #130
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demios View Post
    My solution is to get rid of the timing restrictions on SC/MB. If 2 DD's WS back to back or 30 seconds apart, it should still make a SC, if a mage tries to MB 1 second after SC closes, or 30 seconds after it should still proc MB.
    I'm going to go on an extreme here, and suggest that essentially, performing a Fusion SC would permanently give a bonus to Fire and Light damage for the remainder of the fight?

    I think that the amount of time between WSs could be adjusted (perhaps), and that the duration of a Magic Burst window be extended, but certainly not for anything beyond 10-12 seconds. Otherwise, you're gonna have each BLM in a group single-handedly double-MBing Thunaja, Firaja, etc.... no, that'd be a little -too- much.

    On the other hand, it would be interesting if new SCs (with these extended weakness times) required multiple SCs without an interim SC.
    For example: Instead of WS1 -> WS2 (SC Lv1) -> WS3 (SC Lv2)
    Or: WS1 -> WS2 (SC Lv2)
    You could have: WS1 -> WS2 (Special Effect trigger without a SC) -> WS3 (SC Lv3 only if previous trigger is initated)
    Or: You could require a certain SC to proc in order to remove a physica/magical barrier effect....

    This however, complicates the DD coordination greatly, and with the current mechanics in place, zerg will continue to surpass SC/MB relevance.

    You'd need some -serious- overhaul to SCs to change that.
    (3)

Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast