SC mb is so 2006 dont need dont want
SC mb is so 2006 dont need dont want
With the new WS coming out with actually decent SC properties, this becomes less of a hassle now, considering each weapon -should- now have at least 3 potent WS with which to choose from. Sure, you may have to deviate from your bread-n-butter, but at least hopefully saving you from something like Burning Blade.
Well, Empyreans can all self/cross Tier 3 SC pretty easily. And who the hell actually melees without an Empyrean/WoE anyways?
Using lower level WS probably won't be a huge issue.
I will have my revenge!
SC's don't work due to the timing involved. Two or three people can reasonably coordinate a SC, anymore after that and someone will either be holding TP or interrupting the SC. The magic accuracy used for the SC is the same as what's used for magical WS. The magic accuracy of the closing SC member with their weapon skill used as the base component. Since heavy DD's don't WS with magic accuracy gear on you end up with dicey magic accuracy and thus seemingly random SC values. SC damage should be unresistable flat damage, but it's SE.
No but it would reward those who actually work to time their WS's such that they produce SC's. Me and my friends who often low man stuff try to time our WS's to create SC's and double SC's. We're on vent and there's rarely more then three people engaged so it's not difficult, but still we should get more out of it then resisted damage.
FIRST OFF:
SE made SCing not important.. Go fight some IT mobs SC's shine there.
However SE capped XP and made IT mobs lose thier worth.. On HNM's SC's were good to use, maybe VNM's I haven't done many.
However when talking to an era of ppl where they know nothing but Abyssea...and their Idea of winning anything is to bring their fimped 10 rangers, or 10 blms or 10 bst and stuff magically just dies. And no ones allowed to melee cause it feed too much TP. SC's can't play play an significant part.
However I must digress that in low mans and being able to coordinate them isn't really that problematic. and like Monten said they do indeed add significantly to damage. Most DD's are arrogant/ignorant of mage Damage and more worried about their own on top of ur general backline mages being scared or ordered not to do anything besides cast stun. The result is Sc's are usually not preformed and then you have situations where mobs absorb SC's and what not it get's messy so ppl don't go out of their way to do em.. and if ur on console u cant see other's TP so that does help much at all.
However I will agree for the most part most things you fight do not need a SC, and is a hindrance, except in high defense/level corrected Situations...
When you fighting anything worth a grain of salt in low mans SC's can end a fight Quickly! Ppl talk alot about sacrificing damage as well. When almost every WS that makes light/darkness does near identical damage besides relic/emp/mythic weapons... Whenever I'm on a DD i don't prance around Firing off Ws's nonchalantly, Sc's can make up for lost dmg in a miss in a multi WS. and really missing out on 20 tp in order to gain a second Ws's worth of Damage is not a big loss, and if someone tellls you ur bad at math for that, then they are dumb.. cause 20TP for an extra 1k dmg is > 200 TP for that same dmg.. A 4000 Rudras storm outside Abyssea can close a 4000 Darkness? What is not to want to SC for that, cause I might lose out on 500 dmg from my scythe? I just gained 4000 for that 500 i missed out. No one will refer to these situations cause all they understand is *insert boring NM that a ninja and whm can prolly dual box*
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |