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  1. #1
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    I didn't mean the weapon skill was attainable by the job naturally, but by having the sub (Ninja is what I typically use). Arcon's post was correct and brings up more points that comfirm the fact why the weapon skill shouldn't be added rather than be added. Quite frankly, this post wasn't meant more than to put the idea out into the public because I would enjoy seeing a new weapon style. It always seemed to me that a hand to hand styled weapon was a bit just thrown in there... It stylistically doesn't even seem like a weapon a true Puppetmaster would use. In FF10 Lulu was a blackmage that used a Puppet to fight. I always imagined our puppets would be the attackers/tankers and we would be the support through healing/magic/ etc. but those roles are a bit reversed, so sorry if I come off as being random but it's inherent in me to want to deviate from hand-to-hands because they just don't seem correct to the job.

    Now I will say, on the other hand, I would rather everything be kept as hand-to-hand because I prefer the fact that the Automaton vs. the Master's use in battle is about a 50%-50% ratio instead of how Dragoon is about a 25% (Dragon)-75% (Master) ratio, beastmaster is a 60% (Pet) - 40% (Master) ratio and Summoner is a 80% (Pet) - 20% (master) Ratio. This meer fact that we're 50-50 makes the job extremely versatile because the Master and Automaton can switch places in battle. The purpose of me stating this , though, is because since the aspect of Puppetmaster is so focused on being versatile (Where we have BLM when magic damage is necessary, Paladin when tanking, RNG when physical dmg, etc. etc.), we should add to that versatility by also having expertise in the skill of Dagger. I already knew this would be a debatable post, but please take into consideration where I coming from. Having this dagger skill to accompany hand-to-hand could also be situational when piercing is necessary, or even something as simple as procing if Square Enix intends to further add more "Proc Systems" in the game.

    I wouldn't mind if this post was completely disregarded, but it is necessary that someone, at the least, is brave enough to post something completely abstract because you never know how good of an impact it could make on the job...
    (1)

  2. #2
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    I didn't mean the weapon skill was attainable by the job naturally, but by having the sub (Ninja is what I typically use). Arcon's post was correct and brings up more points that comfirm the fact why the weapon skill shouldn't be added rather than be added. Quite frankly, this post wasn't meant more than to put the idea out into the public because I would enjoy seeing a new weapon style. 1)It always seemed to me that a hand to hand styled weapon was a bit just thrown in there... It stylistically doesn't even seem like a weapon a true Puppetmaster would use. In FF10 Lulu was a blackmage that used a Puppet to fight. 2)I always imagined our puppets would be the attackers/tankers and we would be the support through healing/magic/ etc. but those roles are a bit reversed, so sorry if I come off as being random but it's inherent in me to want to deviate from hand-to-hands because they just don't seem correct to the job.

    3)Now I will say, on the other hand, I would rather everything be kept as hand-to-hand because I prefer the fact that the Automaton vs. the Master's use in battle is about a 50%-50% ratio instead of how Dragoon is about a 25% (Dragon)-75% (Master) ratio, beastmaster is a 60% (Pet) - 40% (Master) ratio and Summoner is a 80% (Pet) - 20% (master) Ratio. This meer fact that we're 50-50 makes the job extremely versatile because the Master and Automaton can switch places in battle. The purpose of me stating this , though, is because since the aspect of Puppetmaster is so focused on being versatile (Where we have BLM when magic damage is necessary, Paladin when tanking, RNG when physical dmg, etc. etc.), we should add to that versatility by also having expertise in the skill of Dagger. I already knew this would be a debatable post, but please take into consideration where I coming from. 4)Having this dagger skill to accompany hand-to-hand could also be situational when piercing is necessary, or even something as simple as procing if Square Enix intends to further add more "Proc Systems" in the game.

    5)I wouldn't mind if this post was completely disregarded, but it is necessary that someone, at the least, is brave enough to post something completely abstract because you never know how good of an impact it could make on the job...
    @1-What was thrown in was the skill rating SE gave PUP at its onset. HTH as a weapon type is actually pretty nice imo. Now that we have a better rating, i really have to stretch to think of any other weapon PUP should have gotten as its main weapon.

    @2-That is what SE seemed to have in mind at first. And my god am i glad that eventually even the devs saw that wasn't gonna work and started to finally add PUP to DD gear 75+. Now you can still pop into mage set in some situations, but again thank god those aren't the norm.

    @3-I'd say the pet/master dmg ratio results in a more dynamic job than a versatile one in PUPs case actually. If you are like me and end up in a hybrid role alot, its 100%master/ 0%pet; as i usually have Soulsoother out. And i know others ingame that play completely different from me.

    @4-If piercing dmg is needed, really i'd say a quick respec of the auto into a Sharphot config would be the way to go. And if the master needed to jump in as well, then there are Birdbanes and that NM is never camped.

    @5-Brave i'll give ya, abstract not so much. Alot of what you are saying is stuff that after really playing the job for a while just answers itself. Or After a bit you just say, 'Oh that's just not a feasible thing to do in this situation'.

    Daggers are a good solid weapon type. But PUP lacks a few things that would make them feasible for us to use; the SA/TA that THFs get, the sheer attack speed of DNC, or the increased atk/acc of better skill that both mentioned jobs have over PUP.

    Anyways, just wanted to speak at those points. Sorry if this post is late, got interrupted halfway through typing it.
    (1)

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