
Originally Posted by
Shinron-PUP
I didn't mean the weapon skill was attainable by the job naturally, but by having the sub (Ninja is what I typically use). Arcon's post was correct and brings up more points that comfirm the fact why the weapon skill shouldn't be added rather than be added. Quite frankly, this post wasn't meant more than to put the idea out into the public because I would enjoy seeing a new weapon style. 1)It always seemed to me that a hand to hand styled weapon was a bit just thrown in there... It stylistically doesn't even seem like a weapon a true Puppetmaster would use. In FF10 Lulu was a blackmage that used a Puppet to fight. 2)I always imagined our puppets would be the attackers/tankers and we would be the support through healing/magic/ etc. but those roles are a bit reversed, so sorry if I come off as being random but it's inherent in me to want to deviate from hand-to-hands because they just don't seem correct to the job.
3)Now I will say, on the other hand, I would rather everything be kept as hand-to-hand because I prefer the fact that the Automaton vs. the Master's use in battle is about a 50%-50% ratio instead of how Dragoon is about a 25% (Dragon)-75% (Master) ratio, beastmaster is a 60% (Pet) - 40% (Master) ratio and Summoner is a 80% (Pet) - 20% (master) Ratio. This meer fact that we're 50-50 makes the job extremely versatile because the Master and Automaton can switch places in battle. The purpose of me stating this , though, is because since the aspect of Puppetmaster is so focused on being versatile (Where we have BLM when magic damage is necessary, Paladin when tanking, RNG when physical dmg, etc. etc.), we should add to that versatility by also having expertise in the skill of Dagger. I already knew this would be a debatable post, but please take into consideration where I coming from. 4)Having this dagger skill to accompany hand-to-hand could also be situational when piercing is necessary, or even something as simple as procing if Square Enix intends to further add more "Proc Systems" in the game.
5)I wouldn't mind if this post was completely disregarded, but it is necessary that someone, at the least, is brave enough to post something completely abstract because you never know how good of an impact it could make on the job...