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  1. #1
    Player Shinron-PUP's Avatar
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    Mar 2011
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    Bastok
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    124
    Character
    Archedian
    World
    Bahamut
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    PUP Lv 99

    New Weapon Skill Extenterator (Dagger) for Puppetmaster.

    Dear Square Enix,
    With regards to all the new weapon skills, they are beyond expectation animation wise and damage wise. Quite frankly, I have a hard time critiquing them as is, but I would like to request one thing: Please add Exenterator to Puppetmaster .

    I'm sure this is seemingly a debatable topic, but there is a couple things that might back up my opinion.
    1.Puppetmaster is one of the only job that do not get two or more new LV.96 weapon skills.
    2 Puppetmaster has C- Dagger Skill which is nearly at the cut off to obtain the new weapon skills which is C+.
    3. Puppetmaster has gotten Aeolian Edge (which I've parsed for 1000~1500 dmg outside of abyssea with my Magic Attack Bonus set.) <-- I only state this because it proves that daggers aren't completely useless to the job. (The weapon skill is only obtainable through subbing /dnc and /nin.)
    4. Puppetmaster can use a lot of the higher level dagger includin the new Haste Dagger Oynos Knife. Using this along with M-Kris makes a nice set up ihat actually has pretty good dps.
    5. Puppetmaster has a wide variety of armor choices so nearly maximizing the AGI+ Modifier on Extenterator wouldn't be very difficult so that we can do decent damage.
    6. This weapon skill could be another formidable option for Puppetmasters who would like to deviate from the typical H2H set up.

    Please consider adding this weapon skill to Puppetmaster... There is truely nothing you can lose by doing so.
    (2)
    Last edited by Shinron-PUP; 12-04-2011 at 09:54 AM.

  2. #2
    Player Tsumomo's Avatar
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    Apr 2011
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    Character
    Tsumomo
    World
    Bismarck
    Main Class
    MNK Lv 99
    I don't think its really needed though, the only time i use a dagger on pup is for lights in abyssea.
    Oh and DNC only gets 1 of the new WS's and i don't think the amount of WS's that a job gets based on weapon type really matters as far as reasons for them to get it or not to get it.

    And another note, all the jobs that get the WS's have atleast C+ in that weapon type.
    (0)
    Last edited by Tsumomo; 12-02-2011 at 10:23 AM.

  3. #3
    Player Spiritreaver's Avatar
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    Jul 2011
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    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    Dear Square Enix,
    With regards to all the new weapon skills, they are beyond expectation animation wise and damage wise. Quite frankly, I have a hard time critiquing them as is, but I would like to request one thing: Please at Exenterator to Puppetmaster .

    I'm sure this is seemingly a debatable topic, but there is a couple things that might back up my opinion.
    1.Puppetmaster is the only job that does not get two or more new LV.96 weapon skills.
    2 Puppetmaster has C- Dagger Skill (There are plenty of jobs that have the new weapon skills with C- or even lower skill.)
    3. Puppetmaster has gotten Aeolian Blade (which I've parsed for 1000~1500 dmg outside of abyssea with my Magic Attack Bonus set.)
    4. Puppetmaster can use a lot of the higher level dagger including Mercurial kris and the new Haste Dagger. (This set up is actually pretty good dps wise)
    5. Puppetmaster has a very high amount of dexterity compacity (For the weapon skill modifier), so this weapon skill could be another formidable option for Puppetmasters who want to deviate from the typical H2H set up.

    Please consider adding this weapon skill to Puppetmaster... There is truely nothing you can lose by doing so.
    Well written and you make your case. And like you say at the end, SE can lose nothing from letting PUP use the WS. Only thing is by that same token, PUP doesn't really need the new dagger WS either.

    Off the top of my head, PUP is one of the few jobs who have a Mythic WS that is on the same lvl as an Empy WS. In fact PUP Mythic WS is being reported as trouncing the new merit HTH WS as well. Stringing Pummel is that good and is only getting sexier as PUP HTH skill rises.

    And that's just taking the Master's dmg into account like the rest of Vana'diel likes to do. Throw in the excellent dmg from the Automatons and blam!

    Its always good to get new stuff, but i just don't see the need for PUP to be added to the list of Exenterator users. It wouldn't hurt anything, but i'd rather that the devs work on say more Automaton WSs for us than give us a WS on a weapon that we so rarely use.

    Just my two cents
    (0)

  4. #4
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Well written and you make your case.
    I beg to differ.

    Quote Originally Posted by Shinron-PUP View Post
    Dear Square Enix,
    With regards to all the new weapon skills, they are beyond expectation animation wise and damage wise. Quite frankly, I have a hard time critiquing them as is, but I would like to request one thing: Please at Exenterator to Puppetmaster .
    It's "add".

    Quote Originally Posted by Shinron-PUP View Post
    I'm sure this is seemingly a debatable topic, but there is a couple things that might back up my opinion.
    1.Puppetmaster is the only job that does not get two or more new LV.96 weapon skills.
    No, DNC also only gets one WS, this one ironically.

    Quote Originally Posted by Shinron-PUP View Post
    2 Puppetmaster has C- Dagger Skill (There are plenty of jobs that have the new weapon skills with C- or even lower skill.)
    No, all WS can only be used by jobs that have C+ or higher skill rating in that weapon class.

    Quote Originally Posted by Shinron-PUP View Post
    3. Puppetmaster has gotten Aeolian Blade (which I've parsed for 1000~1500 dmg outside of abyssea with my Magic Attack Bonus set.)
    It's Aeolian Edge, and PUP didn't get it. They can only use it if they have the skill required and RDM, THF, BRD, RNG, NIN or DNC as their sub job.

    Quote Originally Posted by Shinron-PUP View Post
    4. Puppetmaster can use a lot of the higher level dagger including Mercurial kris and the new Haste Dagger. (This set up is actually pretty good dps wise)
    Mercurial Kris is a Lv50 dagger. And more than half of all the jobs can use Oynos Knife. BRD can use Rune Chopper, you don't see them going around Great Axing.

    Quote Originally Posted by Shinron-PUP View Post
    5. Puppetmaster has a very high amount of dexterity compacity (For the weapon skill modifier), so this weapon skill could be another formidable option for Puppetmasters who want to deviate from the typical H2H set up.
    It's AGI modded, not DEX. And attribute differences by job amount to very little overall.

    Quote Originally Posted by Shinron-PUP View Post
    Please consider adding this weapon skill to Puppetmaster... There is truely nothing you can lose by doing so.
    There's nothing to lose from adding Ukko's Fury to Summoners, doesn't mean it makes sense.

    Also, it would have been enough to post this in one forum, namely this one.
    (8)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #5
    Player Spiritreaver's Avatar
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    Jul 2011
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    Spiritreaver
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    Siren
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    DRK Lv 99
    @Arcon

    He typed up a good post and i found his train of thought easy to follow. Were there some typos? Sure. Did he get some of the particulars wrong? Sure. But i was able to get the gist of what he was trying to say.

    It is possible to remark constructively about an idea that you don't share you know? Definitely possible to do so w/o the needless nitpicking as well imo.
    (0)

  6. #6
    Player Shinron-PUP's Avatar
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    Bastok
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    Character
    Archedian
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    Bahamut
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    PUP Lv 99
    Quote Originally Posted by Arcon View Post


    No, DNC also only gets one WS, this one ironically.



    No, all WS can only be used by jobs that have C+ or higher skill rating in that weapon class.



    It's Aeolian Edge, and PUP didn't get it. They can only use it if they have the skill required and RDM, THF, BRD, RNG, NIN or DNC as their sub job.



    Mercurial Kris is a Lv50 dagger. And more than half of all the jobs can use Oynos Knife. BRD can use Rune Chopper, you don't see them going around Great Axing.



    It's AGI modded, not DEX. And attribute differences by job amount to very little overall.



    There's nothing to lose from adding Ukko's Fury to Summoners, doesn't mean it makes sense.

    Also, it would have been enough to post this in one forum, namely this one.
    Sorry. Hopefully I can atone for all my mis-spelling, but I was a bit tired and just wanted to get the point across and go to bed. Anyhow, Puppetmaster does get Aeolian "Edge". I've had it for a while now, and if you don't believe I'm correct then please do look into it. Also comparing this weapon skill to Summoner getting Ukko's Fury is a bit of a over exaggeration when taking into consideration the fact that we actually have skill in the given weapon and it wouldn't be game breaking. I completely agree that this weapon skill truely isn't necessary, but I believe, at this point, getting anything added to puppetmaster would be only an asset to us rather than a fall back (Unless the add another bug to the Automaton lol). And yes, I realise that M-Kris is a Lv. 50 weapon, but my point of stating this was with the concept that if we have dagger skill and actual feasable weapons that could deal out a good amount of damage, we might as well take advantage.
    (1)

  7. #7
    Player Spiritreaver's Avatar
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    Spiritreaver
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    Siren
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    DRK Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    Sorry. Hopefully I can atone for all my mis-spelling, but I was a bit tired and just wanted to get the point across and go to bed. Anyhow, Puppetmaster does get Aeolian "Edge". I've had it for a while now, and if you don't believe I'm correct then please do look into it. Also comparing this weapon skill to Summoner getting Ukko's Fury is a bit of a over exaggeration when taking into consideration the fact that we actually have skill in the given weapon and it wouldn't be game breaking. I completely agree that this weapon skill truely isn't necessary, but I believe, at this point, getting anything added to puppetmaster would be only an asset to us rather than a fall back (Unless the add another bug to the Automaton lol). And yes, I realise that M-Kris is a Lv. 50 weapon, but my point of stating this was with the concept that if we have dagger skill and actual feasable weapons that could deal out a good amount of damage, we might as well take advantage.
    Figured as much about you being sleepy or something, some of us got your point.

    Gotta say though, 'just because' just doesn't seem reason enough for PUP to be added to this WS. Brings to mind the whole Asuran Fists for PUP argument imo.
    (0)

  8. #8
    Player Shinron-PUP's Avatar
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    Bastok
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    Archedian
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    Bahamut
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    PUP Lv 99
    I agree, and now that you mention asuran fists, I almost lose all hope that this weapon skill will be added lol. Square Enix is notorious for neglecting our "wants" when it comes to Puppetmaster. Anyhow, Shijin Spiral is seemingly becoming unimpressive, expecially when using Verethragna. It rarely exceeds damage of Stringing Pummel, and does not do light/dark skillchains with our automaton, or with itself, incomparison to victory smite; therefore, Extenterator might be a blessing although it probably won't rival any damage of a H2H weaponskill.

    Also, thanks for having my back Spiritreaver >.>. I was getting butchered... wish I would have known I made so many mistakes earlier ^.^b.
    (1)

  9. #9
    Player Dfoley's Avatar
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    Mar 2011
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    427
    Character
    Raijitsu
    World
    Ragnarok
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    PUP Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    Sorry. Hopefully I can atone for all my mis-spelling, but I was a bit tired and just wanted to get the point across and go to bed. Anyhow, Puppetmaster does get Aeolian "Edge". I've had it for a while now, and if you don't believe I'm correct then please do look into it. Also comparing this weapon skill to Summoner getting Ukko's Fury is a bit of a over exaggeration when taking into consideration the fact that we actually have skill in the given weapon and it wouldn't be game breaking. I completely agree that this weapon skill truely isn't necessary, but I believe, at this point, getting anything added to puppetmaster would be only an asset to us rather than a fall back (Unless the add another bug to the Automaton lol). And yes, I realise that M-Kris is a Lv. 50 weapon, but my point of stating this was with the concept that if we have dagger skill and actual feasable weapons that could deal out a good amount of damage, we might as well take advantage.
    Tired and typos aside you dont have a valid point, and that is the biggest issue.

    1) Pup does not get aeolian edge, i have looked into it, and pup natively only gets wasp sting, shadow stich, gust slash, and energy steal. If you have aeolian edge, it is due to subing nin or dnc (common among pups who dont have a perma whitemage). However I always run pup/war for 99% of the things i do and I am looking right at my ws screen atm and there is no aeolian edge.

    2) This really is no different then the level 71 ws. EG Evisceration, another dagger ws pup does not get. "While other jobs can obtain the required 230 Dagger skill, they will be unable to use Evisceration."

    3) Daggers are pathetic damage. There is no such thing as a decent DD (any job) using daggers. My pup will do 2-3x the damage of my theif any day of the week. Average hits in the 150 range, crits for 250-350.... vs average hits in the 67-110 range, crits for 150-200. On top of that, we would have to sub nin for dual wield and use inferior daggers. Pup does not get access to magian trials of the dagger, we dont get access to any good DD dagger other than yahtangas and those are pathetic.

    The rest of arcons post may have been over the top (smn with ukkos) but hes actually the one making a valid argument here. No other job with C- weapon skill gets access to any of the lvl 96 skills, so there is no reason to make an exception for a job that doesnt get access to the magian or lvl 71 ws quest.
    (0)

  10. #10
    Player Shinron-PUP's Avatar
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    Archedian
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    Bahamut
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    PUP Lv 99
    I didn't mean the weapon skill was attainable by the job naturally, but by having the sub (Ninja is what I typically use). Arcon's post was correct and brings up more points that comfirm the fact why the weapon skill shouldn't be added rather than be added. Quite frankly, this post wasn't meant more than to put the idea out into the public because I would enjoy seeing a new weapon style. It always seemed to me that a hand to hand styled weapon was a bit just thrown in there... It stylistically doesn't even seem like a weapon a true Puppetmaster would use. In FF10 Lulu was a blackmage that used a Puppet to fight. I always imagined our puppets would be the attackers/tankers and we would be the support through healing/magic/ etc. but those roles are a bit reversed, so sorry if I come off as being random but it's inherent in me to want to deviate from hand-to-hands because they just don't seem correct to the job.

    Now I will say, on the other hand, I would rather everything be kept as hand-to-hand because I prefer the fact that the Automaton vs. the Master's use in battle is about a 50%-50% ratio instead of how Dragoon is about a 25% (Dragon)-75% (Master) ratio, beastmaster is a 60% (Pet) - 40% (Master) ratio and Summoner is a 80% (Pet) - 20% (master) Ratio. This meer fact that we're 50-50 makes the job extremely versatile because the Master and Automaton can switch places in battle. The purpose of me stating this , though, is because since the aspect of Puppetmaster is so focused on being versatile (Where we have BLM when magic damage is necessary, Paladin when tanking, RNG when physical dmg, etc. etc.), we should add to that versatility by also having expertise in the skill of Dagger. I already knew this would be a debatable post, but please take into consideration where I coming from. Having this dagger skill to accompany hand-to-hand could also be situational when piercing is necessary, or even something as simple as procing if Square Enix intends to further add more "Proc Systems" in the game.

    I wouldn't mind if this post was completely disregarded, but it is necessary that someone, at the least, is brave enough to post something completely abstract because you never know how good of an impact it could make on the job...
    (1)

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