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  1. #1
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99

    New Weapon Skill Extenterator (Dagger) for Puppetmaster.

    Dear Square Enix,
    With regards to all the new weapon skills, they are beyond expectation animation wise and damage wise. Quite frankly, I have a hard time critiquing them as is, but I would like to request one thing: Please add Exenterator to Puppetmaster .

    I'm sure this is seemingly a debatable topic, but there is a couple things that might back up my opinion.
    1.Puppetmaster is one of the only job that do not get two or more new LV.96 weapon skills.
    2 Puppetmaster has C- Dagger Skill which is nearly at the cut off to obtain the new weapon skills which is C+.
    3. Puppetmaster has gotten Aeolian Edge (which I've parsed for 1000~1500 dmg outside of abyssea with my Magic Attack Bonus set.) <-- I only state this because it proves that daggers aren't completely useless to the job. (The weapon skill is only obtainable through subbing /dnc and /nin.)
    4. Puppetmaster can use a lot of the higher level dagger includin the new Haste Dagger Oynos Knife. Using this along with M-Kris makes a nice set up ihat actually has pretty good dps.
    5. Puppetmaster has a wide variety of armor choices so nearly maximizing the AGI+ Modifier on Extenterator wouldn't be very difficult so that we can do decent damage.
    6. This weapon skill could be another formidable option for Puppetmasters who would like to deviate from the typical H2H set up.

    Please consider adding this weapon skill to Puppetmaster... There is truely nothing you can lose by doing so.
    (2)
    Last edited by Shinron-PUP; 12-04-2011 at 09:54 AM.

  2. #2
    Player Tsumomo's Avatar
    Join Date
    Apr 2011
    Posts
    4
    Character
    Tsumomo
    World
    Bismarck
    Main Class
    MNK Lv 99
    I don't think its really needed though, the only time i use a dagger on pup is for lights in abyssea.
    Oh and DNC only gets 1 of the new WS's and i don't think the amount of WS's that a job gets based on weapon type really matters as far as reasons for them to get it or not to get it.

    And another note, all the jobs that get the WS's have atleast C+ in that weapon type.
    (0)
    Last edited by Tsumomo; 12-02-2011 at 10:23 AM.

  3. #3
    Player Spiritreaver's Avatar
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    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Shinron-PUP View Post
    Dear Square Enix,
    With regards to all the new weapon skills, they are beyond expectation animation wise and damage wise. Quite frankly, I have a hard time critiquing them as is, but I would like to request one thing: Please at Exenterator to Puppetmaster .

    I'm sure this is seemingly a debatable topic, but there is a couple things that might back up my opinion.
    1.Puppetmaster is the only job that does not get two or more new LV.96 weapon skills.
    2 Puppetmaster has C- Dagger Skill (There are plenty of jobs that have the new weapon skills with C- or even lower skill.)
    3. Puppetmaster has gotten Aeolian Blade (which I've parsed for 1000~1500 dmg outside of abyssea with my Magic Attack Bonus set.)
    4. Puppetmaster can use a lot of the higher level dagger including Mercurial kris and the new Haste Dagger. (This set up is actually pretty good dps wise)
    5. Puppetmaster has a very high amount of dexterity compacity (For the weapon skill modifier), so this weapon skill could be another formidable option for Puppetmasters who want to deviate from the typical H2H set up.

    Please consider adding this weapon skill to Puppetmaster... There is truely nothing you can lose by doing so.
    Well written and you make your case. And like you say at the end, SE can lose nothing from letting PUP use the WS. Only thing is by that same token, PUP doesn't really need the new dagger WS either.

    Off the top of my head, PUP is one of the few jobs who have a Mythic WS that is on the same lvl as an Empy WS. In fact PUP Mythic WS is being reported as trouncing the new merit HTH WS as well. Stringing Pummel is that good and is only getting sexier as PUP HTH skill rises.

    And that's just taking the Master's dmg into account like the rest of Vana'diel likes to do. Throw in the excellent dmg from the Automatons and blam!

    Its always good to get new stuff, but i just don't see the need for PUP to be added to the list of Exenterator users. It wouldn't hurt anything, but i'd rather that the devs work on say more Automaton WSs for us than give us a WS on a weapon that we so rarely use.

    Just my two cents
    (0)

  4. #4
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Spiritreaver View Post
    Well written and you make your case.
    I beg to differ.

    Quote Originally Posted by Shinron-PUP View Post
    Dear Square Enix,
    With regards to all the new weapon skills, they are beyond expectation animation wise and damage wise. Quite frankly, I have a hard time critiquing them as is, but I would like to request one thing: Please at Exenterator to Puppetmaster .
    It's "add".

    Quote Originally Posted by Shinron-PUP View Post
    I'm sure this is seemingly a debatable topic, but there is a couple things that might back up my opinion.
    1.Puppetmaster is the only job that does not get two or more new LV.96 weapon skills.
    No, DNC also only gets one WS, this one ironically.

    Quote Originally Posted by Shinron-PUP View Post
    2 Puppetmaster has C- Dagger Skill (There are plenty of jobs that have the new weapon skills with C- or even lower skill.)
    No, all WS can only be used by jobs that have C+ or higher skill rating in that weapon class.

    Quote Originally Posted by Shinron-PUP View Post
    3. Puppetmaster has gotten Aeolian Blade (which I've parsed for 1000~1500 dmg outside of abyssea with my Magic Attack Bonus set.)
    It's Aeolian Edge, and PUP didn't get it. They can only use it if they have the skill required and RDM, THF, BRD, RNG, NIN or DNC as their sub job.

    Quote Originally Posted by Shinron-PUP View Post
    4. Puppetmaster can use a lot of the higher level dagger including Mercurial kris and the new Haste Dagger. (This set up is actually pretty good dps wise)
    Mercurial Kris is a Lv50 dagger. And more than half of all the jobs can use Oynos Knife. BRD can use Rune Chopper, you don't see them going around Great Axing.

    Quote Originally Posted by Shinron-PUP View Post
    5. Puppetmaster has a very high amount of dexterity compacity (For the weapon skill modifier), so this weapon skill could be another formidable option for Puppetmasters who want to deviate from the typical H2H set up.
    It's AGI modded, not DEX. And attribute differences by job amount to very little overall.

    Quote Originally Posted by Shinron-PUP View Post
    Please consider adding this weapon skill to Puppetmaster... There is truely nothing you can lose by doing so.
    There's nothing to lose from adding Ukko's Fury to Summoners, doesn't mean it makes sense.

    Also, it would have been enough to post this in one forum, namely this one.
    (8)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #5
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    @Arcon

    He typed up a good post and i found his train of thought easy to follow. Were there some typos? Sure. Did he get some of the particulars wrong? Sure. But i was able to get the gist of what he was trying to say.

    It is possible to remark constructively about an idea that you don't share you know? Definitely possible to do so w/o the needless nitpicking as well imo.
    (0)

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,998
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Well written and you make your case. And like you say at the end, SE can lose nothing from letting PUP use the WS. Only thing is by that same token, PUP doesn't really need the new dagger WS either.
    Except the case is not made.

    "PUP is the only job that doesn't get X number of this." Why does this matter? Why does every job have to have an equal amount of everything? Every job is different, their needs are different, we don't need equal quantities of everything.

    PUP has poor skill with daggers; PUP also has no traits or abilities which enhance dagger combat, especially weapon skills. It's extremely rare to nearly nonexistent that there's a situation where daggers would be more effective than hand to hand.

    PUP should not be given this weapon skill nor any other reason to use daggers. It simply should not use them, except to proc !!, ever, period. Dagger setups on PUP are NEVER "good DPS wise." I've never ever seen a dagger setup outperform a HTH setup. There is simply no reason to do it.

    PUP is already far enough behind other jobs when using its most optimal setup. Why anyone would want to make that gap worse by using inferior weapons is beyond me. This is completely different from other oddball setups such as melee SMN with staff, because that can actually increase a SMN's dmg output (though it's still not anywhere near good enough to be accepted) because PUP's performance is virtually never increased by using a dagger.

    Dagger weaponskills in general are terrible without sneak attack (which is only especially helpful on crit WS and on THF main), dual wield, and/or the special abilities used by DNC. PUP must sub NIN THF or DNC

    I don't think C- even gets the requisite skill at level 96, please correct me if this is an error though.

    Sorry to be so blunt, but we don't need this, there is no reason to want it and it would be a massive waste of merits if you did get it for PUP.
    (2)

  7. #7
    Player Kristal's Avatar
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    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    It seems the skill cutoff is based on the lvl 96 C+ skill cap of 357, but all that means is that PUP wouldn't be able to unlock it until lv. 98.

    There's only a 10 skill different between C- and C+, which is easily covered by skill merit upgrades or even a single piece of gear, so I agree that any C- skill and above should be able to unlock it. (As long as they have the 357 skill natively.)

    DNC only having 1 WS is not surprising, as they only have one combat skill above D, unless SE decides to drop a bomb on us with Throwing weaponskills.

    Extra jobs on WS based on skill 357+ and level 96+ :
    Exenterator (Dagger) : DRK (97), PLD (98), PUP (98)
    Requiescat (Sword) : BRD (98), DRG (98), NIN (97)
    Tachi: Shoha (Great Katana) : NIN (98)
    Realmrazer (Club) : DRK (98)
    Apex Arrow (Archery) : THF (98)
    Last Stand (Marksmanship) : NIN (97)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,998
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    None of your listed jobs can obtain the requisite skill AT the requisite level, that is why they are not included. It doesn't matter that they can obtain it with merits or at a later level.

    All those jobs skill in a weapon is low enough that they shouldn't ever be using those weapons unless a special situation (e.g. procs, and the new weapon skills wont likely be added as procs to existing content) requires it. Thus, even in those situations, the jobs do not need these WS.
    (1)

  9. #9
    Player xbobx's Avatar
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    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Alhanelem, keep in mind that pup's h2h and dagger were originally the same rating, or very close to same rating. So who knows what SE was thinking there.
    (0)

  10. #10
    Player Shinron-PUP's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arcon View Post


    No, DNC also only gets one WS, this one ironically.



    No, all WS can only be used by jobs that have C+ or higher skill rating in that weapon class.



    It's Aeolian Edge, and PUP didn't get it. They can only use it if they have the skill required and RDM, THF, BRD, RNG, NIN or DNC as their sub job.



    Mercurial Kris is a Lv50 dagger. And more than half of all the jobs can use Oynos Knife. BRD can use Rune Chopper, you don't see them going around Great Axing.



    It's AGI modded, not DEX. And attribute differences by job amount to very little overall.



    There's nothing to lose from adding Ukko's Fury to Summoners, doesn't mean it makes sense.

    Also, it would have been enough to post this in one forum, namely this one.
    Sorry. Hopefully I can atone for all my mis-spelling, but I was a bit tired and just wanted to get the point across and go to bed. Anyhow, Puppetmaster does get Aeolian "Edge". I've had it for a while now, and if you don't believe I'm correct then please do look into it. Also comparing this weapon skill to Summoner getting Ukko's Fury is a bit of a over exaggeration when taking into consideration the fact that we actually have skill in the given weapon and it wouldn't be game breaking. I completely agree that this weapon skill truely isn't necessary, but I believe, at this point, getting anything added to puppetmaster would be only an asset to us rather than a fall back (Unless the add another bug to the Automaton lol). And yes, I realise that M-Kris is a Lv. 50 weapon, but my point of stating this was with the concept that if we have dagger skill and actual feasable weapons that could deal out a good amount of damage, we might as well take advantage.
    (1)

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