Make magical attack bonus a mod? That might fix things, we have a ton of gear for that.
Make magical attack bonus a mod? That might fix things, we have a ton of gear for that.
With the recent last resort ajustement and the base damage of the scythe, maybe, explain why Entropy seems weaker. (and DRK WS in general).
I think we should see damage in globality, DOT and WS, and not WS alone.
I guess someone will reply that it's easier to maintain a x-build with GS than scythe. (i am not the math type player).
30/05/2004 PLD - PUP - COR - SCH
I think people have forgotten what balance is, which we all know se has no clue what balance is, so allow me to remind you. Scythe weapons have a longer delay time than greatsword and thus this gives greatsword a higher dps rate than scythes but scythes benefit from having higher tp gains which allow them to ws more frequently, thus there is potential for balance. Now as far as ws damage no scythe ws should ever out do damage than a greatsword ws because with that higher ws frequency then scythe would pull ahead of greatsword, (which btw against peoples constant belief that scythe is our signature weapon we have the highest skill rate in both scythe and greatsword as well as historically in past ff games drk's used greatswords not scythes) so therefore greatsword ws's should always do more damage than scythe ws's but there should be a balance. From what I'm seeing of entropy its guillotine + mp regain, so since it does guillotine damage but a bonus of mp regain which one should you use? As for the whole concept of damage for new ws's I agree all drk ws's need to be higher in the damage tiers, and the best way to do this is rework the formula of attack, we have highest attack in the game so therefore its the simplest solution to our damage problems, hell then wars mountain of crits would make since seeing as how that can't compete with our raw attack.
In conclusion I can't support this thread because it lacks balance and logical thinking but please feel free to demand that SE finally does something right because I believe all players agree that SE's performance is dismal.
Slippery slope or not its still facts, and I read every post in this thread. If you wish to debate something then bring up a point. Keyword is balance
Balance
BALANCE!!!
Before you complain try to understand something, I just explained my reasons for not supporting the concept of just upgrading this ws as opposed to an overall fix to how attack works. Also I should mention that its nice to finally see greatsword get a multihit ws to actually get use of souleater with.
Our main weapon? Yeah its good to think its a signature but let's face it we will as a player base revolve around the weapon that is better suited for the activity we find our selfs doing the most.
Remember this? Its not a paladin weapon or a warrior weapon so...? Check the skill ratings.
This is how we unlock the job.
This is another hint by SE.
or this?
A club yeah... It gets the job done does that mean it our main weapon?
No. its great for certain things.
Now you know...
Great sword = physical. - Powerful Reliable damage WS's and DPS.
Scythe = magical. - Powerful damage that helps to enfeeble the foe and strengthen the drk.
And if you really have no use for the MP drain effect of it why dont we take away the Drain effect from Catastrophe too?
If i use you peoples logic then..
You should have a whm /whm around to heal/regen you anyway so if you lose too much HP that u need a WS to drain then your doing it wrong.... right?
Use both and know they both have their uses.
And seriously, if they made a kraken wand with 10 Hits per swing you be in that so fast...
So in short... I do not care if i have to get two good endgame weapons they are what makes my DRK so fun and versatile, i can go WS spamming hard damage DPS oriented, or i could go low man sideline standing support DD get in get out WS with enfeebling capabilities to boot.
I support it being stronger the guillotine not GS altogether.
Last edited by Rohelius; 12-03-2011 at 09:35 AM.
Hold your horses kid.
I'm all for balance, or BALANCE!!! if you like it that way more. Only thing i wanted to get across in my post was that FFXI is a different beast in regards to other titles in the FF line, its an MMO not a single-player game. And partially basing BALANCE!!! in this game on what came in other FF titles is in fact a slippery slope.
Where do you draw the line? You can pull all sorts of things from various previous FF titles and use them to say, "Hey why can't X job do Y move/ability/spell in FFXI? It could do it in FF<BLANK>!!!". Or use those skills to justify a reason to change something about a job here in FFXI.
Just saying, if you are gonna decry a general consensus in FFXI, best to back it up with support from this game.
That said
You are as entitled to your opinion as anyone else here. But really
* WS has a silly mod-DRK is a melee DD. STR, DEX, maybe VIT...but INT?!?
* WS generates MP-When MP isn't an issue when the job is played half right
* WS produces DMG comparable to a WS DRK got an eternity ago at a cost of ALOT of merits-when you can just use said old-school WS for zero merits.
Maybe its more that SE still doesn't know how to BALANCE!!! additions to DRK and not so much DRKs in general forgetting what BALANCE!!! is.
BalanceOriginally Posted by Dictionary.com
I remember some time back when SE said they wanted DRKs to use scythes more. They specifically said that. How does giving DRK another gimmicky Guillotine rehash(see Insurgency) equate to either BALANCE!!! or SE's statement? If anything, its like others have said, and SE seems to be wanting great sword to be DRK's thing now.
You like great swords? That's fine and dandy. I do too, but speaking just for me i picked the job up way back when because i wanted to swing a scythe. And if SE is gonna give us a new scythe WS, how's about they really make it a new WS. Not a WS we've gotten twice now in slightly different forms. Is having two strong WSs<edit-one for great sword and one for scythe> on the job so much to ask?
I don't think so.
Now, if SE has some grand vision for giving DRK this new WS(and let's face it outside of farming, do you really see BST or BLM using this?), now would be the time for them to break their silence when it comes to DRK and spit it out. But i doubt that is gonna happen anytime soon.
I say more power to the OP for making this thread. I'm all for it.
Last edited by Spiritreaver; 12-03-2011 at 03:39 AM. Reason: for clarity
Tbh the biggest kick in the nuts about Entropy is that it literally has a worse ftp modifier than Guillotine (0.75 compared to 0.875). It's hardly like Guillotine has ever been overpowered to begin with and they couldn't even give Scythe a WS that outdamages that.
Like I said, it's a nice WS for what it does. It just isn't the WS we wanted or needed.
And to those saying Greatsword is just as much our signature weapon as Scythe. You all must have a short memory. It was only a few years back when SE complained about DRK's using Greatsword instead of Scythe and that it was a major concern they wanted to address.
Your calling me a kid when you just go on a little temper tantrum because I happen to disagree with OP's thread and alot of the ideas because they aren't taking balance into consideration. Perhaps you should look up hypocrit while your at it. All OP wanted to know is if people supported his concept of damage increase to this ws and what it should be and the following posts are all saying this should be as strong or stronger than any greatsword ws, so I decided to inform them of base balance of each weapon. As for your slippery slope concept, your wrong. SE bases almost all of this game off its past franchises, sure they do some things different but the overall flavor is still there, but if you want FFXI specific examples because you don't think it relevent otherwise then I will oblige. RNG has 2 main skills, marksmanship and archery, yet both are at a A- rating as is greatsword for DRK, in fact DRK has the highest skill rating in greatsword and is a very strong and useful weapon for DRK, not to mention the previous FF flavor but we are ignoring this. To completely ignore the balance of all of DRKs capabilities is foolish, which of course why we are so upset with SE to begin with. The whole point of my post which seems completely lost on you is that we should be constantly telling SE to bring the balance back to DRK, as well as many other jobs, because if we can get SE to balance the job then everything will fall into place.
If the foundation is flawed then the whole building will fall.
Stop with the fighting! For the record, StingRay, you're wrong about the balance BUT this is not a debate thread ><
If you do not support it, don't support it, don't come in here and start trying to lecture people lol
Edit: thanks for the support from those who gave it~ special : spiritreaver >_>
Last edited by Natasha; 12-03-2011 at 05:23 AM.
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