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  1. #181
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Chasing an effective 25% Mod for fSTR instead of stacking for a 100% INT mod...

    Derp much?
    (0)

  2. #182
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Raelia View Post
    Chasing an effective 25% Mod for fSTR instead of stacking for a 100% INT mod...

    Derp much?
    If you actually took time to look at Taints set you would see its a balanced type thing where he gains more on fSTR/attack with a combo of INT. I am all for the discussion of different sets with results but most will not do that.
    (0)

  3. #183
    Player Thanotos's Avatar
    Join Date
    Aug 2011
    Posts
    23
    Character
    Thanotous
    World
    Bahamut
    Main Class
    DRK Lv 99
    if your argument that entropy is stronger than guillotine, and to stop crying cause we got something stronger, maybe your dumbass should remember that guillotine is a level 60 ws, and that every ws in theory should have been slightly stronger, esp the ones that required a quest, and that the dmg of a level 99 ws is comparable to a level 60 ws, or maybe you just like to throw logic out the fucking window, as SE does everyday when they come to work. in my opinion, drk are no better than when they were level 75, (the last resort buff doesnt even count, the 30 second duration was flawed to begin with), we have not benefited from the level increase in anyway besides getting a stupid easy to get empy weapon GS, that is the only thing that keeps drk competitive and then just barely, and its not just drk, all jobs suffer from the dumb logic that as they gain more levels, the ws have been, for the most part, become weaker, I assume this is SE logic of keeping balance, or maybe they are extremely bad at math and dont know that 2>1, doesnt take rocket science to determine the power of a ws should be at higher levels, they even opened a test server so they wouldnt have to test it themselves. Yet they still disrespect every ffxi player's feedback in these forums, and continue to distribute total shit for updates. Bitch fest done. That is all. Hail SE Nazi Regime!
    (1)

  4. #184
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Raelia View Post
    Chasing an effective 25% Mod for fSTR instead of stacking for a 100% INT mod...

    Derp much?


    What would you change in my set? Maybe a +7INT ring?
    (0)
    Masamune
    Arma up next!

  5. #185
    Player ShadedOnyx's Avatar
    Join Date
    Aug 2011
    Location
    San d'oria
    Posts
    20
    Character
    Kariana
    World
    Phoenix
    Main Class
    DRK Lv 99
    Taint. The only thing I would suggest about your set is using Empyrean +2 legs over the armada legs.
    (0)

  6. #186
    Player
    Join Date
    Sep 2011
    Posts
    259
    @taint

    Yes Bale+2 legs would be much better than adaman/armada breeches(they're kinda worthless imo). I would also have the Abyssal earring for 1 slot and Bale for the other, however brutal is good for a not 8-hit multi-hit WS(which is what this WS should have been), so I suggest Abyssal/Brutal as a secondary earring set option.

    I haven't been able to exp enough to get full entropy(did Shoha and Resolution first), but with 1/5 i have been able to do 2k Entropy's frequently. My WS set isn't much different from yours, with the exceptions being the 2 earrings, legs, strap(I use Pole or Uther's) and weapon(which I'm nearing completion on ;D)
    (0)

  7. #187
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Did you guys click my link? Those Armada Legs have +10str and +3int on them and are better then Bale+2 most of the time. (high lvl mob without stal/LR bale pull slightly ahead)

    TPbonus Moonshade/brutal >>> abyssal/brutal > bale/brutal for Entropy. Bale+Abyssal is a terrible idea.
    (1)
    Masamune
    Arma up next!

  8. #188
    Player
    Join Date
    Sep 2011
    Posts
    259
    the augments didn't show up on the legs, sorry about that; but 10str and 7acc 7atk>12str 15acc 15atk? though, the +3 int in tandem with the str is somewhat nice for your augments to the WS, but as you said, against high def mods bale is definitely better. Bale+abyssal isn't bad tbh; and the TPbonus from the earring is almost negligible on Entropy(+25tp on a WS of which it's fTP increases by very small amounts with TP isn't worth much). Yes the 5% DA from brutal is nice, which is why I said abyssal/bale is only an option(for simply being there). So allow me to clarify this:

    Outside Abyssea- Abyssal/Brutal
    Inside Abyssea- Abyssal/Bale
    (0)

  9. #189
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Saiken253 View Post
    the augments didn't show up on the legs, sorry about that; but 10str and 7acc 7atk>12str 15acc 15atk? though, the +3 int in tandem with the str is somewhat nice for your augments to the WS, but as you said, against high def mods bale is definitely better. Bale+abyssal isn't bad tbh; and the TPbonus from the earring is almost negligible on Entropy(+25tp on a WS of which it's fTP increases by very small amounts with TP isn't worth much). Yes the 5% DA from brutal is nice, which is why I said abyssal/bale is only an option(for simply being there). So allow me to clarify this:

    Outside Abyssea- Abyssal/Brutal
    Inside Abyssea- Abyssal/Bale


    What? You are wrong lol. Are you just making that up?

    TPbonus wrecks Abyssal and Bale, its not even a contest or worth debating. And Abyssal/Bale is NEVER the best combo in any area or zone in the game.

    Also on the bale/armada its only on a highlvl mob with LR/Stal down.....thats like 5% time in game right now, if not less. Even on tier6 VW mobs I'll have LR/Stal up almost the entire fight making my armada better.
    (1)
    Masamune
    Arma up next!

  10. #190
    Player
    Join Date
    Sep 2011
    Posts
    259
    If you look at the terrible ftp progression on entropy you might agree with me ^^ and brutal becomes inconsequential in Abyssea(with the rediculous amounts of DA that you get) which means 5% isn't all that great(where again the %s are rediculous); the number crunchers in my ls figured these out ^^ but i'm not going to go out of my way for those pants when i got jet seraweels with +5str augment hehe so those might be better(simply for the 100% int mod), but i'm still testing because they don't have any attack and acc, so that option is still iffy(but has potential).
    (0)

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