Page 8 of 20 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 196
  1. #71
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Quetzacoatl View Post
    The irony in your becoming defensive when the other person you're responding to was giving his point of view just goes to show that you're not helping your argument much by responding to him like that. Smells like mad up in here.

    Just my two cents.
    Funny thing is this was in response to his defensive statement, so I tried to take it to his level so that he could understand, but oh well I better stop before I get the told I'm not allowed at the cool kids forum.

    Btw how come when others bring up balance related issues they don't get booed off stage? Just my 2 cents.
    (0)

  2. #72
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    I'll sign, make it not another guillotine please, something different and better after 35 levels. Right now my drk is g.sword only which probably wasn't going to change since Torcleaver, but it would be nice to still have scythe as an option. Right now it is retired permanently.
    (1)

  3. #73
    Player
    Join Date
    Apr 2011
    Posts
    199
    Thanks those who supported recently~
    (0)

  4. #74
    Player Morier's Avatar
    Join Date
    Aug 2011
    Posts
    82
    Character
    Morier
    World
    Phoenix
    Main Class
    SMN Lv 99
    The weaponskill is as true to DRK's nature as can be. It doesn't do much damage, but looks cool. Just like DRK.
    (0)

  5. #75
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Apparently, all hits of entropy have the same .75 fTP as the initial hit. I didn't grasp how people were coming up with "less damage than Guillotine" from looking at the Entropy's presumed statistics on paper, but a total fTP of 3 for four hits would definitely do the trick.

    I thought that I might as well post this here after reading it a couple other places, because every good wound needs salt.
    (2)

  6. #76
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    If Eight 1.0 hits are too much, make it eight 0.75 fTP hits. SE has shown they can set the multiplier of secondary hits with Jishnu's Radiance and Last Stand, so I'll believe for now that Entropy is 0.75 on all hits.

    How SE thinks Guillotine is still a competitive WS for Scythe and that the level 96+ WS for Scythe should be even weaker than that is completely beyond my comprehension though.

    Eight hits, 0.75 each? Perfect weaponskill to make Scythe relevant and competitive without completely shoving Great Sword out. Insane Souleater damage at cost of poor scaling on hard targets.
    (2)
    Last edited by Raelia; 12-04-2011 at 12:44 PM.

  7. #77
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by SpankWustler View Post
    Apparently, all hits of entropy have the same .75 fTP as the initial hit. I didn't grasp how people were coming up with "less damage than Guillotine" from looking at the Entropy's presumed statistics on paper, but a total fTP of 3 for four hits would definitely do the trick.

    I thought that I might as well post this here after reading it a couple other places, because every good wound needs salt.
    Thanks for the info, thats much worse than I expected :/
    (3)

  8. #78
    Player Reaper's Avatar
    Join Date
    Dec 2011
    Posts
    34
    Character
    Thereaper
    World
    Sylph
    Main Class
    DRK Lv 99
    as someone who leveled drk as his first job to 75, I'd like to say that as much as I like Guillotine, we need a scythe ws that is outright stronger, I don't know what exactly entropy needs, but right now guillotine is our best weapon skill in any situation, off hand I cant think of any weapon skill longer running in a position like that(there might be but I cant think of one atm), as to the subject of the mp recover, I really don't care, as a galka drk at 95 with 6 mp merits i have 293 mp, and i do fine between the bale collar and the occasional aspir, but regardless of whether they keep that part or not, it needs a damage boost, and I support this post
    (3)

  9. #79
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by Reaper View Post
    as someone who leveled drk as his first job to 75, I'd like to say that as much as I like Guillotine, we need a scythe ws that is outright stronger, I don't know what exactly entropy needs, but right now guillotine is our best weapon skill in any situation, off hand I cant think of any weapon skill longer running in a position like that(there might be but I cant think of one atm), as to the subject of the mp recover, I really don't care, as a galka drk at 95 with 6 mp merits i have 293 mp, and i do fine between the bale collar and the occasional aspir, but regardless of whether they keep that part or not, it needs a damage boost, and I support this post
    Thanks for the support.
    (3)

  10. #80
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Raelia View Post
    If Eight 1.0 hits are too much, make it eight 0.75 fTP hits. SE has shown they can set the multiplier of secondary hits with Jishnu's Radiance and Last Stand, so I'll believe for now that Entropy is 0.75 on all hits.

    How SE thinks Guillotine is still a competitive WS for Scythe and that the level 96+ WS for Scythe should be even weaker than that is completely beyond my comprehension though.

    Eight hits, 0.75 each? Perfect weaponskill to make Scythe relevant and competitive without completely shoving Great Sword out. Insane Souleater damage at cost of poor scaling on hard targets.
    The hitrate on 8 hits is by far the most damaging reason why I don't want this weapon skill set as such. I rather the values be raised because at 95% hitrate you are really going to have a hard time to hit all 8 of those hits as pure luck. That is if the accuracy cap hasn't been changed on any updates I have forgot to read lately.
    (0)
    Last edited by Chriscoffey; 12-04-2011 at 07:15 PM.

Page 8 of 20 FirstFirst ... 6 7 8 9 10 18 ... LastLast