Sorry about that Natasha, i woulda taken that to a PM, but alas don't think we have those here.
Again though, 100% for Entropy getting boosted into something.
EDIT ADD-
@StingRay104
Just replying in kind fella
Last edited by Spiritreaver; 12-03-2011 at 06:59 AM. Reason: Because i posted before adding
Yeah, I know~
Its a little hard to avoid here, and to be honest... if people would just do as I requested I don't think there would be a problem ^^;
This thread is to show support for boosting the ws, if you don't want it boosted don't support it. - I think this is fairly simple... there are other threads open debating the new weapon skills as is.
Friendly comments are okay of course~ and im mostly happy with responses thus far.. just need more support!
Dark needs adjusted and I am all for scythe being adjusted in the right way , however, SE doesn't intend to do this considering the almost past 4 years they have let dark go downhill.
I'd rather have SE differentiate Scythe and Great Sword instead of making Entropy = Resolution for Scythe.
I can accept that perhaps they're pushing Scythe as the "utility" weapon whereas GS is pure damage...but are DRKS invited for their utility? No, and that's why this new WS is currently an undesirable clone. Why not encourage DRKs to choose their weapon according to the situation? So either
1. Keep your INT modifier but make Entropy an elemental WS that doesn't suck, affected by +MAB. Wildfire for DRK. Obviously anything that resists it throws this WS out of the window, but at least it has its niche. In this scenario, I'd drop MP restore for solid damage.
2. Keep Entropy the same but dramatically increase the potency of our spell-casting (too vague and unlikely).
3. Reduce the MP restore effect on Entropy by 25-50% but let us ****ing swing and cast simultaneously.
Have to make this a stance? Worried that Occult Acumen becomes too useful? Fine, balance it with increased spell costs or diminish/negate Occult Acumen, though we certainly don't have the MP, Fast Cast, or the spells to magic-zerg anything in the first place. Touching attack speed/Attack would be a big turn-off, and I can't see increasing casting time or recast time any further as a fair trade, either. Or hey, stick to tradition and have the stance reduce our HP in tics or in proportional to MP spent. GS still more useful with said stance? Job ability only takes effect with wielding a Scythe.
The only "downside" is that you could have the incentive to always cast while attacking, but it's safe to say that the game's existing mechanics would discourage this behavior.
tl;dr: Make Entropy a niche (elemental WS) that appeals to the DD nature of DRK or destroy the penalties for casting in the first place, making MP a desirable resource.
Well to be honest I don't much care if its Entropy or any other scythe ws but Entropy is new, in testing, and is a special ws (unlock via merits, maybe last ws?) and scythe really needs a new damage ws period. Guillotine being the only reasonable damage ws for scythe and its not that impressive in and of itself has been the ws of choice for scythe for far too long. I would actually rather have scythe be stronger than GS but I understand that is an unreasonable expectation so I would be happy enough just to see it brought up to be on par with resolution.
Edit: Can one of you guys explain to me why you really want Scythe as utility instead of GS?
I know Gs is loved but... GS for drk vs GA for war (GA wins out in both DMG and skill rating)
GS for drk vs Pole for Drg (same story)
GS for drk vs GK for sam ( GS wins DMG but not skill rating)
Why would you not want the weapon with the higher DMG and skill rating to be the damage weapon? Sorry to ask but its SOOOO confusing to me :s
Last edited by Natasha; 12-03-2011 at 11:22 AM.
It's not so much that I want Scythe to the utility weapon, but it seems that from SE's standpoint, it would be difficult to to match Scythe to GS' current prowess without differentiating them somehow, outside of number of hits in a WS and the difference in skill levels. If they focus purely on melee damage, one is going to be overall better than the other, or they're going to be the same. If Scythe becomes better, GS is kicked into the gutter. And if they're the same, what's the point of having the option? Aesthetic?
And for as much as people bitch and moan about MP being mostly useless, would you still use GS and Resolution if Entropy did 100-200 points less damage on average but still restored a crapton of MP?
Last edited by echoelman; 12-03-2011 at 11:37 AM.
I personally would likely use it regardless but I'm kinda funny that way (I frequently use spiral hell when im not doing something serious because i like it). I see what you mean, and yes SE does seem to be going that direction but thats why I made this petition ^^
My deal is, at this point we have a wealth of weapon skills, and they plan to re-evaluate our past weapon skills as well, so I dont see why they cant both have a couple of viable damage weapon skills even if one is more dedicated to utility... for that matter, why can they not both have a measure of utility? Both having different strengths damage wise and both having differing utility would be an interesting way to do it.
Just thinking out loud now lol
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