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  1. #1
    Player Demicus's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    2
    Character
    Demicus
    World
    Siren
    Main Class
    DRK Lv 95
    I agree with the issue of Scythe becoming a dying breed.

    I propose a few options:

    1) Melee boost. Potential retool of Scythe damage calculation to capitalize on high weapon DMG rating. Adjusting Melee:WS ratio in favor of Melee.

    2) WS boost. Quietus along with Insurgency; or Entropy; receive an adjustment such that their output is on the same level as corresponding WS.
    Quietus:Torcleaver/Victory Smite; Insurgency:Drakesbane; and Entropy:Resolution.
    Adjusting Melee:WS ratio to be equal; or slightly favor WS.

    2b) A secondary point which favors a boost to Quietus: The difficulty of obtaining Redemption is not proportional to its performance. Similarly it is not nearly equal to the performance of Verethragna which has the same requirements to obtain.

    DRK has traditionally been a bit harder to play and gear. I don't necessarily want this to change, merely because it is part of what makes the job fun and different. However if there is no reasonable way to make a WS perform well; this is simply frustrating.

    As an aside, I feel that balance is failing to be achieved partially because of stratospheric WS numbers. I'm not sure the best way to say it; but unnaturally high WS numbers seem to defeat the spirit of the game.
    (3)

  2. #2
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    There's nothing you could do to Scythe that wouldn't also apply to Great Sword without being just... weird. Scythe needs a decent WS, that's pretty much the only unbiased (in the sense that GS got one too) change that can be made to it.

    I officially dare them to make Entropy eight hits and see what happens.
    (2)

  3. #3
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    I agree that Entropy needs a boost in dmg. As many have stated boost it to where it does about the same dmg as resoultion. That way people who perfer gs can use resoultion and people who perfer scythe can use entropy. I dont understandy why se made the ws as int... it should of been str.

    The absorb mp from the ws is neat but as people have stated before theres no real point. We have aspir, aspir 2, temp meds from vw when your casting absrobs to figure out if its gona proc darkness. I guess it would be good for solo to get more mp for non stop farming on mobs that have nothing to aspir from.

    I messed around on the test server in abssyea with buffalos, resoultion was doing 2.2 to 3.6s avrage ws was about 3k. Poped souleater and did 4.6k something. With entropy it was mostly 2.2 to 2.4ks with soul eater almost did 4k. Im gona to test both ws on mobs outside abyssea to see how they do but resoultion just wins out.

    SE really needs to redo our scythe ws from Guillotine, Insurgency, Quietus, and Entropy. I own a redemption and I love that weapon and Quietus but it REALLY needs a dmg boost.... Also, I thought SE was gona rebalance weapon skills?
    (2)

  4. #4
    Player Armangetto's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Armangetto
    World
    Valefor
    Main Class
    DRK Lv 99
    This whole scythe is worse than gs thing reminds me of back in the day where drks would use gs and /thief for 1k spinning slashes. I was a gs drk because of that until Toau, where scythes made a comeback. Maybe its time for gs to take over again for a time.... XD
    (0)

  5. #5
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    I had really hoped for something better with Entropy, but, alas, like many DRKs and everyone else, our hopes keep getting crushed by Square-Enix's ideas.

    Like I've said before: Entropy needs to have a STR modifier as well as INT. I think it just makes more sense this way for DRK to gear up STR and INT for a Scythe weapon skill, because I can't see myself gearing for just INT.

    I know, Catastrophe is just as farfetched as far as modifiers go (INT + AGI), but I'd like to see a Scythe WS that makes sense for once, outside of Guillotine, a weapon skill that can barely break 1.2K Damage. Enough is enough- the playerbase doesn't want to see the game's developers making anymore tomfoolery out of an iconic weapon.

    Square-Enix, we want a serious, raw-damage Scythe Weapon Skill for once. What I propose will in some way help it become that.
    (3)

  6. #6
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by Quetzacoatl View Post
    I had really hoped for something better with Entropy, but, alas, like many DRKs and everyone else, our hopes keep getting crushed by Square-Enix's ideas.

    Like I've said before: Entropy needs to have a STR modifier as well as INT. I think it just makes more sense this way for DRK to gear up STR and INT for a Scythe weapon skill, because I can't see myself gearing for just INT.

    I know, Catastrophe is just as farfetched as far as modifiers go (INT + AGI), but I'd like to see a Scythe WS that makes sense for once, outside of Guillotine, a weapon skill that can barely break 1.2K Damage. Enough is enough- the playerbase doesn't want to see the game's developers making anymore tomfoolery out of an iconic weapon.

    Square-Enix, we want a serious, raw-damage Scythe Weapon Skill for once. What I propose will in some way help it become that.
    Good to hear it from the Great Sword guy
    (1)

  7. #7
    Player Ruebyy's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    10
    Character
    Ruebyy
    World
    Lakshmi
    Main Class
    DRK Lv 99
    I am baffled as to why SE refuses to step up to play when it comes to dark knight. And with the current state of Entropy they have yet again dropped the ball on giving us improvement or balance.

    People who are insisting that this WS is fine or that the MP drain should stay the same are missing the basic point that the more sensible DRK are trying to make. With every update SE has continued to degrade Scythe, the (supposed) weapon of choice for DRK. Not just when compared to GS but against any other respectable DD weapon(GA, PA, Bow...). Just to remain a respectable DD DRK is forced to rely on capacities that are not only "2nd" best choice, but also aren't even exclusive to its repertoire.

    Unless this is another situation like insurgency, where we're missing so hidden DD potential, then this weaponskill has absolutely no respectable application. MP restoration would have been a great addition to DRK if not for the wealth of options we now posses to recover MP in most any given situation. That along with a fact pointed out earlier; A DRK who casts appropriately will not outpace his MP refreshment rate. Just because you can cast doesn't always mean that you should.

    Side note: Some people clearly don't quite understand the concept of Idling/Idle gear. Idling doesn't necessarily mean you are electing to do nothing instead of actively engaging a mob in some way. In some situations you shouldn't be casting or there is nothing to fighting(in between pulls), just to name a couple.

    I'm trying to stay on topic and strictly talk about the weaknesses of this WS here but i think i'll make a post to talk about the current shortcomings of DRK as a whole in the new DD section because Squeenix clearly doesn't read these forums.
    (1)

  8. #8
    Player
    Join Date
    Apr 2011
    Posts
    199
    I certainly hope they do (read these forums), trying to get more people to support this to the point that it would be silly for them to completely ignore it. That being said, yeah... they don't exactly have a track record of saying anything to the drk playing community, much less doing much of what they ask for w/e reason. Can still hope though, and theres no reason not to try if you want something.
    (0)

  9. #9
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    I'd be happy with Entropy if they changed it to a STR modifier and made the first hit 1.5-1.75 ftp. Then it would be worse damage than Resolution but would have the mp recovery aspect still. Or make it 2.0 ftp with 50% STR / 50% INT mod so would still be slightly worse than Resolution.

    I think making Entropy = Resolution would be slightly unfair on Greatsword users. If you did that then Scythe would have more base damage on WS, higher fSTR cap, more acc/atk due to skill and it would recover MP too. There would be no point using Greatsword over Scythe in that scenario unless you had a Relic/Empy Greatsword.
    (0)
    Last edited by Soidisant; 12-02-2011 at 07:37 PM.

  10. #10
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Make magical attack bonus a mod? That might fix things, we have a ton of gear for that.
    (0)

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