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  1. #1
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Saiken253 View Post
    the augments didn't show up on the legs, sorry about that; but 10str and 7acc 7atk>12str 15acc 15atk? though, the +3 int in tandem with the str is somewhat nice for your augments to the WS, but as you said, against high def mods bale is definitely better. Bale+abyssal isn't bad tbh; and the TPbonus from the earring is almost negligible on Entropy(+25tp on a WS of which it's fTP increases by very small amounts with TP isn't worth much). Yes the 5% DA from brutal is nice, which is why I said abyssal/bale is only an option(for simply being there). So allow me to clarify this:

    Outside Abyssea- Abyssal/Brutal
    Inside Abyssea- Abyssal/Bale


    What? You are wrong lol. Are you just making that up?

    TPbonus wrecks Abyssal and Bale, its not even a contest or worth debating. And Abyssal/Bale is NEVER the best combo in any area or zone in the game.

    Also on the bale/armada its only on a highlvl mob with LR/Stal down.....thats like 5% time in game right now, if not less. Even on tier6 VW mobs I'll have LR/Stal up almost the entire fight making my armada better.
    (1)
    Masamune
    Arma up next!

  2. #2
    Player
    Join Date
    Sep 2011
    Posts
    259
    If you look at the terrible ftp progression on entropy you might agree with me ^^ and brutal becomes inconsequential in Abyssea(with the rediculous amounts of DA that you get) which means 5% isn't all that great(where again the %s are rediculous); the number crunchers in my ls figured these out ^^ but i'm not going to go out of my way for those pants when i got jet seraweels with +5str augment hehe so those might be better(simply for the 100% int mod), but i'm still testing because they don't have any attack and acc, so that option is still iffy(but has potential).
    (0)

  3. #3
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Saiken253 View Post
    If you look at the terrible ftp progression on entropy you might agree with me ^^ and brutal becomes inconsequential in Abyssea(with the rediculous amounts of DA that you get) which means 5% isn't all that great(where again the %s are rediculous); the number crunchers in my ls figured these out ^^ but i'm not going to go out of my way for those pants when i got jet seraweels with +5str augment hehe so those might be better(simply for the 100% int mod), but i'm still testing because they don't have any attack and acc, so that option is still iffy(but has potential).


    /facepalm

    Abyssea is dead and still Moonshade/Brutal will out perform Abyssal or Bale. There is no mob/zone/set up that will make abyssal/bale or any combo better then Moonshade/Brutal. Your number crunchers have no idea what they are talking about.


    Here are your numbers for you:

    Outside: High Level Mob:
    Bale/Abyssal - 1821
    Moonshade/Abyssal - 1828
    Moonshade/Bale - 1835
    Moonshade/Brutal - 1851

    Outside: Low level Mob:
    Bale/Abyssal - 2202
    Moonshade/Abyssal - 2229
    Moonshade/Bale - 2220
    Moonshade/Brutal - 2270

    In Abyssea: High level Mob: Apoc/A+O/RR
    Bale/Abyssal - 3239
    Moonshade/Abyssal - 3259
    Moonshade/Bale - 3258
    Moonshade/Brutal - 3268

    I can run the math on any setup you want, but the results will be the same. Moonshade/Brutal is the best combo.
    (1)
    Masamune
    Arma up next!

  4. #4
    Player Returner's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Returner
    World
    Ragnarok
    Main Class
    PLD Lv 95
    You gain about 0.03/0.95 from moonshade, not to mention the +4 attack. So that's more than 3% of the damage which Abyssal earring will never match.
    (0)
    Returner - Formerly known as Nameless

    Ragnarok - TheExpendables

    DRK | PLD | BLM | RDM | DRG

  5. #5
    Player Kury's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Kuryomi
    World
    Phoenix
    Main Class
    DNC Lv 90
    make entropy better by giving us a souleater for MP! Consume mp to increase attack!
    (0)

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    If they would just change the WSC from ... lol INT to STR, it would at least be a decent WS. Seriously ... INT ....
    (0)

  7. #7
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    once I finish apoc to 99 I have this sinking feeling that I'll never use entropy again -_-
    (0)

  8. #8
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Dart View Post
    once I finish apoc to 99 I have this sinking feeling that I'll never use entropy again -_-

    You won't.
    (2)
    Masamune
    Arma up next!

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