have to try and cap str/attack first before you worry about secondary stuffs. Stalwarts helps with attack, but still need major str+ to get even remotely close to capping it in top tier VW mobs.
have to try and cap str/attack first before you worry about secondary stuffs. Stalwarts helps with attack, but still need major str+ to get even remotely close to capping it in top tier VW mobs.
Chasing an effective 25% Mod for fSTR instead of stacking for a 100% INT mod...
Derp much?
if your argument that entropy is stronger than guillotine, and to stop crying cause we got something stronger, maybe your dumbass should remember that guillotine is a level 60 ws, and that every ws in theory should have been slightly stronger, esp the ones that required a quest, and that the dmg of a level 99 ws is comparable to a level 60 ws, or maybe you just like to throw logic out the fucking window, as SE does everyday when they come to work. in my opinion, drk are no better than when they were level 75, (the last resort buff doesnt even count, the 30 second duration was flawed to begin with), we have not benefited from the level increase in anyway besides getting a stupid easy to get empy weapon GS, that is the only thing that keeps drk competitive and then just barely, and its not just drk, all jobs suffer from the dumb logic that as they gain more levels, the ws have been, for the most part, become weaker, I assume this is SE logic of keeping balance, or maybe they are extremely bad at math and dont know that 2>1, doesnt take rocket science to determine the power of a ws should be at higher levels, they even opened a test server so they wouldnt have to test it themselves. Yet they still disrespect every ffxi player's feedback in these forums, and continue to distribute total shit for updates. Bitch fest done. That is all. Hail SE Nazi Regime!
Taint. The only thing I would suggest about your set is using Empyrean +2 legs over the armada legs.
@taint
Yes Bale+2 legs would be much better than adaman/armada breeches(they're kinda worthless imo). I would also have the Abyssal earring for 1 slot and Bale for the other, however brutal is good for a not 8-hit multi-hit WS(which is what this WS should have been), so I suggest Abyssal/Brutal as a secondary earring set option.
I haven't been able to exp enough to get full entropy(did Shoha and Resolution first), but with 1/5 i have been able to do 2k Entropy's frequently. My WS set isn't much different from yours, with the exceptions being the 2 earrings, legs, strap(I use Pole or Uther's) and weapon(which I'm nearing completion on ;D)
Did you guys click my link? Those Armada Legs have +10str and +3int on them and are better then Bale+2 most of the time. (high lvl mob without stal/LR bale pull slightly ahead)
TPbonus Moonshade/brutal >>> abyssal/brutal > bale/brutal for Entropy. Bale+Abyssal is a terrible idea.
Masamune
Arma up next!
the augments didn't show up on the legs, sorry about that; but 10str and 7acc 7atk>12str 15acc 15atk? though, the +3 int in tandem with the str is somewhat nice for your augments to the WS, but as you said, against high def mods bale is definitely better. Bale+abyssal isn't bad tbh; and the TPbonus from the earring is almost negligible on Entropy(+25tp on a WS of which it's fTP increases by very small amounts with TP isn't worth much). Yes the 5% DA from brutal is nice, which is why I said abyssal/bale is only an option(for simply being there). So allow me to clarify this:
Outside Abyssea- Abyssal/Brutal
Inside Abyssea- Abyssal/Bale
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