just make the scythe WSs a little weaker then GS then i suppose. as it is right now, scythe WSs are much weaker than GS.
You do raise good points, though I don't think any of mine are really diminished. GS is the only weapon type in the entire game that started out without a job to master it. I'd say that has changed. And I do have to say I think it's an exageration about how much Entropy sucks. It's not as strong as a GS ws, but with the right gear setup, it's really not that bad. Inside abyssea it's actually damn good. I average 4-5k on trash mobs with it and about 3k on higher level stuff. Whether or not it's what people hoped for, it is an upgrade to what we had. You have to give SE at least that much
Make anything DRK related stronger. Would be a start.
As I've stated so many times on these forums it should be well known my stance on the issue, I would welcome the concept of bringing everyone up to wars power as dd, however no ws should be able to hit the 10k mark unless a brew is used. Ukko's Fury was broken from the start and needed to be fixed, and I'm glad SE is finally handling this issue. With UF being as broken as it was it basically turned war into sam after the 2handed/ygk nerf, get Hagun or play another job, except now its Ukonvasara. With the impending nerf to UF coming war can lose those restrictions and become a better all around dd instead of king of the hill everyone must have 1 weapon job. Besides if anyone remembers what eventually happened after ygk nerf after every other job got buffed to sams level it was removed, in fact ygk are stronger than they originally were.
I also find it funny the hot topic in the make Entropy stronger thread is my comments on UF nerf, strange world isn't it. However my response to the nerf is my opinion on the matter if you share it or don't share thats your opinion however this nerf can mark the beginning of the fix I have been waiting for, the bring war down a little and then bring everyone else up to that level fix that SE promised us so many updates ago.
I've following the development/release of the 96+ merit WSs as best as i can and have already made my choices as to which i've unlocked/plan to unlock.
I have been wondering and now want to ask anyone who has unlocked Entropy: Does Entropy receive the same treatment from the elemental gorgets/belts that say the WSs Blade: Shun or Stardiver have gotten? And if so, does this make the it not so much of a joke?
I mean as much as it is possible to make a WS based on INT not a joke when its supposed to be used by a heavy DD job.
Just been wondering. I've be using the ele gorgets/belts to good effect on my chosen WSs and was curious of their application on Entropy.
Thanks in advance for any replies.
Belt/gorget do work the same on this ws as with others as far as I can tell. And I do feel "joke" is a little harsh. It is stronger that Guillotine is *if* you are willing to gear it right. I treat it just about the same as Torcleaver, capped attk, which in this day and age, no drk has an excuse to not be able to do. I throw a bit of acc in since it is a multi hit, then hurl as much int as I can in the remaining slots. I seriously think the WS does alright. It's great inside abyssea, and even outside I hit around 2kish on T/VT mobs, and my WS build has lots of room for improvement
I'm still 3/5 but I'm getting solid results in VW with this set. 5/5 should easily beat Guillotine.
Entropy set
Masamune
Arma up next!
Thanks for the update there guys.
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