Absorb STR ~Vit ~ Agi ~ INt - Endark -Absorb Attri can steal Beserk - Absorb Acc Dread Spikes Absorb TP maybe you should try checking ur spell list Or invest in buying these spells.
Absorb STR ~Vit ~ Agi ~ INt - Endark -Absorb Attri can steal Beserk - Absorb Acc Dread Spikes Absorb TP maybe you should try checking ur spell list Or invest in buying these spells.
@zemarin: I cast many of the absorb spells(mostly TP for WS and semi-restricting the mob's moves, VIT to slightly increase dmg, STR for the not Torcleaver WS, Attri for the obvious, ACC and DEX for the obvious) but other than attri and TP, they aren't really worth much casting. I wish they made a bigger impact on the fight so that they would be more useful. and yes, a DRK that can't stun is a lousy DRK.
I chose DRK for the fact that it was a warrior that had magic. However, SE's implementation of this was terribly constructed. They need to take a look at DnD Player's Handbook II(3.5 Edition) and look up the class Duskblade. That is precisely how DRK should work(it is even very DRK itself! has a spell that sacrifices HP for more DMG/swing!)
I don't hate drk. It's my absolute favorite job. always has been. however, when +90% of it's spells are useless and it's DPS is outshone greatly by other DDs that it used to be very competitive with, it's very saddening for me. Especially with Tachi: Godmode(Shoha) that's making Masamune useless(has been tested by a LS mate with masa and says Kikugosaku with a 4hit build greatly out damages Masamune/Fudo[4k+ normals 7k+ highs at 100tp; yeah Tanaka is definitely showing which jobs he loves and hates right now]).
As for me, I have to have to either have 200tp or use SE to hit those #s on Resolution, which is not fair imo with the fact that SAM can just pop those out every few seconds and have no drawback. I digress though, because again Tanaka is back and he is gay for sam and a raging troll against SMN DRK and all those other neglected/rejected/abused jobs.
BALANCE!
Your problem is not understanding Each DPS excell and blow at different things. For you balance is DRK being able to kill everything in game like a WAr can on Trash mobs. Even tho 2handed weps was made to be better in the long run the same rule applies as it did back in the HNM days where some jobs are better at end game things awhile others are better at trash/gimmicky things. I find it hard to believe anything with a grain of Defense a monk/sam/drg can out damage a drk on. DRK isn't being Gipped, although some of the Job Abilities like Occult Accumen do benefit blms and sch more. For the most part anything beyond it has been good for drk.
I don't Agree with forcing DRKs to use elemental magic at all and don't understand why their enfeebling magics are so low... however I don't believe drk is horrible for not being TOP Dps seeing as a DRK can take alot of heat esp. with the right sub where as most dps get hammered.. also in situations where the mob has very high def/eva u cant really count on blus/mnks/dncs as reliable dmg/stuns.
Also if you can make the argument that Using En-Dark absorb acc or whatever can hurt ur DPS so can using berserk.. u gotta stop ur animation to use and JA as well as magic regardless. Magic spells help u when the situation deems it necessary and sometimes even when not.
Back on topic.. i still dont find anythign wrong with scythe and if u dont like it plz use a great sword.
Last edited by Zemarin; 12-18-2011 at 05:30 AM.
It's quite obvious anyone who comments "knowing" we are full of shit about dark are the very same people who don't play it enough comparatively speaking. There is absolutely no comparison from dark to most other melee jobs in just how much they lack for melee DPS/WS with buffs. This always ends up "low man groups" but never acknowledging the simple fact the haste is so easy to cap now. That was what made dark in it's own place in the melee department. The fact haste can be capped on so many jobs pretty much ended that.
Last edited by Chriscoffey; 12-18-2011 at 08:19 AM.
Scythe may be an A+ skill, but I don't see how that makes it any more a signature weapon than it does GS. Drks have always been the best wielder of both weapons. I think the very idea of one weapon being superior to the other is a mistake. I mean really, the difference in skill between scythe and GS is what now, 7-8 points? That's negligible on anything. This is not an attack on scythe, this is an attack on the idea that scythe is any more deserving than GS as a drk's weapon of choice.
Last edited by Calamity; 12-18-2011 at 06:26 PM.
Had to add something .I don't QQ about DRK, I'll step into any VW fight in a PDT set and tank that sucker while the average DRK melees in twilight for access to RR (because they don't have apocalypse). The job works fine for me.
Indeed. using a JA is much more instantaneous than casting a spell(except for stun, which is roughly the same).
Also, is it wrong to want to do similar damage on an advanced job that is supposed to be the better version of the base job that unlocks DRK? Yes I somewhat have more survivability on DRK than WAR but if you have good enough support(which is what this game is all about) you most likely won't die.
Despite what you think, Scythe desperately needs improvements on all/most of it's WSs. As it stands now, GS does everything scythe does but better(9k Resolutions[high end] says hi). This needs to be rectified, because scythe is my preferred weapon but as things are now a DRK will be viewed as gimp if they use their 1 and only A+ skill, which is their SIGNATURE weapon(in ffxi that is).
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