then my parser must be broken~ and i rarely use SE. usually only when i know i won't take hate/will survive retribution from my target, which is rare indeed when using SE lol... makes me sad really.
Last edited by Saiken253; 12-12-2011 at 11:50 AM.
Thinking about it. I am overjoyed at the amount of power Great Sword has finally recieved. I think the potency of Entropy could use a bonus. It's sad that our level 60 ws outshine our level 75 and 80 ws. Raging Rush does so much damage. Crit or Not. It shouldn't out do others. That's for warriors. For Drk's It's hard. Guillotine is so... So so old. If they Alone changed the Mod to Str for Entropy I think you'd see a much larger damage boon. I think 8 hits is an interesting idea. That actually completes solidfys GS and Scythe as seperate weapons that have they're own uses. I don't want Entropy to not Drain MP though. I think gaining MP from a WS is something that we should get. Catastrophe Drains HP.
To some what organize my thoughts.
A. 4hits:
Scythe has been hitting 4times for our supposed power weaponskills for way to long. With Quietus being a different option for mobs that have high defense. A multi-hit ws that was more then 4hits would be very very nice.
B. Back before the empyrean and mythic periods the competitions for weaponskills on drks were Spinning Slash and Guillotine. Guillotine was better when you used SE and could deal massive quantities of damage. Spinning Slash was consistant. It could do consistant high numbers against mobs regardless of they're level and strength. The fact that Insurgency has been so weak is saddening.
C. I like Entropy. It's a fun ws. I think the most direct solution would be to make it a Strength modifier. Scythe Skill was associated with Strength back in Sea. Why can't Gsword and Scythe both be strength. Since drk's have some of the highest strength scores in the game naturally.
D. I like the idea's of seen about Drk getting Noir and Noir II or whatever you wish to call them. Personally I think drk should have less elemental magic and better smarter Dark magic. Personally Lets make Dark Knight a Unique Spell caster. We're the only ones that get stat drains. We get to absorb buffs now. Wish it wasn't once every minute. The Abs should beable to last for a decent amount of time. Drain II and Dread Spikes shouldn't take so damn long to recast. Why can't a Drk have Drain III? Aspir III? a couple other Dark based Nukes that aren't stupid to cast for damage like Impact.
E. How to?: First. Don't Change Resolution more then you're going to as it's written. It sounds like it's going to be interesting. Entropy SHOULD have a strength mod. Not Int. All Drk ws besides elemental ones are STR/mnd or STR/int. Taking Strength out makes it weak. If you have to sacrifice the MP drain effect some thats fine. I think it should drain a consistent amount based on the damage dealt. Like 1mp for every 10pts of damage. If you make it 8hits. It also puts Drks in a place they used to be. We can't use any of the gear that gives us Boosted critical damage. Not for ws. That Trait only helps us if we /thf and use Gsword for Torcleaver. Give Drk some new spells that deal damage. Noir and Noir II are what i'll call them but whatever you want to give them. And a Drain III and Aspir III. As a Drk we have the best Dark Magic Skill in the game. And yet our Dark Magic is Subpar. Please Adjust the Recast times to Drain II and Dread Spikes, Aspir II and our abs. A fight that isn't a boss fight lasts for 45 seconds. I'd like to beable to abs strength and vit and not have to wait for the next mob to hit it. I'd also like to have have to recast on the next mob because my buff only lasts about 45 seconds even with capped skill.
I know I've said alot. I know it's also jumbled. When it comes down to it I've always looked at dark as having two sides. The SCythe side and the Gsword side. Don't make one obsolete. Make Dark Knights unique. Make them the power houses that they are. and a side note. Even with a 157dmg Apoc an 8Hit ws isn't going to be as devastating as some would think. Mods that make each hit totaled together comparible to Torcleaver say 5.5-5.75 As it is Resolution is comparible to Torcleaver against mobs that don't have huge amounts of Defense. It's really only fair that a Scythe should too.
In abyssea it will.
w/ 4k hp a 4 hit guillotine will have WS DMG + 2k Se DMG (2500 5 hit, 3000 6 hit)
u can get near 8k hp with the right atmas meaning you can get 5k-6k guillotines (if ya wanna be a total gimp when Souleater isn't up)
Tho saying all this w/e Guillotine does in abyssea Rampage beats it allowing the max 8 hit
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
Then I must have better gear than you or something =\ not trying to pick a fight, but i'm just defending my words and just wanting to say that I'm not lying.
Regardless of this, back on topic
Please make entropy stronger... It shouldn't be doing less than what I do with Guillotine. It's a lvl96(though probably won't attain until 99) weaponskill. It had better be stronger than just about every WS of it's type >![]()
axe/ridill in abyssea obviously
no i do have a parser ^^ Maybe i'm luckier than you as well in the melee dept. Regardless i'm done debating this it's pointless.
The point IS though that entropy needs to get stronger and many of the other merits WSs(because Tanaka is back and wants to break our knees haha!.... T-T). But with reading from other threads, they all got weaker... What a backwards company. I personally think it's pride on Tanaka's part that he wants the stuff that was purely his to be the best.
Yay pride! The inhibitor to sensibility and progress!
I can believe 3.8k average on fodder inside.
with SE up
Last edited by Neisan_Quetz; 12-13-2011 at 09:21 PM.
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