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  1. #1
    Player Concerned4FFxi's Avatar
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    WHM Lv 99
    Here's a better example of what I should have said, but the example wasn't available at the time.

    The 99 cap. It's been nerfed because it was too much for some people, who never even tried it and just saw the video of the trio ochain pld rdm bst wipe.

    That' what i'm asking for, the maat fight, the fellow cap fight at 70, they weren't game breakers, but they offered a challenge and were fun. I beat Maat third time around, and adventuring fellow second time around, but I still lost, had to rethink some things and try again and I enjoyed it. I'm not asking to wipe ten-twenty times, but I would still go back even if I did, I just want a decent challenge (pun intented ^.-)
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    Last edited by Concerned4FFxi; 12-04-2011 at 04:40 PM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #2
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Concerned4FFxi View Post
    Here's a better example of what I should have said, but the example wasn't available at the time.

    The 99 cap. It's been nerfed because it was too much for some people, who never even tried it and just saw the video of the trio ochain pld rdm bst wipe.

    That' what i'm asking for, the maat fight, the fellow cap fight at 70, they weren't game breakers, but they offered a challenge and were fun. I beat Maat third time around, and adventuring fellow second time around, but I still lost, had to rethink some things and try again and I enjoyed it. I'm not asking to wipe ten-twenty times, but I would still go back even if I did, I just want a decent challenge (pun intented ^.-)

    The 99 cap shouldn't be nearly as hard as other content. There is a big difference between an event that drops shiny gear being hard, and a level cap quest. And Maat was never really hard. Even on red mage at level 66, it only took me 2 tries. Mainly because I had no idea how the game worked at the time. I hadn't set up proper macros yet, had no gear swaps, and was even casting a lot of stuff from the spell menu lol. The people in the video getting owned are experienced and very well geared, and they lost. Big difference.

    It's fine if Void Watch, New Nyzul, New Salvage, New Einherjar, New WOE, New Limbus, and W/E else they add is hard. Just getting 99 shouldn't be very hard though.

    You should really try low manning some stuff. The Dev staff has to cater to the community (at least a little) or people will quit playing. Most of the community is nowhere near finished with all the content that they want to do, or feeling a lack of challenge. I wouldn't worry though, SE already said that they think abbysea was a mistake, so expect more shitty NMs and horrible drop rates in the future to keep you happy.
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  3. #3
    Player Concerned4FFxi's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    I wouldn't worry though, SE already said that they think abbysea was a mistake, so expect more shitty NMs and horrible drop rates in the future to keep you happy.
    O joy, lol. I'm just concerned, is all. If the cap where made easier, but things like VW didn't give temp items every HQ proc, or WOE didn't have auto-rr, then I'd understand, but I see it as a bigger picture. It's not that the 99cap was made easier, it's that everything is easier and new stuff is easier, and all the content coming out has been made easier, it's that few things require team work.

    I couldn't get past COP because I couldn't find people willing to level certain jobs in order to win certain fights. At the time I was new, but I leveled ninja just to beat a Cop 2-5. Thats' the difference, I understand more about what the complaint is, and I can accept the 99cap being made easier because less people are willing to work together on content that gets outdated and go back to help future new players with 99cap, like cop was when I started doing it, before the cap removal but after most people doing endgame had sea access. But I was heart broken when the COP cap was lifted, even though I hadn't beaten it or come close to Sea access, it was soooo much fun doing COP becasue it was insanely hard and hence rewarding.

    I'd agree with making the 99cap easier, I'd be all for it, if other things in the game required team work, hence making the difficulty challenging, it is an MMO. I worry that the next content add-on will be more like abyssea and less like COP or dynamis, where wiping was common place if people didn't pay attention or weren't organized. If organizing 18 people is too much, make new events that are for 6 man parties.

    IDK, I just know that I'm upset about new content being not as challengiong as content that I remember, and perhaps because the new content is not as challenging, that I feel teased when I saw the video of the 99cap being hard and I felt SE was finally going to introduce harder contenet, only to have my hopes dashed by a sudden reversal. That's where the anger comes in. It's focused on the 99cap, because after so long it seemed they where going to start introducing harder content, and then immediately it reverted to current easy button stuff.

    Conclusion: I agree with you, I see the light, it's ok to have easier 99 cap, but it seems to predict the future of the game as lacking challenge because everything introduced lately has been lacking in challenge. It's fun to a degree, I'm rather easy to please, I like leveling my adventuring fellow and getting all the mythic weapons skills and quested ws for crying out loud, and that's boring and easy. But for certain things like end game and caps, I want epicness. The memories I have of this game is the fear that promys put into me, that dynamis had my heart pounding. My heart doesn't pound anymore unless I'm soloing a new NM or something.
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    Last edited by Concerned4FFxi; 12-06-2011 at 07:45 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.