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  1. #1
    Player Unleashhell's Avatar
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    Mar 2011
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    Einherjar / Limbus / Nyzul Isle / Salvage - No More Proc Systems!!

    As the subject stats, renewel to these zones DO NOT NEED PROC SYSTEMS!!
    • These events should be able to be done everyday just like the revamp of dynamis.
    • Nyzul Isle and Einherjar should have Alexandrite and linen pouches available from those events.
    • New Chambers should be added to Einherjar with a new Einherjar specific Abjuration set as well as upgrades to existing Einherjar specific gear (Valhalla, Fork etc)
    • No single person treasure pools that can give an existing item a person already has.

    Proc systems were fine in Abyssea, and we were forced to have them in the revamp of dynamis. Please do not force on us more proc systems in events that did not have them before.
    (69)

  2. #2
    Player brayen's Avatar
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    Mar 2011
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    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    oh god this a million times, i farmed coins in dynamis for first time the other day and im already annoyed. procs were fine for one event or two, but VW took it a step too far and reusing it in dynamis was just redundant.
    (9)

  3. #3
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    I approve of this message 999%.
    (9)

  4. #4
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    /signedddd
    (4)
    ↓ Trolling sapling ↓

  5. #5
    Player Killvearn's Avatar
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    Mar 2011
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    18
    Character
    Killvearn
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Yeah no more proc please.
    (6)

  6. #6
    Player Dais's Avatar
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    Mar 2011
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    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I liked weakness procs in abyssea, where extra work gave extra rewards, but I do not care for how they work in voidwatch. In voidwatch you can work very hard maximizing lights for little more than a mahogony log. I am a little torn on dynamis, however. It isn't the triggering I mind in dynamis, it's how stubborn the monsters can be. Instead of fighting at a natural pace all we do is spam until we proc.
    I really wouldn't mind needing some easy to trigger generic weakness for bonus items in these event renewals, but that dose not seem to be the direction the dev team is heading.
    (1)
    Last edited by Dais; 11-25-2011 at 06:55 PM.

  7. #7
    Player Aeonk's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    The problem with completely scrapping the proc system is it lets the game go back to ToAU job favoritism again. At least with the proc system, 5 jobs get some love instead of like... 2.

    Ideally SE should make every job desirable in one way or another, but until they get that right (they never will, thanks to the fickle attitude of players) a proc system is the easiest way to make sure no one gets completely left out.

    That said, adding it to a lowman type event like Nyzul Isle would do more harm than good. And even in large scale events like Einherjar... it should be possible to get decent loot with just TH alone.
    If they could get the balance down to where every job has a decent chance of proc'ing like in VW, and it has a significant impact like near-guarenteed drops like in abyssea... that'd be fine.
    (3)

  8. #8
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Aeonk View Post
    Ideally SE should make every job desirable in one way or another, but until they get that right (they never will, thanks to the fickle attitude of players) a proc system is the easiest way to make sure no one gets completely left out.
    It does help, but it's FAR from a magic bullet.

    It rarely matters how potent the procifying spell or ability is, just that there's a character around with it. Thus, a job there solely to proc stuff is likely to be on somebody's second character, wearing only a subligar and some basic stuff, and used only to proc stuff. Also, somebody can sometimes just sub something weird.

    Sometimes, being there just to proc something can almost be worse than not being there or just being there because your bros and bro-ettes are there. Blue Magic procs in Voidwatch are more of a millstone around Blue Mage's neck than a ticket for inclusion, for example.

    The proc system was interesting for a while, but I really don't want it in everything.
    (7)
    Last edited by SpankWustler; 11-25-2011 at 07:39 PM. Reason: Left out an article.

  9. #9
    Player Aeonk's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by SpankWustler View Post
    It does help, but it's FAR from a magic bullet.

    It rarely matters how potent the procifying spell or ability is, just that there's a character around with it. Thus, a job there solely to proc stuff is likely to be on somebody's second character, wearing only a subligar and some basic stuff, and used only to proc stuff. Also, somebody can sometimes just sub something weird.

    Sometimes, being there just to proc something can almost be worse than not being there or just being there because your bros and bro-ettes are there. Blue Magic procs in Voidwatch are more of a millstone around Blue Mage's neck than a ticket for inclusion, for example.

    The proc system was interesting for a while, but I really don't want it in everything.
    This is true, I was actually thinking that a refinement to the proc'ing system would be in order. As it is right now, you're correct. None of the systems in place are perfect.

    This may be a bit scatterbrained, but this is something I was thinking about in terms of improving the proc system as a whole.

    Since SE is going to be revamping Nyzul Isle in the near future, I'd imagine Mythic WS's are once again going to be pretty commonplace (not that they were rare to begin with.)

    They could make a sort of hybrid system between the Blue proc'ing in abyssea and VW's system.

    General Rundown:
    You have 2 different ways to proc with weapons, NQ weakness and HQ weakness. The NQ weakness would be a generic WS that most jobs have access too. HQ weakness would be Mythic WS's. Every job has one.

    The difference between an NQ and HQ trigger would be the increase in drop rate on desirable loot. This loot still has a reasonable shot of dropping with just TH (which makes the entire system somewhat optional, but still gives incentives for trying to incorporate it into your playstyle/alliance make-up.) But the NQ trigger would increase drop rate significantly, and the HQ trigger would make it near guarenteed.

    Keep the whole "time aspect" of blue procing from abyssea intact.
    Weapon types that have no Mythic WS at all would be removed from the list entirely.

    Example: Let's say... you have Polearm. NQ weakness would be something like Raiden thrust: DRG, SAM, PLD, WAR, etc. have access to. But to trigger the HQ weakness, you have to use the Mythic WS for that weapon type: Drakesbane, a DRG exclusive. This way, even if a DRG is not dealing as much damage as a SAM or WAR (purely hypothetical here...), he compensates by giving out better loot during Piercing time.

    Other example: A weapon like Sword, which PLD/BLU/RDM have Mythic WS's for. All 3 would be able to proc HQ weakness. Guarenteed. This way, during Slashing time, if it happens to be sword, the RDM/PLD/BLU have it covered, all the while covering NQ weaknesses for other damage types when it's not Sword or Slashing time.

    The way I see it, it means that every job during their specific time has a reason for being present at an event, but if people choose to just bring <insert top DD here> to their runs, those players aren't completely screwed. They can still do NQ procs with other weapon types during times where their HQ proc isn't a possible option.

    It's entirely possible that I may be overlooking something that makes this entire idea stupid, this was more of a "top of my head" thing. Just a thought. Either way, it's late. And I'm gettin some sleep.
    (0)

  10. #10
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Aeonk View Post
    This is true, I was actually thinking that a refinement to the proc'ing system would be in order. As it is right now, you're correct. None of the systems in place are perfect.

    This may be a bit scatterbrained, but this is something I was thinking about in terms of improving the proc system as a whole.

    Since SE is going to be revamping Nyzul Isle in the near future, I'd imagine Mythic WS's are once again going to be pretty commonplace (not that they were rare to begin with.)

    They could make a sort of hybrid system between the Blue proc'ing in abyssea and VW's system.

    General Rundown:
    You have 2 different ways to proc with weapons, NQ weakness and HQ weakness. The NQ weakness would be a generic WS that most jobs have access too. HQ weakness would be Mythic WS's. Every job has one.

    The difference between an NQ and HQ trigger would be the increase in drop rate on desirable loot. This loot still has a reasonable shot of dropping with just TH (which makes the entire system somewhat optional, but still gives incentives for trying to incorporate it into your playstyle/alliance make-up.) But the NQ trigger would increase drop rate significantly, and the HQ trigger would make it near guarenteed.

    Keep the whole "time aspect" of blue procing from abyssea intact.
    Weapon types that have no Mythic WS at all would be removed from the list entirely.

    Example: Let's say... you have Polearm. NQ weakness would be something like Raiden thrust: DRG, SAM, PLD, WAR, etc. have access to. But to trigger the HQ weakness, you have to use the Mythic WS for that weapon type: Drakesbane, a DRG exclusive. This way, even if a DRG is not dealing as much damage as a SAM or WAR (purely hypothetical here...), he compensates by giving out better loot during Piercing time.

    Other example: A weapon like Sword, which PLD/BLU/RDM have Mythic WS's for. All 3 would be able to proc HQ weakness. Guarenteed. This way, during Slashing time, if it happens to be sword, the RDM/PLD/BLU have it covered, all the while covering NQ weaknesses for other damage types when it's not Sword or Slashing time.

    The way I see it, it means that every job during their specific time has a reason for being present at an event, but if people choose to just bring <insert top DD here> to their runs, those players aren't completely screwed. They can still do NQ procs with other weapon types during times where their HQ proc isn't a possible option.

    It's entirely possible that I may be overlooking something that makes this entire idea stupid, this was more of a "top of my head" thing. Just a thought. Either way, it's late. And I'm gettin some sleep.
    I like the ideas you are sharing here, but really they should not be added to Nyzul Isle imo.

    Nyzul Isle is almost perfect as it is now. All it needs are

    * additional uncapped floors that should be accessible only after you have a floor 100 runic key

    * the pool of NMs that can appear should be expanded to include NMs added after ToAU

    * list of purchasable gear/items that can be bought with tokens should be added

    and most important

    * unlink Nyzul Isle and Salvage. Make one or the other dependent on tags(and allow tags to refresh in a manner closer to Abyssean traverser stones) and the other based on a re-purchasable KI that sells from a NPC for like 1k like WoE.


    That last one because really, after Abyssea, SE shouldn't try and dictate how often an event can be done. As you can literally stay in Abyssea indefinitely until you want to leave. People that want to do Nyzul Isle AND Salvage shouldn't have to pick one or the other anymore.


    Again there really doesn't need to be a proc system in Nyzul Isle, my above suggestions would be easy to do and SE could call the event fixed and move on.
    (1)

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