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  1. #1
    Player Unleashhell's Avatar
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    Mar 2011
    Posts
    302

    Einherjar / Limbus / Nyzul Isle / Salvage - No More Proc Systems!!

    As the subject stats, renewel to these zones DO NOT NEED PROC SYSTEMS!!
    • These events should be able to be done everyday just like the revamp of dynamis.
    • Nyzul Isle and Einherjar should have Alexandrite and linen pouches available from those events.
    • New Chambers should be added to Einherjar with a new Einherjar specific Abjuration set as well as upgrades to existing Einherjar specific gear (Valhalla, Fork etc)
    • No single person treasure pools that can give an existing item a person already has.

    Proc systems were fine in Abyssea, and we were forced to have them in the revamp of dynamis. Please do not force on us more proc systems in events that did not have them before.
    (69)

  2. #2
    Player brayen's Avatar
    Join Date
    Mar 2011
    Posts
    170
    Character
    Brayenn
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    oh god this a million times, i farmed coins in dynamis for first time the other day and im already annoyed. procs were fine for one event or two, but VW took it a step too far and reusing it in dynamis was just redundant.
    (9)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,831
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I approve of this message 999%.
    (9)

  4. #4
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    /signedddd
    (4)
    ↓ Trolling sapling ↓

  5. #5
    Player Killvearn's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Killvearn
    World
    Ragnarok
    Main Class
    DRK Lv 95
    Yeah no more proc please.
    (6)

  6. #6
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I liked weakness procs in abyssea, where extra work gave extra rewards, but I do not care for how they work in voidwatch. In voidwatch you can work very hard maximizing lights for little more than a mahogony log. I am a little torn on dynamis, however. It isn't the triggering I mind in dynamis, it's how stubborn the monsters can be. Instead of fighting at a natural pace all we do is spam until we proc.
    I really wouldn't mind needing some easy to trigger generic weakness for bonus items in these event renewals, but that dose not seem to be the direction the dev team is heading.
    (1)
    Last edited by Dais; 11-25-2011 at 06:55 PM.

  7. #7
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    The problem with completely scrapping the proc system is it lets the game go back to ToAU job favoritism again. At least with the proc system, 5 jobs get some love instead of like... 2.

    Ideally SE should make every job desirable in one way or another, but until they get that right (they never will, thanks to the fickle attitude of players) a proc system is the easiest way to make sure no one gets completely left out.

    That said, adding it to a lowman type event like Nyzul Isle would do more harm than good. And even in large scale events like Einherjar... it should be possible to get decent loot with just TH alone.
    If they could get the balance down to where every job has a decent chance of proc'ing like in VW, and it has a significant impact like near-guarenteed drops like in abyssea... that'd be fine.
    (3)

  8. #8
    Player Tawnee's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Tawnee
    World
    Phoenix
    Main Class
    MNK Lv 99
    No more procs! No more procs! No more procs!
    いいえprocファイルシステムはご遠慮ください!
    (8)

  9. #9
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Aeonk View Post
    Ideally SE should make every job desirable in one way or another, but until they get that right (they never will, thanks to the fickle attitude of players) a proc system is the easiest way to make sure no one gets completely left out.
    It does help, but it's FAR from a magic bullet.

    It rarely matters how potent the procifying spell or ability is, just that there's a character around with it. Thus, a job there solely to proc stuff is likely to be on somebody's second character, wearing only a subligar and some basic stuff, and used only to proc stuff. Also, somebody can sometimes just sub something weird.

    Sometimes, being there just to proc something can almost be worse than not being there or just being there because your bros and bro-ettes are there. Blue Magic procs in Voidwatch are more of a millstone around Blue Mage's neck than a ticket for inclusion, for example.

    The proc system was interesting for a while, but I really don't want it in everything.
    (7)
    Last edited by SpankWustler; 11-25-2011 at 07:39 PM. Reason: Left out an article.

  10. #10
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    Agreed, having to proc in Abyssea, Dynamis and Voidwatch is enough. No more, please.

    Quote Originally Posted by SpankWustler View Post
    Blue Magic procs in Voidwatch are more of a millstone around Blue Mage's neck than a ticket for inclusion, for example.
    This x 1000. The few times I have been blu for Voidwatch I've nearly torn all my hair off in sheer frustration.
    (6)
    Last edited by Tamoa; 11-25-2011 at 08:35 PM.

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