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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    A Simple Request from Thieves: An upgrade to Thief's Knife.

    Hello Thieves, Community Reps, GMs called in to break up the debate.

    Basically, I'll keep this Simple as you guys request. Might be able to allow us to upgrade Thief's Knife through Synergy?

    It doesnt need to be much of fancy, But it would be a godsend for Thief's in events such as Dynamis and Limbus, or in events where TH is required for multiple enemies in quick succession, where Switching out the weapon is not an option.

    THF already takes a hit in Damage, A boost to this dagger should be well within balance specification i hope, Just as a basic Example... Currently Thief's Knife is as follows:

    DMG:28 Delay:194
    Treasure Hunter +1

    Through Synergy (Recipe can be whatever you want so long as its reasonable please :|), You could add something like...

    1 of:
    DMG:+5~12 (Max: D:40)
    1 of :
    Delay:-10-18 (Max: D:176)
    1 of:
    DEX+1~5
    AGI+1~5
    Accuracy +1~5
    Attack +1~5
    Evasion +1~5

    Which would basically just upgrade it to be on part with level 90~95+ Weaponry. (And keep it not horrible by 99).

    Edit: Or it could be a simple Magian Trial upgrade. To level 90 with stats like:

    (90)
    DMG:38 Delay:180 DEX+2 Attack+2
    Treasure Hunter +1

    (95)
    DMG:40 Delay:176 DEX+3 Attack+5
    Treasure Hunter +1

    (99)
    DMG:41 Delay:175 DEX+5 Attack+5
    Treasure Hunter +2

    This wouldn't make it the best weaponry, simply allow it to keep up with other weapons as we progress to the 99 cap. I feel Synergy would be a simpler route, but if you made it through magian trial, i would not object.

    and yes ,We would be fine with it being "tough" to obtain if it meant you could consider it

    I hope you think this can be worked out. Thank you

    Edit: Suggestion from Nynja

    regarding "overpowered lv70 knives", I dont tihnk it would be difficult to add a level restriction, like so
    Thief's knife RARE EX
    (Dagger) All Races
    DMG: 28 Delay: 194
    "Treasure Hunter" +1
    Lv. 90: DMG+10 Delay-15 Triple Attack +3
    Lv. 70 THF

    Up the weapon level and give it a newer name (TK+1?), no big deal. Theres already armor restrictions preventing certain gear to be equipped (novennial stuff, cloaks and headwear, attempting to DW without a main weapon), preventing both TK's to be equipped should be easy.

    Magian trials would work as well, since it would keep all TK's equal. I dont think the level really matters since I doubt any thf would sync down to farm stuff?
    Edit2: A Simpler, More elegant Solution. By who else but me?

    3) Add a Weapon at level 95+ With "Latent Effect: Treasure Hunter +1" thats only active if not Wielding a Thief's Knife. Like...

    Raider's Knife
    DMG:42 Delay:176
    DEX+3 Attack+3
    Latent Effect: Treasure Hunter +1

    A Good DMG/Delay Weapon with fluff stats, and a latent effect that only works if you dont wield a Theif's Knife. It solves every problem without the need to upgrade a weapon
    Edit3: Another More Simple than the above Simple Solution! *Hint hint Reps: This is the one we all like the best*

    Add a Piece of ARMOR (Visible or not, Something other than weapon) That has something like...:

    Thief's Band
    (ring)
    Fluffstat(Or not)
    Latent Effect: Treasure Hunter +1
    Lv.90~+?

    Latent Active when Thief's Knife is not equipped. This removes the need to wear a weapon that will nerf us, and will be as convenient as Gloves/Feet currently are (Easily equipped/removed without hurting out DPS so badly)
    (29)
    Last edited by Karbuncle; 09-25-2011 at 10:46 AM.