
Originally Posted by
Arcon
What are there, like, 10k active players per server? Some may solo it, most will probably try to go with as many as possible, being 6. Let's say 4 is the average. And let's say they take 10min per fight. Now, I'm not sure how many instances of Qu'Bia Arena there are, let's assume it's three instances of the battlefield, meaning three fights can go on at the same time (someone please correct me on this, the math should be easy enough to adjust). Since people all around the world will want to do it, we can reasonably assume that the battlefields will be continuously occupied. That means that it will take six days to get everyone on the server to 99. Or least, after six days we can assume that it will have calmed down to a point that people don't have to worry about congestion anymore.
Doesn't sound like much? Well, maybe not in the grand scheme of the universe. On the other hand, it means that the new content will be delayed by one week to some people. And this one week they won't be able to level any of their jobs, which means they'll also be handicapped for the new events, compared to other people. And after a week, when they start to level their jobs, other people will already have all theirs at 99, and have to wait for the new people (friends and LS members) to catch up leveling, just further delaying scheduled events or irregular, unscheduled activities.
And these numbers are still assuming they can clear it in 10min and that there's three instances (of which I'm really not sure, I just know about some battlefields with three instances). Also, it doesn't account for loss, meaning one time slot wasted and having to repeat the fight, which, judging by the reported difficulty of the fight, will happen to many unprepared players. Either way, this was a completely stupid design choice. At least enable multiple battlefields, that will make it a lot easier on everyone.