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  1. #1
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    It's very simple

    This is the last limit break quest we'll ever get

    SE did well (for the most part, not perfect but for the most part) on the last limit break quest to get to 75. It was an accomplishment back then.

    This is our last one we will ever get, I highly doubt that they will ever go beyond level 99.

    This shouldn't be a pushover, this shouldn't be easy. It needs to be challenging. If anything for the first month then nerf it just like SE nerfed CoP to get to sea. There is nothing like this left in the game besides relic and mythic, and relic is slowly moving closer and closer to that line between just crazy dedicated and just slightly dedicated.

    Not saying make this as hard as a relic lol... I'm saying make it as hard, if not harder, than the difficulty level 75 maat was when it came out. Can always adjust it later to allow the people struggling through, although since you can use more than one person that shouldn't ever be the case.

    If this was a solo fight, I might be more accepting to making it easier since not everyone is skilled and has great gear. But this is a group fight, and you can get anyone to help you. If the fight is fun people would be willing to help anyways, a lot of people just sit around jeuno and do nothing so it would be something to do.

    If you don't think people are going to be willing to help players get through after finishing theirs, give some incentive to players who have already completed the quest and fight. Just like those mini expansions give the players a key and trade it to the chest to get a random augmented item. Make it something that players would be interested in doing.

    It's a group fight, it needs to be difficult. This is our last one SE don't mess it up~
    (3)
    Last edited by Kalilla; 12-03-2011 at 06:40 AM.

  2. #2
    Player Tiberius's Avatar
    Join Date
    Apr 2011
    Posts
    20
    Character
    Tiberius
    World
    Sylph
    Main Class
    THF Lv 95
    Guess I'll join the minority and agree to an intermediate difficulty to the fight. I would hate to be the guy who finally starts playing a year from now, gets to 95 and finds himself hitting a roadblock because no one will help him (without incentive). Sees that everyone already broke the level cap and it's old hat...talk about soul-crushing.

    Hell, I'd even support a solo fight versus the alternative of the inevitable classism/rigid profiling that would result from such a difficult trial. "You don't have such-and-such equipment? [Hmm.]" "I'm sorry, but we need this class combo for the final slot." "Do you have xxx/xxx? Can you come as that please?" Doesn't inspire faith in the game when the whims of others allow or prevent you from proceeding in the game. But like someone said previously, it's hard to balance a solo challenge between a multitude of classes, and some folks would come out of that deal unhappy. There's really no way to please everyone...so 'greasing the skids' to facilitate an easier path to victory is the realistic decision.
    (4)

  3. #3
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Well, even as somebody who thought the fight as is is inappropriate, I will say that a blanket nerf rather than a redesign isn't really what I had in mind. I would have prefered removing Asuran Fists and weakening Enfire (and maybe his normal hits), and then compensating by adding things that put more pressure on the rest of the group, like AoE or (better yet!) moving the timer from 15 minutes to 10 or even 7. That way, more potential tanks could handle it, and the competence of the DDs involved would actually matter.

    One thing I'd add is that the entry item is a great idea, but make sure it drops from a whole bunch of mobs. Maybe a KI from Voidwatch or +2 Abyssea NMs?
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  4. #4
    Player seraphimhunter's Avatar
    Join Date
    Mar 2011
    Posts
    6
    I was about to post that making us get an item before going to the arena will do absolutely nothing to reduce congestion, it will just redirect it. I remember back when we had to overcamp for Kazham keys because everyone and their mother wanted it and there were only a scant handful of mobs with a low drop rate of the item.

    This is sounding like it's going to be more of the same. The congestion will simply be in whatever arbitrary zone we have to farm for the items *as well as* the BCNM itself, and that waiting room is not large. I remember the long line waiting to do the Fellow NPC fight...
    (2)

  5. #5
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I like that there seems to be damage caps in place so as to(I presume)limit job favoritism. That might actually go a long way in helping all jobs being useful in some form. In such a case I don't see why it couldn't be harder than not.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  6. #6
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    "Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area."

    Wrong, so wrong. Fyi, moogle warps you to your choice of bcnm area, size of area is irrelevant, you can kite just as well in that area as any other down the tunnel. ta da, problem solved.

    I understand that takes a bit of thinking, but there you go. Implement it, we are done.
    (0)

  7. #7
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    This final limit break fight should not be made easier because a few people complained. The difficulty is fine as it is. Nerfing content before its out is dumb takes away all the challenge from the game. I wouldn't mind if they nerfed it in a later patch. But when its originally released it should be hard.

    Please keep the fight hard. This is the final limit break in the game it should be something special and very difficult to win at first. I don't want some pushover fight where I go in and win really easy. Whats the point of even having a limit brake fight if its just going to be so easy? If that's the case save everyone the trouble and just make it something like turn in 20 merits like the last one.

    Also making everyone get some item to do the bc does nothing for congestion. It just moves it to another spot. Remember how awful getting those seed things for ACP was. All these people trying to claim too weak mobs like they were fafnir.
    (5)
    Last edited by Zumi; 12-03-2011 at 08:55 AM.

  8. #8
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    Don't make the fight easy guys come on, if its our final one lets go out with a bang and have a real challenge. I think I speak for most when I shout: BRING IT ON! Then again maybe I am over thinking that. XD Maat fight was to challenge us to knowing our job, knowing just what gear to have, what items to take, and to plan out and macro our stuff accordingly.

    I noticed some suggested +2 nms having the item. That is still going to create a major congestion because of farming the K.I. for it not including poping them. My opinion (like it matters) is to have this item drop from regular mobs in multiple aby zones that have a short spawn timer. That should cut down on congestion to a certain degree, spread out the congestion that is caused and give people a fighters chance of getting their item for L.B.

    I also took note about how to get completed people a reason to do the fight again. To be honest, most of the people I've seen on my server charge to help with darn near anything these days regardless if it helps them out in the end or not. I understand its their time and they have a right to charge but at the same time SE if having observed the servers long enough should take note more and more people don't want to help others just to help even if there is a prize at the end of it or not. Good example is my ls. I have members there that came to it due to just that problem. Granted we now are a tight net group but we will still help because hey at least we get skill ups, merits, and experience from it; not including getting to meet someone new. Main point being made is I just don't think unless S.E. starts shelling out either high selling items as prizes or a but load of gil for redoing it that there will be very many to stand up and help out others.

    Now with that all being voiced it was just an opinion and probably one that will not make a lick of difference anyways but I did just want to point out that I am agreeing with most that this fight needs to be kick butt awesome and that the item for it needs to be easier to get.
    (0)

  9. #9
    Player Shotaro1's Avatar
    Join Date
    Sep 2011
    Posts
    17
    Character
    Shotaro
    World
    Cerberus
    Main Class
    WAR Lv 99
    I do like a challenge, and I would wanna experience the fight before the nerf, but on the other hand, Im sure there are gonna be some money sharks swimming around PJ looking to sell a spot for a win. Which makes it kinda hard for the people who dont have all +2, relics/empys, and the correct job. I know a few people who swear by certain jobs just because they enjoy it, not because its needed. And I dont think they should have to pay for their decision on what job they play (IE not being able to complete the fight)
    (2)

  10. #10
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    The final limit break should have been a solo fight of a difficult nature. This making everything in the game stupidly easy, and then jumping to nerf it further when crappy/lazy players complain is pathetic. The maat fight was a test of your ability. Alone. Some jobs were easier than others, but at the very least it was one player doing the work. With this last limit break that should have been the model. All this group fight will achieve is for lazy people to pay others to get their clear if they can't muddle through on their own. Disappointing.
    (1)

    ~Party Rock Anthem~

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