Heavily doubt you can't use any of those when Para 1 is landing on him.
Pretty sure it was already mentioned stun works on him too.
Heavily doubt you can't use any of those when Para 1 is landing on him.
Pretty sure it was already mentioned stun works on him too.
if people on the test server could wing it and do it with three then there's room for whatever job to come.
You definitely need to bring a way to deal with 100 fists (or have a dot on it and reraise...) but outside of that it doesn't seem that bad.
With all the talk of invincible and perfect dodge, I'm surprised nobody has mention perfect defense (unless I missed it)
SMN WHM BRD, 3 DD of your choice. What's hard about this fight now?
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
To be fair, Perfect Dodge would be much, much better for handling Hundred Fists than Invincible, since as several people have mentioned it's the Enfire that murders you so Invincible wouldn't have saved the PLD in that video. However, A-T really seems to favor Asuran Fists so blink-tanking, while perhaps technically possible, is leaving a LOT to chance even if you assume his accuracy is lower than it probably is (can't really fairly evaluate it with a PLD tank video, of course). DNC riding Fan Dance would probably work better than THF or NIN provided you have some way of dealing with Hundred Fists; you would at least not be in danger of getting one-shot by a weaponskill. Probably your best shot, particularly without Ochain, is going to be PLD with WHM + another healer to top off WSes (either RDM for debuffs or DNC for a reliable stun and backup tanking if the PLD bites it), and a SMN for Perfect Defense during Hundred Fists.
I don't necessarily think this fight is too hard considering the implications of its rewards*, but make no mistake that it is REALLY HARD, and in the dumbest ways imaginable. There's no trick to it, as far as anyone can tell; all the damage is basically unavoidable and is stacked on your tank, and the only real question is whether or not he can live through it.
*this is the single most rewarding BC fight in the history of FFXI and is probably more important than the rest of them combined; if you gave me the choice between access to these new weapon skills and access to all the immediate rewards (rings and such) and potential drops from new areas made available via story missions, there's no question I'd take the weapon skills
PLD/THF, maybe, but for anyone else it wouldn't be worth losing shadows when they'd die in the 15 seconds after Flee wore off, anyway.Originally Posted by raksha
Theoretically possible for THF main with AF shoes, but I'm not really sure Hundred Fists is even the problem. The problem is that an Ochain PLD with Shell, Phalanx II, and basic Barfire had a fairly hard time even beyond a thirty-second ability we've had strategies to counter for years; they wiped once before even making it to HF iirc.
I would submit having an Ochain PLD with Shell, Phalanx II, and basic Barfire only afforded a reasonable shot at survival in a pure blink-unfriendly tank-and-spank is a really, really high bar to set for a fight that everybody needs (and needs WAY more than they ever needed CoP or what have you) but only needs to clear once and then has no other incentive to redo other than empathy. It's a return to CoP logic, which I know a lot of people will celebrate at first blush, but there's a lot more at stake here than a silly little Rajas Ring.
Last edited by scaevola; 12-02-2011 at 03:58 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
if this stands true a extremely well geared monk + whm + brd combo can kill him , you'd have to forgo counterstance but a near capped PDT set and the base hp of 2K would allow you to survive.
also not mentioned it seems he does Self SC's and as a monk mob your going to run into and issue with him counter rocking the piss out of any melee who doesnt have HIGH / capped acc on him.
* solution to hundred fists* shoulder tackle 8 pray for stun and run away* or you put your balls on the table pop counterstance and scream at the screen like a real man ala maat 2.0
( also TY SE FOR GIVING US MAAT 2.0)
PeopleBox babies QQing about the potential difficulty of the final LB quest make me sick. All of the LB quests from 76 onward have been completely pathetic and pointless (in difficulty and story wise) up until now. The fact that the final fight is against the guy that promotes people to black belt in game is awesome. Why the hell would anyone want to fight Maat again? We've surpassed him and it's only fitting that we'd end up fighting his master. As an added bonus I'm a MNK to the core so this LB has extra meaning for me.
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Last edited by Cybernetic_Empire; 12-02-2011 at 04:19 AM.
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