Much more elegant solution would still be to just raise the fTP altogether rather than having each hit count as two. 95% hit rate is costly to maintain on anything worthwhile.At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.
Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
1.75 fTP on the first hit and a standard 1.0 like most any other multihit WS would be enough.
Last edited by Prothscar; 12-04-2011 at 02:31 PM.
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