Results -9 to 0 of 44

Thread: DRK Ws Entropy

Threaded View

  1. #16
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Raelia View Post
    Remove the MP regain effect completely, keep the same animation, and make Entropy hit eight times (twice per swing of the animation) :3

    Yes I'm serious. This would negate Double Attack and Triple Attack affecting the WS at all and you still only land all eight hits about 66% of the time with capped accuracy just like Asuran Fists. It makes gearing for the WS very balanced (Accuracy, Attack, INT) while still maintaining decent performance just like how Guillotine used to be but balanced against newer WS

    Eight hits is not overpowered mind you. Torcleaver is 4.75 to 6.5 fTP and with a double attack becomes 5.75-7.5, triple attack 6.75-8.5, and a major portion of that damage will always land 95% of the time (capped accuracy 1st hit) so accuracy is not practically necessary for the majority of it's damage.

    Entropy as an eight hit WS, however, would be subject to accuracy on each hit (only the first guaranteed to be 95%). Even with capped accuracy, this demonstrates about an average 5.3 fTP after miss rate is considered.

    This would give Scythe and DRK the ultimate multihit WS for Souleater usage and general damage output, and returns to ye olde Accuracy standard for WS since the Guillotine era. It would actually be balanced against the current supremity of Torcleaver, doesn't require that DRK be added to the Critical WS Extravaganza, and allows extreme e-peen spike damage output with Souleater (without such being totally suicidal since the addition of Stalwart Soul, or just the same as Souleater+Guillotine used to be!)
    So basically you want a WS that's equal to Torcleaver for free.
    (1)
    Last edited by Atomic_Skull; 12-01-2011 at 02:23 PM.

Tags for this Thread