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Thread: DRK Ws Entropy

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  1. #2
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Stealing MP still won't make it a better WS (You will never fully deplete a mob's MP pool, so what's the difference). I can understand the thematic argument though.

    As it stands now it's actually worse than Guillotine just in damage terms, a WS we'll have gotten 39 levels prior! So long as the only use of the WS is for regaining MP, which a DRK should rarely require since Refresh is now accessible to all supports /RDM, the WS is practically worthless.


    I ask: Why is DRK barred from having a critical hit WS? Leave Entropy as it is in terms of mods and multiplier and allow it to critical hit. With an INT mod it would be a very interesting WS to gear for and still rather regulated in damage, but also put DRK in much better territory in Abyssea and taking advantage of Blood Rage when in party with a WAR among other things.

    SE seems to be following strange rules about developing new Scythe WS. Guillotine, Insurgency, and now Entropy are all four-hit WS with interesting effects but practically the same in form and damage. SE is so shy to give DRK's signature weapon, Scythe and only Scythe, a single decent WS that it now gets completely outshined by Great Sword for both single-hit WS damage and multihit WS damage.
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    Last edited by Raelia; 12-01-2011 at 09:16 AM.

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