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Thread: DRK Ws Entropy

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  1. #1
    Player Tohihroyu's Avatar
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    Mar 2011
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    North Altepa island
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    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Why don't they just give drks the ability to use a staff? get Spirit taker way earlier... :|

    Maybe its SE's way of making all scythe drk retire their scythes to use great sword & great swords only?
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  2. #2
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    Quote Originally Posted by Tohihroyu View Post
    Why don't they just give drks the ability to use a staff? get Spirit taker way earlier... :|

    Maybe its SE's way of making all scythe drk retire their scythes to use great sword & great swords only?
    Yes, however years ago SE was worried about the fact that DRKs weren't using scythes at ALL. It has just about become that again with DRK. The reason for the worry? SE imagined that Scythes were DRK's signature weapon and people not using their signature weapon on DRK(in favor for GS or even GA) worried them.

    Scythe Weaponskills, in general, need a boost.
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  3. #3
    Player hiko's Avatar
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    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    daniel_hatcher and soidisant are right, WS just need to do more dmg!
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  4. #4
    Player Kitkat's Avatar
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    Mar 2011
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    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    While the MP return is...ok, I can see why everyone is complaining about the damage from this WS. Not only do you have to gear far differently to enhance it, it still isn't nearly as good as sticking with Gsword WS. The only other good thing this WS has going for it is how it looks >.> but who uses a WS for its looks?
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  5. #5
    Player Raelia's Avatar
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    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    So with news that Entropy is almost certainly 0.75 across all hits, this makes it weaker than Cross Reaper!

    If it can be made 0.75 across all hits, changing Entropy to eight hits (two hits per swing) is exactly what's needed to make Scythe relevant again.
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  6. #6
    Player Prothscar's Avatar
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    Character
    Prothescar
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    Valefor
    Main Class
    BLU Lv 99
    Then you run into a little issue called hit rate. The only acceptable solution is to increase the fTP straight up, maybe change the INT modifier to STR but that's not wholly necessary. If it means dropping the MP drain aspect, I doubt many DRKs would shed a tear.
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  7. #7
    Player Raelia's Avatar
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    Character
    Raelia
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    Siren
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    DRK Lv 99
    Quote Originally Posted by Prothscar View Post
    Then you run into a little issue called hit rate. The only acceptable solution is to increase the fTP straight up, maybe change the INT modifier to STR but that's not wholly necessary. If it means dropping the MP drain aspect, I doubt many DRKs would shed a tear.
    At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.

    Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
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  8. #8
    Player Prothscar's Avatar
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    Prothescar
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    Valefor
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    BLU Lv 99
    Quote Originally Posted by Raelia View Post
    At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.

    Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
    Much more elegant solution would still be to just raise the fTP altogether rather than having each hit count as two. 95% hit rate is costly to maintain on anything worthwhile.

    1.75 fTP on the first hit and a standard 1.0 like most any other multihit WS would be enough.
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    Last edited by Prothscar; 12-04-2011 at 02:31 PM.

  9. #9
    Player Raelia's Avatar
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    Raelia
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    Siren
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    DRK Lv 99
    Quote Originally Posted by Prothscar View Post
    You will never have a 95% hit rate on an 8-hit weaponskill
    Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.

    For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.

    Raising the fTP is a solution, but a boring one. Greatsword now has a 5-hit WS for application of Souleater. Give Scythe an 8-hit WS to truly be the balls-out weapon when using Souleater.
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  10. #10
    Player Prothscar's Avatar
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    Prothescar
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    Valefor
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    BLU Lv 99
    Quote Originally Posted by Raelia View Post
    Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.

    For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.
    I already know, and that further compounds the issue that your solution is inadequate and a bloated way of taking care of the issue.
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