Why don't they just give drks the ability to use a staff? get Spirit taker way earlier... :|
Maybe its SE's way of making all scythe drk retire their scythes to use great sword & great swords only?
Why don't they just give drks the ability to use a staff? get Spirit taker way earlier... :|
Maybe its SE's way of making all scythe drk retire their scythes to use great sword & great swords only?
Yes, however years ago SE was worried about the fact that DRKs weren't using scythes at ALL. It has just about become that again with DRK. The reason for the worry? SE imagined that Scythes were DRK's signature weapon and people not using their signature weapon on DRK(in favor for GS or even GA) worried them.
Scythe Weaponskills, in general, need a boost.
daniel_hatcher and soidisant are right, WS just need to do more dmg!
While the MP return is...ok, I can see why everyone is complaining about the damage from this WS. Not only do you have to gear far differently to enhance it, it still isn't nearly as good as sticking with Gsword WS. The only other good thing this WS has going for it is how it looks >.> but who uses a WS for its looks?
So with news that Entropy is almost certainly 0.75 across all hits, this makes it weaker than Cross Reaper!
If it can be made 0.75 across all hits, changing Entropy to eight hits (two hits per swing) is exactly what's needed to make Scythe relevant again.
Then you run into a little issue called hit rate. The only acceptable solution is to increase the fTP straight up, maybe change the INT modifier to STR but that's not wholly necessary. If it means dropping the MP drain aspect, I doubt many DRKs would shed a tear.
At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.
Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
Last edited by Prothscar; 12-04-2011 at 02:31 PM.
Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.
For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.
Raising the fTP is a solution, but a boring one. Greatsword now has a 5-hit WS for application of Souleater. Give Scythe an 8-hit WS to truly be the balls-out weapon when using Souleater.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |