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Thread: DRK Ws Entropy

  1. #31
    Player Raelia's Avatar
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    Raelia
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    Siren
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    So with news that Entropy is almost certainly 0.75 across all hits, this makes it weaker than Cross Reaper!

    If it can be made 0.75 across all hits, changing Entropy to eight hits (two hits per swing) is exactly what's needed to make Scythe relevant again.
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  2. #32
    Player Prothscar's Avatar
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    Prothescar
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    Valefor
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    Then you run into a little issue called hit rate. The only acceptable solution is to increase the fTP straight up, maybe change the INT modifier to STR but that's not wholly necessary. If it means dropping the MP drain aspect, I doubt many DRKs would shed a tear.
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  3. #33
    Player Raelia's Avatar
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    Quote Originally Posted by Prothscar View Post
    Then you run into a little issue called hit rate. The only acceptable solution is to increase the fTP straight up, maybe change the INT modifier to STR but that's not wholly necessary. If it means dropping the MP drain aspect, I doubt many DRKs would shed a tear.
    At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.

    Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
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  4. #34
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    New scythe weaponskill underperforming? Working as intended.

    SE's just trolling you all at this point.
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  5. #35
    Player Prothscar's Avatar
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    Quote Originally Posted by Raelia View Post
    At 0.75 a hit, eight hits would be a 6.0 fTP. Multiply that by capped 95% hitrate and you get an average 5.7 fTP. Consider that you can throw a +25 TP Bonus moonshade earring and at least 25% Double Attack rate at Torcleaver for 6.0+ fTP and it falls into a very nice balance since Entropy would need an accuracy build. The INT mod can stay because Accuracy will be most important.

    Drop the MP Recovery. Make the WS hit twice per swing of the animation for eight hits at 0.75 fTP. Now Scythe finally has a decent WS and DRK is competitive with their signature weapon again.
    Much more elegant solution would still be to just raise the fTP altogether rather than having each hit count as two. 95% hit rate is costly to maintain on anything worthwhile.

    1.75 fTP on the first hit and a standard 1.0 like most any other multihit WS would be enough.
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    Last edited by Prothscar; 12-04-2011 at 02:31 PM.

  6. #36
    Player Raelia's Avatar
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    Quote Originally Posted by Prothscar View Post
    You will never have a 95% hit rate on an 8-hit weaponskill
    Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.

    For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.

    Raising the fTP is a solution, but a boring one. Greatsword now has a 5-hit WS for application of Souleater. Give Scythe an 8-hit WS to truly be the balls-out weapon when using Souleater.
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  7. #37
    Player Prothscar's Avatar
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    Quote Originally Posted by Raelia View Post
    Capped 95% accuracy on each hit. Duh? That's the point: It makes the need for higher and higher accuracy limit the weaponskill on very high level targets and allows Quietus to take over for more consistent damage.

    For that matter though, capped accuracy comes out to landing all eight hits 66.3% of the time if you care to know.
    I already know, and that further compounds the issue that your solution is inadequate and a bloated way of taking care of the issue.
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  8. #38
    Player kumo2121's Avatar
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    Character
    Keshi
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    Asura
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    DRK Lv 99
    Quote Originally Posted by Detoxy View Post
    Watch This Vid Entropy aint that bad.
    http://www.youtube.com/watch?v=WDUZG...el_video_title
    Hmmm that Entropy had a Triple Attack Proc in it, TP return was 22, instead of 20.
    (0)

  9. #39
    Player Clou777's Avatar
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    Cloudius
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    Quote Originally Posted by Raelia View Post
    Not sure how much that matters. Show me someone breaking 5k with Quietus in Abyssea... or even 4k... or even 3k more than twice in a row...

    Scythe is getting beat in WS power by non-Empyrean staff. Something is wrong.
    just matters because my main is summoner and we're going down in the ladder DD wise lately, would be nice to know how to up the dmg
    (1)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  10. #40
    Player Clou777's Avatar
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    Cloudius
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    just been testing shattersoul also with all kinds of atma and i havent seen over 1500 dmg. how u got 5k i dont know, did you brew?
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

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