just a few addition's i'd like to see to adventuring fellows that i think would make them more versatile.
ranged weapons- could we give them ranged weapons? guns, bows, crossbows, and if you don't give them one make it so they carry around pebbles, (the should also supply their own ammo for the weapons). make it so that only the attacker and fierce attacker get access to ranged weapon skills. This would help if they are bound and you can't drag the monster to them or some such situation also I know with their A.I. this would seem kinda pointless but i'll get to that in a minute.
magic damage user- could we get a magical damage dealer combat style? maybe the basic version could be blitzer: uses elemental magic to deal damage and the advanced version from the manual could be dark blitzer: uses elemental and dark magic. Reason i want this is cause i want to be able to switch between damage types, currently all we have is a physical damage dealer which is not very efficient when coming up against things like slimes or flans, a magic damage dealer would be more effective for these and would make adventuring fellows more flexible.
A.I switching options at rendezvous points- make it so we can switch how our adventuring fellow works so they don't just engage when you engage:
bodyguard: work more like an avatar so that when you are attacked they will engage the monster regardless of what you are doing, this would be helpful if you are using the shield style NPC's or if you are on a healer job so you could rest for mp while your npc continues to fight and stand out of AoE range and so on.
comrade: work the same as they do now.
supporter: will stand back at optimal distance from you and the enemy for casting magic or using ranged attacks (based on their combat style and ranged weapon type*), when their mp gets low (when they say their mp low message) they will rest for mp only getting up if you are in red hp to use the highest available cure (healer, stalwart shield type) or provoke as they do now (magic DD, physical DD, shield type), they will rest to half mp then get back up and continue as normal. If they take aggro they will stand and wait for you to take aggro back doing nothing except curing themselves and auto-attacking. This would make the magic types more useful as you wouldn't have to stop between battles to rest them and would make the use of ranged weapons more plausible.
*if they are in a magic or stalwart shield combat style they would stand at optimal casting distance regardless of if they have a ranged weapon or not. If they are a shield type they will stand at ranged distance, they won't stand in the sweet spot (ranged attack strikes true) but the one close to that (hits squarely) cause you wouldn't really have shield type in this A.I format, i imagine only use for that combo would be leveling them up while keeping them out of AoE range. attacker style and fierce attacker style would stand in the sweet spot for ranged attacks.