Quote Originally Posted by brayen View Post
The numbers are indeed very low. Why only let us merit to 15? every day more and more players have more jobs leveled, and now SE seeks to limit their potential with this. Personally i would rather this be set as a job merit category, even if it means i would need to merit sword and h2h twice over, so long as i could work towards improving all my jobs that i already leveled, and skilled to cap.

The only reason others can provide behind this limiting factor, is balance, but i don't see how this balances anything. You are only able to use 1 weaponskill at a time after all. Prior the only time we have been locked out of a weapon skill or a JA is in the job merit category and lack of owning a relic/mythic/empy. Now they are extending this fairly deep as you are forced to have only 3 good WS or 4-14 weaker versions.

Really not happy with the whole limit we are being imposed here(pun intended as we all should have limit breaker key item!)
I definitely agree here, weapon skills aren't the type of thing that can be considered fair to limit like this. Especially since SE has always been so adamant about adding jobs to weapon classes that no one who plays that job will ever use ever because they don't have A+~B+ skill in that weapon. Even more so because a lot of these WS seem to be utility WS, rather than the expected Super Final WS.

Quote Originally Posted by Lessina View Post
Each merit increases the stat modifier by 17%. So for say Shijin Spiral 5/5 Merits is a 85% Dex Modifier.
My gut tells me that it can't be that simple (I'm not saying what you said isn't true, I've done shijin spiral to 5/5 on the test server), the idea that each of these WS has an identical 17%/34%/51%/68%/85% stat mod is just bizarre, especially since the highest WSC I know of is 60%, and none of the other WSCs match that kind of progression. We won't know for sure though until NAs have access to the ws and/or studio gobli gets done with them.