100 merits to max a weaponskill is kind of rediculous, however if SE plans on allowing these WS's to be the most powerful WS for that weapon PERIOD, then im quite alright spending 300 merits to max out my weaponskills.
100 merits to max a weaponskill is kind of rediculous, however if SE plans on allowing these WS's to be the most powerful WS for that weapon PERIOD, then im quite alright spending 300 merits to max out my weaponskills.
I would like to see the maximum total value for WS merits higher then 15.
Lot of people have more then one job they enjoy playing and there will be players that will want all the new weapon skills.
If you unlock all of them you will not be able to fully merit one out.
It would be nice if the cap was 25 or 30, at least then I would be able to get them all and max out two or three
300 merit points = 3.000.000 xp = 2 weeks in abyssea. For some it's a week, for others 4 weeks.
What I'd like to know is how merit upgrades affect the weaponskills.
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The numbers are indeed very low. Why only let us merit to 15? every day more and more players have more jobs leveled, and now SE seeks to limit their potential with this. Personally i would rather this be set as a job merit category, even if it means i would need to merit sword and h2h twice over, so long as i could work towards improving all my jobs that i already leveled, and skilled to cap.
The only reason others can provide behind this limiting factor, is balance, but i don't see how this balances anything. You are only able to use 1 weaponskill at a time after all. Prior the only time we have been locked out of a weapon skill or a JA is in the job merit category and lack of owning a relic/mythic/empy. Now they are extending this fairly deep as you are forced to have only 3 good WS or 4-14 weaker versions.
Really not happy with the whole limit we are being imposed here(pun intended as we all should have limit breaker key item!)
If this were to happen then they should increase the merit cap to make a lil easier for players especially those who lvl'd most of their jobs. Then again it feels off at the same time.
I definitely agree here, weapon skills aren't the type of thing that can be considered fair to limit like this. Especially since SE has always been so adamant about adding jobs to weapon classes that no one who plays that job will ever use ever because they don't have A+~B+ skill in that weapon. Even more so because a lot of these WS seem to be utility WS, rather than the expected Super Final WS.
My gut tells me that it can't be that simple (I'm not saying what you said isn't true, I've done shijin spiral to 5/5 on the test server), the idea that each of these WS has an identical 17%/34%/51%/68%/85% stat mod is just bizarre, especially since the highest WSC I know of is 60%, and none of the other WSCs match that kind of progression. We won't know for sure though until NAs have access to the ws and/or studio gobli gets done with them.
I'm on the fence here, I mean theoretically I could Get Empys for nin, monk and Thf/dnc, and then merit my way into sam, war and blu. That give me a pretty broad selection of jobs. On the other hand, if these are not = to empy weapon skills at 5/5, then having to merit them for jobs that you already have empy/relic/mythic for would be super lame sauce.
My real issue though is that They need to make merit changes accessible in the field. Screw all this warping back and forth nonsense.
All the merit system really did was promote the cookie cutter mentality more so than specialization. If you wanted to be the best at X job, you best have Y! That kind of thing. Some might be okay with that, but I'm not really for arbitrary doors being slammed in the faces of those capable of otherwise jumping through the hoops over a reasonable period time. Even with the old merits, I doubt anyone would argue against the ability to max everything since they'd be helpful. It's just, for now, some things are just way more helpful than others. This situation basically risks repeating itself as we find out more about the WS, nevermind the limited situations where a WHM, RDM, SMN, BLM, SCH, or BRD would find themselves in a position to use a WS, thus making investing in their respective skills less appealing even if they are improvements to older options.
As I noted in the general board, I'd rather see all WS capable of being unlocked and maxed at 10 > 20 > 30 > 30 > 30 point spread. That's 120 merit points per WS, at the very least 4 trips to town with a 30 cap on merits. 1680 merits if someone wanted them all. That's a hell of a lot of time for casual players who may be lucky to see an Abyssea party breaking 7 merits an hour. On the other hand, they'd still have the option to focus on their primary jobs while more versatile players with more time on their hands can have their own productive time sinks. Otherwise, people will be sitting on capped merits again pretty soon.
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