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  1. #81
    Player Kitkat's Avatar
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    Mar 2011
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    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Hmm, from my personal testing/comparison of war DA vs Blu DA (or rather a confirmation that war da is in fact 10% within a .05% error range vs blu's 7%) brings me to a conclusion that Hideka's sample is too small. I recall that 10% DA had an error variance of 2-3% in the 500-700 range, and a 1-2% in the 700-1000 range, that didn't display correctly until past the 1000 rounds mark. This would go a long way in explaining the variance of Hideka's numbers to Byrth's numbers since his are >1000 compared to Hideka's 500~550 range.
    (1)
    Last edited by Kitkat; 12-05-2011 at 03:32 PM.

  2. #82
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Not sure if it'll help much since they're lowish side for samples, but I did these shortly after they seemed to add scaling to Temper on the test server.

    Did some plodding on the Test Server curious to see if things had changed. My targets were Glen Crabs in Grauberg[A]. I did 2 sets of 10 mobs, first full-timing Enhancing gear, second in melee gear with no other DA sources on. I was RDM/BLM, so no DA trait there.

    Temper: 459 Enhancing full-timed.

    Crab 01: 6/34 = 17.6%
    Crab 02: 4/34 = 11.7%
    Crab 03: 6/30 = 20.0%
    Crab 04: 5/39 = 12.8%
    Crab 05: 6/35 = 18.1%
    Crab 06: 4/41 = 09.7%
    Crab 07: 3/35 = 08.5%
    Crab 08: 1/35 = 02.8%
    Crab 09: 4/31 = 12.9%
    Crab 10: 7/45 = 15.5%

    Total: 46/359 = 12.8%


    Temper: 459 Enhancing on-cast, 392 on-strike.

    Crab 01: 5/36 = 13.8%
    Crab 02: 5/45 = 11.1%
    Crab 03: 6/41 = 14.6%
    Crab 04: 4/41 = 09.7%
    Crab 05: 5/43 = 11.6%
    Crab 06: 8/46 = 17.3%
    Crab 07: 7/48 = 14.5%
    Crab 08: 7/30 = 23.3%
    Crab 09: 6/44 = 13.6%
    Crab 10: 4/42 = 09.5%

    Total: 57/416 = 13.7%
    Inclined to say the spell's improved, and that its potency is hopefully determined on-cast as opposed to on-strike. If we want to assume that and combine the two tallies, 13.29% would be the current estimated proc rate at 459 skill.
    (2)

  3. #83
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Byrth View Post
    The original post for Temper was actually the bgwiki discussion page. I put it in the random fact thread because I wanted some input.
    Sorry about posting something you tested and dragging you in here to clarify it as a result. This forum doesn't have PM's so I couldn't just ask if there was more or if it was cool or whatever. Thanks for providing so much information about what you were whacking and such.

    Also, I am taken greatly aback by seeing neat and sanely recorded statistics on a wiki's talk page rather than seven idiots talking about Bora Axe's low magic accuracy. And rest assured, none of the seven are referring to the additional effect.
    (1)

  4. #84
    Player saevel's Avatar
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    Apr 2011
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    2,350
    I'm just surprised they even allowed someone to post anything at all in the temper section without inspiring a flame war about "death to lolMeleeRDM".
    (0)

  5. #85
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Byrth and Septimus maintain the wiki iirc and neither will let that fly for a second (regardless of personal opinions about Rdms and meleeing).

    Actually, it's nice to know it stacks with the trait unlike how Saber dance apparently behaves, but there isn't enough incentive to /war and lose out on dual wield if you came to melee.
    (2)

  6. #86
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    It's all no problem. Because the method lets me collect data while afk, it doesn't cost me anything. I put on a certain amount of enhancing gear and go to work. I come back and put on a different amount of enhancing gear while I continue to work at home. I put on a different amount of enhancing gear before I go to bed. etc.

    I just wish my damned display driver wouldn't randomly crash me out of FFXI.
    (2)

  7. #87
    Player Ketaru's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    I'm just surprised they even allowed someone to post anything at all in the temper section without inspiring a flame war about "death to lolMeleeRDM".
    It's a subject worth talking about if people would just let go of all the emotional baggage behind it. In a perfect world, it would just be an accepted fact that meleeing on RDM is just not optimal for higher tier content. For lower tier and probably most mid tier level content, it could possibly be done as long as it's not to detrimental of the task at hand. Even better if you can demonstrate you actually can produce meaningful numbers.

    "With all those disclaimers out of the way, let's talk about how good Temper actually is."

    It might seem like a shame that such disclaimers need to be said at all, but we don't play in a perfect world. The Vana'diel we play in is a nightmare where I'm joining an EXP party to skillup Axe and get some cruor and merits. And this RDM/DNC (hee haw!) comes along and joins the group with his 2 totally awesome augmented Firmaments. He casts random spells out in the middle of nowhere, aggroing dolls, and dying an unmourned death in a style reminiscent of the Mass Production Evas disembowling Unit 2. Thus, the emotional baggage...

    But that doesn't mean that, just because some of us believe backline is more optimal, we can't be bothered to find out what the options are for frontlining as well.
    (3)
    "NeED★RdM? PLeaSe sENd★teLL!"

  8. #88
    Player saevel's Avatar
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    Apr 2011
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    2,350
    It's a subject worth talking about if people would just let go of all the emotional baggage behind it. In a perfect world, it would just be an accepted fact that meleeing on RDM is just not optimal for higher tier content. For lower tier and probably most mid tier level content, it could possibly be done as long as it's not to detrimental of the task at hand. Even better if you can demonstrate you actually can produce meaningful numbers.
    And thus you've proven that your part of the problem. You have reached a conclusion without actually quantifying it. I've demonstrated, multiple times over the past four years that RDM could melee perfectly fine in "high tier content". And WTF is that supposed to mean, you can define anything as "high tier content". You can define old style XP parties, dynamis, einerjar, limbus, ground kings, sky NMs, sea boss's, nyzule isle or even salvage as "high tier content". You can define anything in abyssea, or anything in voidwatch as "high tier content". The only thing that escapes that label is soloing bunnies somewhere.

    Define a specify exactly what you mean, exactly which situations and be specific in which duties your assigned and expected to perform. Words like "supporting" and "enfeebling" get thrown around a lot yet are never actually quantified. "Supporting" ~ALWAYS~ ends up being "Cure IV, Cure IV, haste, Cure IV Cure IV". And "enfeebling" is ... para... ohh wait ... slow II ... sure why not .. umm ... silen ... damn ... bin.. damn it again ... GRAVITY II ... ohh sh!t. So exactly what else, other then playing WHM-2 are you supposed to be doing with your time again?
    (1)

  9. #89
    Player Ketaru's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    Hey, no need to get all mad that I'm dealing in absolutes when it seems to be you who doesn't let your definitions evolve along with the game. No. I would not consider a lot of that old content to be higher tier content anymore. And I'm sure, if you have a really competent group backing you up, they can allow you to indulge in your desire to melee. But don't trick yourself into thinking it's anything more than an indulgence.

    I'm not going to bother defining what "Supporting" and "enfeebling" mean. But it certainly doesn't mean getting up in the mob's face and swinging your sword. Because if that's what it is, the sad fact is that you're not needed there on RDM. Better to be WHM-2 than yet another frontliner that needs to be supported.
    (3)
    "NeED★RdM? PLeaSe sENd★teLL!"

  10. #90
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Ketaru View Post
    Hey, no need to get all mad that I'm dealing in absolutes when it seems to be you who doesn't let your definitions evolve along with the game. No. I would not consider a lot of that old content to be higher tier content anymore. And I'm sure, if you have a really competent group backing you up, they can allow you to indulge in your desire to melee. But don't trick yourself into thinking it's anything more than an indulgence.

    I'm not going to bother defining what "Supporting" and "enfeebling" mean. But it certainly doesn't mean getting up in the mob's face and swinging your sword. Because if that's what it is, the sad fact is that you're not needed there on RDM. Better to be WHM-2 than yet another frontliner that needs to be supported.
    Ohh I'm not angry at all, I've had this conversation in various forms too many times over the years to let ignorance make me angry. What I can tell you is that I've dis-proven each and every point you've made and will attempt to make, and all before abyssea.

    If you've followed any of the threads on this forum then you'd know that not only am I proponent of our melee aspect, I'm also a big proponent of all our other aspects to and include those moments where you need to focus on curing. There is no golden "go to" rule for anything, no such thing as "high tier content". Everything is on a case by case situational determination, which required the RDM in question be both experienced and have good situational awareness.

    RDM is the second most survivable job, only being beat out by PLD. Between us a WAR / SAM / DRG / DRK / MNK, we would have the least chance of dieing, and least support requirements. Before SE nerfed the enmity from sleep / bind / blind / dispel we even tanked HNMs, turned out to be one of the best tanks. Thus anything that would sideline a RDM would also sideline a WAR, DRK, MNK, DRG, SAM and all the other "real" DDs. At least on the sidelines we can continue to contribute something, rather then sitting with our GAXEs shoved where the sun don't shine.

    So we're hard to kill and can contribute a significant amount of damage (don't even try to argue this, I'll destroy you) while being capable of supporting ourselves (we don't need haste / refresh or really much healing) and if / when things go south, we can continue to support even while weakened, where as the "real" DD's would either be dead or sitting on the side weakened.

    Pretty much the only area RDM sucks is hitting weakness's, and that's 100% SE's fault for not giving us anything unique.

    All in all, that looks to be a pretty useful job to have around. Doesn't specialize in any one task but can quickly perform several different tasks as the situation warrants.
    (0)

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