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  1. #1
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by hideka View Post
    lol, the only number that was affected was my defense score, and by 110 points... im still able to maintain the levels i spoke of in my prior post while outside of abyssea lol.

    and i didnt mean phalanx was magical damage reduction i meant it was "spell" damage reduction, you know like gear damage reduction, i should have worded that better and i apologize.

    i can sit at haste cap at all times. it just requires me to drop 3% PDT, which isnt a huge loss, got any more smart ass comments neisan? so far youve done nothing but tell me it wouldnt work, but youve provided ZERO proof as to why it would not, do this then we can talk.
    I wouldn't doubt you could pull it off, But Like Wish12oz said you couldn't have any type of DD with you they'd end up dead from lack of support due to hate issues.
    (4)
    Last edited by tyrantsyn; 12-04-2011 at 06:14 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    You're delusional if you think Rdm has anything close to a 'moderate' shield block rate on anything above DC/EM.

    Loltacos/defender, pelase return to the 21st century and eat real food, and if you're going to use an inferior sub, use actual damaging JAs. Nice to know you weren't capping haste, unless you think meleeing in 22% haste is cap.

    ... Oh god you did not mention using such retarded atmas either... I use the regen atmas too... when skilling up on war.
    (4)

  3. #3
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    I love how this topic mutated into some kind of
    (11)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kitkat View Post
    I love how this topic mutated into some kind of
    ha ha I just pee a little.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    I shouldn't have to explain why it doesn't work, and asking me to explain means you lack any sense of how game mechanics work.

    Sheet doesn't even have a tab for Defender because it's so stupid to use, give me a few minutes.
    Assumed Target is bukhis since you mention Tanking.

    No songs/outside buffs

    RR/SS/Apoc Atmas
    RDM/NIN TP:
    Almace(90)/Shamshir+3(STR)/x/smart grenade
    Zelus/Rancor/Brutal/Suppa
    ACP(DualWield)/Dusk+1/Rajas/Tyrant's
    Atheling/Phasmida/Calmecac/Eurus

    WS:

    Almace/Sham+3/x/Demonry
    MKD (WS/Crit)/Rancor/Brutal/Jupiterpearl
    Antares/Warlock's+1/Rajas/Thundersoul
    Atheling/Cuch/Tumbler's/Lithe

    334 DPS Approximately (Alucinor isn't included)


    Your Rdm/War (assumed WS gear as follows)

    Shamshir/Genbu's/x/Flame Sachet
    MKD/Rancor/Brutal/Aesir
    Assault/Heafoc/Rajas/Pyrosoul
    Atheling/Anguinus/Tumbler's/Rager

    91.4 DPS

    Gimp V Bhuj War (not even posting gear weapon is enough)

    162 DPS.


    Pray tell what you're going to tank in that set when you don't have hate?
    (4)
    Last edited by Neisan_Quetz; 12-04-2011 at 02:15 AM.

  6. #6
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    I serious, I came into this thread hoping that somehow someone may have looked at some of the new +enhancing options and tried to calculate out what the total DA% is with temper. Instead I'm seeing the Original Poster going totally anal about their awesomeness when people are just iterating that it is ok for solo, but it isn't going to be a viable tank due to the lack of enmity generation.

    /rant

    With updated gear options and merits that is going over the 500skill limit. On test server my Rdm currently sits at 477enhancing in gear+merits. However, I'm missing +3 earring, +5belt, no +enhancing body, and I'm using merciful instead of Est. Cape since I've yet to get it, so I could be 497 enhancing. Swap the +11 body for +15 from +2 body and +3 more since hands become +18 and that puts rdm at 504 enhancing (506 if you have +10 neck during lights day). Wish I could get a working parser for what 477 is giving me but...no luck.
    (1)

  7. #7
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kitkat View Post
    I serious, I came into this thread hoping that somehow someone may have looked at some of the new +enhancing options and tried to calculate out what the total DA% is with temper. Instead I'm seeing the Original Poster going totally anal about their awesomeness when people are just iterating that it is ok for solo, but it isn't going to be a viable tank due to the lack of enmity generation.

    /rant

    With updated gear options and merits that is going over the 500skill limit. On test server my Rdm currently sits at 477enhancing in gear+merits. However, I'm missing +3 earring, +5belt, no +enhancing body, and I'm using merciful instead of Est. Cape since I've yet to get it, so I could be 497 enhancing. Swap the +11 body for +15 from +2 body and +3 more since hands become +18 and that puts rdm at 504 enhancing (506 if you have +10 neck during lights day). Wish I could get a working parser for what 477 is giving me but...no luck.
    I'm sure it gets close to 15%. I don't think it goes higher yet, but I could be wrong. When I use Khanda, Atheling Mantle, Brutal Earring, and Calmecac Trousers i have 20% Double attack from gear. With Temper on, I double attack around 1/3 of the time. When /NIN with this, I attack 3 times a round more often than not.
    (0)
    I'm a RequieSCAT-MAN!

  8. #8
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    my first post was nothing but pure information and values. if you didnt get caught up in the crap storm people have been tossing my way for even suggesting that rdm could be viable at anything other then backline roles, you might have seen that. the awnser to your question is: 17.63 double attack provided SE hasnt programmed in a cap that ive yet to hit, or a sudden drop in the + DA per skill curve. at 501 skill we would have 20-21% double attack rate. all of this information was in the very first post. honestly this thread needed to be locked after someone started nitpicking over the usage of diminishing returns.
    (1)

  9. #9
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by hideka View Post
    my first post was nothing but pure information and values. if you didnt get caught up in the crap storm people have been tossing my way for even suggesting that rdm could be viable at anything other then backline roles, you might have seen that. the awnser to your question is: 17.63 double attack provided SE hasnt programmed in a cap that ive yet to hit, or a sudden drop in the + DA per skill curve. at 501 skill we would have 20-21% double attack rate. all of this information was in the very first post. honestly this thread needed to be locked after someone started nitpicking over the usage of diminishing returns.
    Your information had inaccuracies so I was looking for people to actually back up what you said with solid information. Currently there has been no solid answer derived via reverse equations of known % values to give a working equation to work with. Additionally, without a working parser for test servers let alone the fact that we can't even do the +2 relic trials at the moment, it would be more beneficial for numbers to be ran and verified via community.

    In conclusion, your numbers are not substantiated at this time and I'm looking for people to focus on that rather then troll you. Don't jump my case for trying to correct the course of this topic. If you want to argue semantics of what a rdm can/can't do then go make a new topic for it and argue to your hearts content.
    (4)

  10. #10
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Kitkat View Post
    Your information had inaccuracies so I was looking for people to actually back up what you said with solid information. Currently there has been no solid answer derived via reverse equations of known % values to give a working equation to work with. Additionally, without a working parser for test servers let alone the fact that we can't even do the +2 relic trials at the moment, it would be more beneficial for numbers to be ran and verified via community.

    In conclusion, your numbers are not substantiated at this time and I'm looking for people to focus on that rather then troll you. Don't jump my case for trying to correct the course of this topic. If you want to argue semantics of what a rdm can/can't do then go make a new topic for it and argue to your hearts content.
    Well then, you might like to hear about something Byrthnoth posted some time yesterday.

    Quote Originally Posted by Byrthnoth the Magical Testing Bro
    Temper is weird.
    404 Skill = 10% DA rate, recasting every 500 seconds
    410 Skill = 12% DA rate, recasting every 500 seconds
    435 Skill = 13% DA rate, recasting every 600 seconds
    471 Skill = 17% DA rate, recasting every 600 seconds

    So it is either non-linear (seems very unlikely) or there is something else going on. All precisions are within 1%.
    As I understand it, Byrth's sample sizes were over 5000. THE PLOT THICKENS.
    (2)

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