Ohh I'm not angry at all, I've had this conversation in various forms too many times over the years to let ignorance make me angry. What I can tell you is that I've dis-proven each and every point you've made and will attempt to make, and all before abyssea.
If you've followed any of the threads on this forum then you'd know that not only am I proponent of our melee aspect, I'm also a big proponent of all our other aspects to and include those moments where you need to focus on curing. There is no golden "go to" rule for anything, no such thing as "high tier content". Everything is on a case by case situational determination, which required the RDM in question be both experienced and have good situational awareness.
RDM is the second most survivable job, only being beat out by PLD. Between us a WAR / SAM / DRG / DRK / MNK, we would have the least chance of dieing, and least support requirements. Before SE nerfed the enmity from sleep / bind / blind / dispel we even tanked HNMs, turned out to be one of the best tanks. Thus anything that would sideline a RDM would also sideline a WAR, DRK, MNK, DRG, SAM and all the other "real" DDs. At least on the sidelines we can continue to contribute something, rather then sitting with our GAXEs shoved where the sun don't shine.
So we're hard to kill and can contribute a significant amount of damage (don't even try to argue this, I'll destroy you) while being capable of supporting ourselves (we don't need haste / refresh or really much healing) and if / when things go south, we can continue to support even while weakened, where as the "real" DD's would either be dead or sitting on the side weakened.
Pretty much the only area RDM sucks is hitting weakness's, and that's 100% SE's fault for not giving us anything unique.
All in all, that looks to be a pretty useful job to have around. Doesn't specialize in any one task but can quickly perform several different tasks as the situation warrants.


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