Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35
  1. #21
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Yeah, only time I got close to 2k was if I held tp to 200%+ with requi, but this is using gear that is setup for cdc/evis. Just seems odd cause for either WS I have roughly the same mnd or agi total outside of abyssea. Because of the mods being so heavy on these WS I wanted to try an atma setup more inline with the actual WS. Being that I had GH on it may have askewed the results for abyssea WS comparison a great deal.

    Based on what the descriptions say and what test are showing sword should be stronger. I'm just chalking it up to small sample and biased sample at the moment.
    (0)

  2. #22
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    From what I've been piecing together, though Req info is still on the scarce side, is that dagger will probably be our better option for fodder ( ;_; ) without CDC while Req may situationally beat CDC on higher defense prey due to the ATK boost that apparently corresponds with the TP (and let's face it, ATK is one of RDM's shortcomings). Question from here is going more MND heavy is appropriate, STR/ATK, or some combination (Ogre Ledelsens +1 representing with their 5 MND and 12 ATK). Nonetheless, I've been fishing for something between CDC and Vorpal for a while now, and we seem to be getting things close to that.

    Just torn on how I'd invest given merit point restrictions. I typically played a wider job spread including RDM, BLU, DRK, THF, WHM, BLM, and WAR. I feel like I can get away with not picking up Staff, Marksmanship, and Archery, but that's still 11 WS to split amongst since even lesser used jobs for me like NIN, MNK, SAM could still see improvements over old options. </3 SE for this.
    (0)

  3. #23
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    It's a pretty easy question. 100% WSC with Alpha=0.85 means 1 point of MND = 3.4 points of STR until fSTR cap, where STR becomes worthless. Attack is still meaningful, STR is really not unless you have it in significantly larger quantities than MND (unlikely).

    This assumes 5/5 merits in the WS to get 100% WSC.
    (0)

    I will have my revenge!

  4. #24
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Wish I could putz about to see what kind of gear combos would shine. MND isn't hard for us to come by, but I'm always wary about any kind of physical WS in RDM's hands, even if this one is a bit different than the norm.
    (0)

  5. #25
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Well, depending on what you are willing to give up, Morrigans has a mix of Str, mnd, att, and acc. Thing is, neither legs or feet has the +att. Feet has 3str and 10mnd, ogre is 5mnd 12att, and if acc is an issue Ragers has acc and att. Legs options fall to Tumblers for att (or dusk), morrigans for 3str 10mnd, and there was one other pair that were ok (think add-on augmented legs), but can't recall what off hand. I'd wager that Morrigans body compliments this well (have been using mine when using sword, but have yet to test using appropriate rings/earrings), Antares for greater accuracy if it is an issue, or possibly augmented body (though I think this is better suited for tp body slot atm).

    Just have to see how each performs, can't say I've ever thought of putting that much work into rdm ws set, but since it is a blu ws also I have to keep it in mind x.x
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Well considering the new Nyzul gear they should be overhauling salvage sets as well, would like to see how those come out.
    (0)

  7. #27
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Seriha View Post
    Wish I could putz about to see what kind of gear combos would shine. MND isn't hard for us to come by, but I'm always wary about any kind of physical WS in RDM's hands, even if this one is a bit different than the norm.
    erm... i can hit 1.4k Death blossoms in dynamis xarc w/o an almace...... rdm can do just fine with phys ws :P just got to gear right.
    (2)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    And soon you can watch a Whm piss all over that with a 1 damage wand (assuming SE leaves the new WS the way they are).
    (2)

  9. #29
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by hideka View Post
    erm... i can hit 1.4k Death blossoms in dynamis xarc w/o an almace...... rdm can do just fine with phys ws :P just got to gear right.
    I've done 1800+ DBs, myself. There's no getting around RDMs starting at a relative deficiency compared to other jobs when not having an A or higher combat skill, no native traits like ATK or Crit boosts, and while Temper, Composure, and Gain-STR/DEX as needed are welcome, we've also got the monkey wrench of heavy subjob dependency and shortcomings of a cast load for potential swings over time. We're best suited for magical WS, especially with gear that's come with the cap increases, but A.Edge isn't really good for 1v1 and we obviously don't get Sanguine without a specific sub, and even then its damage isn't too high without atmas backing it.

    Much as I hate to say it, while 1400 may've turned some heads at 75, with other jobs breaking 3k without too much trouble, it's not surprising we're never looked at for martial prowess. This is also why I look at whatever melee attention RDM gets with heavy scrutiny. Too little, and nothing changes about community perception and acceptance, to the point you get others cry out "Wasted dev time!" like with Temper. We've not really hit the other end of the spectrum with insane brokenness, but for how long some of us have been around and throwing RDM's flaws at SE and asking for attention, the time for baby steps has passed, be it mage or melee. I'll never say RDM is dead or in the grave as some might, but I can say it's not as fun as it could be, be it in concept or performance.
    (2)

  10. #30
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    I often wondered myself why rdm didn't get Sanguine blade natively, but the others I already knew it was because rdm wasn't meant to have very efficient prowess. I did notice one thing about Sanguine blade however, that some seem to not notice at all, the WS has a high Enmity generation compared to most elemental WS. Even doing as little as 700 damage with the WS resulted in a easy shift of hate from someone who had established hate already into the fight.

    Other than this I can't see why rdm wouldn't have it natively as it complements the build of the job already. ~shrugs~ Then again that is SE for you.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast