Results 1 to 9 of 9
  1. #1
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302

    Relic Accessories +2

    Will we be seeing an update to accessories along with the relic armor? Some of the accessories imo are worth making into +2 items. Just a thought.
    (3)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    If they're worth using, then you wouldn't want them to be changed into somethign else.
    (0)

  3. #3
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    The Accessories Only need a few tweaks to boost their current stats to high double digits, perhaps 13 to 15 a stat, *And add one or two new augments to bring them back in the game.

    Two small examples:

    Warrior's Stone
    DEF: 13
    STR 15
    Acc 15
    Enmey's Critical Hit Rate -8%
    *Damage Taken -8%
    *Double Attack 5%

    Saotome Koshi-Ate
    DEF 10 Dex 12 Acc 12
    Range Acc 12
    *STR +12
    *Quadruple Attack 5%

    Useing this same forumla, what do you think the other pieces would resemble for your favorite Job Class? (DRK's Cape; NIN's Sash)
    (1)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Wyrm Belt
    STR+7 VIT+7 Attack+12 Accuracy+12
    "Increases Critical Hit damage"(+5%)

    A nice Drakesbane/Spirit Jump/Soul Jump piece.
    (0)

  5. #5
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Even some small updates would be ossom, but alas I don't see that coming, sigh Even just a single stingy smally upgrade! Pretty please SE?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  6. #6
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Pantin Cape +1
    DEF: 10 DEX +10 Attack +25
    Automaton: Attack +25
    *Automaton: Damage Taken -5%

    Cirque Necklace +1
    Accuracy +15
    Enhances "Martial Arts" effect
    * Reduces "Overload" rate

    Cirque Sash +1
    DEF: 8 DEX +8 Haste +8%
    * Hidden effect: Automaton: Double Attack +10% (automaton HP < 75%)
    * Hidden effect: Automaton: Triple Attack +10% (automaton HP < 50%)
    * Hidden effect: Automaton: Quadruple Attack +10% (automaton HP < 25%)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #7
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    ITT: Overpowered accessories = GO!
    (0)

  8. #8
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    SE needs to rework the SMN cape for sure... it is basically the level 50/60? assault cape. It is the least impressive item in the game. Or well, after stumbling sandals.
    (0)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  9. #9
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malamasala View Post
    SE needs to rework the SMN cape for sure... it is basically the level 50/60? assault cape. It is the least impressive item in the game. Or well, after stumbling sandals.
    Yep, the only difference is +1 Def and -1 enmity for the SMN only piece. I've been sticking with Astute and Tiresias' Cape.

    Look and be underwhelmed:

    Summoner's cape
    [Back] All Races
    DEF: 6 HP +30 MP +30 Enmity -1
    Lv. 70 SMN

    Intensifying cape
    [Back] All Races
    DEF: 5 HP +30 MP +30
    Lv. 60 WHM / BLM / RDM / BRD / SMN / BLU /
    PUP / SCH
    (0)